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Showing content with the highest reputation on 10/14/2020 in all areas

  1. Hey Wyrdos! It’s no secret we at Wyrd love Halloween. Some of us love the candy. Others prefer zombies and bad horror flicks. Waldo’s a fan of everything ghoulish and ghastly, and secretly loves stomping on particularly crunchy leaves. But what about things you don’t see? What about that creeping sense of dread, knowing that something evil might be lurking right around the corner? If you want to explore some of Halloween’s more psychological thrills, then we humbly suggest you spend A Night in Hallow. This new One Shot adventure for Through the Breach sees the Fated come to the
    3 points
  2. I'm a bit late to the party and the other users already gave a lot of good advice... but I'll add a few points that I think that may help you. I don't play versus OUT a lot, so I can't give you specific advice in that front; but as a Pandora player I can give you some generic advice for the crew. First of all, mind Pandora isn't an easy master to play, if you look at most of the other bubble crews (like Ironsides or Daw for example), you'll find a LOT of defensive tech; but that's not the case of Pandora as you have seen, her models aren't the takiest out of there. But that's because her
    2 points
  3. The game was also developed in the 90s and has millions more in revenue 😜 But yes, I agree with the sentiment and would be annoyed if Wyrd isn't that developed within the next ten years or so.
    1 point
  4. I agree with everything that you said @Biletsky, but I think that the most elegant solution (in the case that Wyrd never wanted for Ricochet to affect the target of the attack) would be just to rewrite the Ricochet trigger to: "Another model within 3" of the target (ignoring LoS?) suffers 1/2/4 damage that can not be cheated".
    1 point
  5. For more general things, I'd also say start reading / understanding the schemes and what they're good / bad with, as it's easy to get into a situation where you grab 2 schemes you 'like' but they're difficult to do together or with the strategy (like I enjoy both breakthrough and spread them out and will probably grab either if it's in a pool, but if they're both there I don't take both of them as I rarely have the AP to do both at the same time, so I prefer taking one of them and something like vendetta). Also on the topic of schemes, I'd say learn both the initial point and the end game
    1 point
  6. One of the most important things to keep in mind is "how do I win?". Its really easy to get distracted from doing the things that win the game and just trying to kill the enemy. It is probably worth following this checklist at the start of every activation How can I score a point this activation? How can I set up to score a point in a later activation? How can I stop my opponent from scoring a point I know about? (ie from the strategy or a revealed scheme) How can I stop my opponent from scoring a point I don't know about? (Can you guess which unrevealed schemes they h
    1 point
  7. Great, I really like the metal effect.
    1 point
  8. Guys, about that silly Ricochet and "another" meaning - let's move to Rules discussion section
    1 point
  9. Plaag confirmed he wants to go ahead with it! I'll update in the Battle Report forum all future updates, as that seems like the most appropriate spot (unless there's a popular request to do it both places).
    1 point
  10. Sandeep's Crew: A good way to remember how Sandeep works is this: Mantra and Pseudo-obeys are for Elementals, everything else is Academics Keep in mind Banasuva and Kandara are BOTH Academics and Elementals Every Academic has a Mantra. 6" range and only applies to the model with the Mantra and Elementals. NOT all Academics Sandeep's lets you deal 1 damage within 2" Banasuva's lets you resolve your Demise Kandara's lets you draw a card SVG's lets you push 2" Ox Mage's lets you heal 2 Kudra is a bad model
    1 point
  11. It's not about sacrificing principles to WIN. It's about seeing the anguish in your opponent's eyes as you grind out the last bit of hope they had to win. I agree that your way could make sense, but the book pretty explicitly allows for it (even using LOS blocking in examples). No judgement if people want to play that way (i'd happily play that way if my opponent asked).
    1 point
  12. Right, didn't know that. In that case, this is SO far beyond anything RaI that I wouldn't even try to argue it. I'd say when choosing models, you have to choose separate models
    1 point
  13. I asked this previously, but basically the answer boils down to if you are standing on top of a scheme marker precisely, they can draw LOS to the edge of both of you (same way that if you're standing on a hill they can see you and the hill).
    1 point
  14. So, after sleeping on this, I've come to the conclusion that this Yan Lo tactic isn't as overpowered as I first thought. If we make the assumption that this tactic was NOT intended, we then have to analyze if the combo is too powerful to be left in the game. It does have some key weaknesses in mechanics: The crew is rigid, and thus can't take tech choices against certain matchups easily The crew has no blast attacks - one of the most powerful features in Malifaux The crew - while not entirely slow due to pushes - doesn't have movement tricks to get around severe terrain
    1 point
  15. Yep, that's really telegraphed when there are two pigs with Bombs in their bellies within 2" of the Pigapult. You can get your opponent in a "Gotcha!" moment, but that's going to happen once and then he'll be traumatized for the rest of his life. Can we please call this move the Pigteorite? 🤣
    1 point
  16. The Watcher, he’s batman in his mind (if he has some kind of mind)
    1 point
  17. This is mine unfinished yet, its pinned up with some reinforced bar coming out of the ruins.
    1 point
  18. I'll dig out my shame pile (which is at least organized into a box. The fact that that box isn't where it can constantly stare at my as a total coincidence, I swear!) a bit later, but this is an awesome extra challenge. This month I'll he painting...something...and these poison bom--I mean,gamin, already in progress:
    1 point
  19. Here is my first contribution for October: Prof. Albus Von Schtook himself (15 Stones).
    1 point
  20. Everyone has an inherent weakness: Outcasts are notoriously light on condition removal Bayou is known for having few armor penetration options Neverborn have little in the way of guns Arcanists are hated by Craig Shipman Ressers have lower stats overall Ten Thunders Guild have very few movenent tricks It balances out across the whole game, so that when everyone is special then no one is special.
    1 point
  21. A Dissertation, By Biletsky Prior to FAQ The text of the My Loyal Servant trigger breaks any notion of an intuitive definition for "another" If every "another" trigger/action had a parenthesis clarification, it would make sense as a primary rule, clarifying exactly which models can or cannot be chosen. But it's not on every one, which implies there exists a "base case" for what "another" means, and that "(ottm)" alters this base case to mean something different. Does "another" = "non-target"? Does "another (ottm)" seek to change the meaning to "not this model"?
    0 points
  22. I disagree. The wording doesn't say "if this model gained a flicker token do x" it says "when this model gained a flicker token do x after y" which implies you would do X for each flicker token gained but at the timing specified.
    0 points
  23. Reading this as if it were Magic: the Gathering, the check for a Flicker happens at the end the current action. If the answer is YES, a flicker token was gained, then it places. If it received 2 Flickers, the answer is still YES, and it places. Until Ephemeral Warriors uses the word "for each Flicker token", it should only place once, as the check happens at the end of the action, rather than adding to the stack as the flicker is gained.
    0 points
  24. When Spread Them Out and Runic Binding are both existing in the pool and you really need to bluff the opponent by placing 3 markers within 10"? When a 30mm model perfectly standing on a 30mm marker, the observer can draw LoS to both the model and the marker. If the model has moved forward, even a 0.01", it then now is blocking the LoS from the observer to the marker.
    0 points
  25. Why doesn't it work against Seamus? He suffers from Concealment + Cover more than your average shooting model. If Banasuva has Concealment + Cover, Seamus needs 2 focused or SS'd shots to kill him. Maybe around T2-3, it becomes much harder to ensure cover against a teleporting Seamus, but T1 he has no way of ignoring it. I admit I forgot about the SS Cache upgrade, and Captain - those are both good calls that I missed, but I don't play Arcanists. Fire Gamin give only 1 point for strategy, and if he's killing them, he's not killing Banasuva, Kandara, Sandeep, or Metal Golem. Sandeep m
    0 points
  26. It is possible though. Plenty of tools exist that would allow you to line it up perfectly, or as near perfect as to not matter for what we can measure without breaking out microscopes and lab equipment. All you need is a straight edge between the two models and you can position something in the middle.
    0 points
  27. I think there are two supporting factors: - You don't shuffle the cards into the deck one a time. So if you shuffle three tomes into the deck, you're at a situation of "choose three models", not "choose one model" three times in sequence. - The alternatives like "For every tome ... chose another enemy model ..." or "For every tome ... choose a different enemy model ..." don't work semantically when the main action's effect doesn't choose a model.
    0 points
  28. That's what rule of intent is for! Place it as close as humanly possible and announce the intent/get your opponent to agree.
    0 points
  29. Wizz-Bang is definitely worse in GG1. The following schemes were some of the ones that benefit the most the crew: Power Ritual, Detonate Charges, Harness the Leyline, Search the Ruins, Dig Their Graves and Deliver a Message. The easy access to fast (dropping 2 scheme markers in a single activation) and the scheme marker manipulation (Sammy, Lightning Bugs, Bokors with Obey...) was good enough to make them quite competent in GG0, although far from the top masters. In GG1 there are more positional schemes, and there arent many schemes based on scheme markers, specially thos
    0 points
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