Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/20/2020 in all areas

  1. A few random small minis for a total of 42ss (more to come hopefully) More pics at http://www.whatthefaux.net/2020/06/nightmares-and-cats.html
    3 points
  2. Done with Asami. Togheter with the tengus will make a total of 27ss for june.
    2 points
  3. I have never played Von Schtook so will defer to others for his prowess there. Any time I see leylines I am definitely reaching for Reva first and then open to being talked out of it based on the scheme pool. In this case though I still like her very much. I generally avoid take prisoner b/c it's a pain to set up, but the other 4 schemes are quite achievable based on what my opponent selects. My initial thoughts on a general list would be Reva plus KI, 2cc, Wanyudo, Restless Spirit, Dead Rider, and some combination of Draugr and Shieldbearers, possibly with GST. I don't rate th
    2 points
  4. FYI - I played Reva into Kaeris last weekend in my first live table game in 3 months! We drew 5-5 in Recover Evidence, but it was a bloodbath game. Kaeris was happy to give out injured +1000 to all of my models from the pyre markers, but we discussed it after the game that it ultimately wasn't that impactful. The shielded generally cancelled it out then some. Plus it did cause him to think twice about pushing pyre markers into my models as half of them were immune to burning or he was giving me a resource to use for plus flips. And while the shielding stacking is great each time, there are sig
    2 points
  5. His summoning is very swingy, even with Molly's card draw. I've gone entire games with no summons and most with one small summons. It's great if you get it, but not reliable enough to count on. I wish he had his old mechanic of bouncing around the table and summoning when he dies instead.
    1 point
  6. Heya Breachers! Last week I asked about Bayou adventures and this is what @Pikciwok had to say: Okay, so maybe it’s time for your weekly game but work’s been hell. You take a look at your notes and realize you haven’t prepared for the session at all! Well instead of throwing something together last minute, why not look to the many One Shots that are found in the Wyrd Chronicles . Wyrd Chronicles ran for years, providing tidbits and information about all things Wyrd. One of the great things about Chronicles is the TTB One Shots that began appearing in Wyrd Chronicles #15 with “Tr
    1 point
  7. Nice I really really like that Matchup! So you want definitel want healing and condition removal, so I would really consider Bone Piles in this matchup. But Nurses can be great too! For specific tech picks: If you are worried about the flame golem, here is actually a niche for the draugr to remove that burning from him! But maybe overkill if you run condition removal. If you are worried he brings a lot of versatile/ook armor and mechs consider Student of Steel OOK. He is great against a lot of arcanists!
    1 point
  8. Neat! I've been wondering about the Reva vs. Kaeris matchup! Assassinate may be doable, but that armor+1 on Kaeris hurts. Take Prisoner should be quite doable if you want to snag Yin or similar. Breakthrough should be doable, Kaeris isn't that great at defending a standard deployment zone I think - she'd rather be aggressive than defending. Hidden martyrs - takes some mind games, but if you think you can set it up go for it! Keen to hear how it went. Leave your mark seems compatible with Reva, especially if you take grave golem to really dominate the centre. So perhaps any two scheme
    1 point
  9. I'd add defensive triggers and abilities to the enemies. Negatives to attack flips, damaging auras, or something like "when this character is damaged the attacking model gains Slow". You could also throw some Jack Daw-style tech from the skirmish game in there. Something like reducing damage on all attacks to 1. That way they're still chipping away at them, but the enemies simply can't be taken out in 1 round. Another idea would be to have little guys swarm the characters whilst the big guys threaten them. A Teddy might be no problem for your players, but what about when Wicked Doll
    1 point
  10. I have the same problem. I know the theory, but I haven't the patient to blend currently. Finally, I stopped painted by frustration... I am coming back lately, careless about results. Better a not-so-good-as-could-be-painted-minuature that an unpainted one.
    1 point
  11. Did any of you play mage knights with the large monsters that had four different click-y portions to attack? That's what this needs. Four different stat cards depending on what side of it you're facing.
    1 point
  12. 1 point
  13. Sooooo, I've done something and I don't know if it falls under the right category, men I've restored a pigapult, se if you can spot the one before picture aoart from the after pictures...
    1 point
  14. boo The happy family Not sure what else to do with the basing that won't distract from the models. Baby Kade needs something and I lost his little bear autopsy - maybe something written in blood. I'm generally not a fan of basing; it never looks the way I envisioned. I got these Death Ray Design bases and followed their youtube tutorial. Quite pleased with the turnout. That's an early pledge completion for me, so I'll probably start another crew. Have a good weekend, all!
    1 point
  15. This is something that has been bothering me since the advent of M3. We no longer have any good cheap scheme runners. This problem has only been emphasized by the new gaining grounds where a strategy like Symbols of Authority require you to have some very fast models in order to have any chance of reaching the markers. In my opinion this is wrong as Neverborn are supposed to be the "fast and fragile" faction, but right now we are being left in the dust by a faction such as Ressers (Seriously, why are they so incredibly mobile in M3??) As I see it right now we have four real options in pre
    0 points
  16. I think it's hard to define a core team when the strategies and schemes are changing depending on the game. If I take Misaki I almost always take Katanaka Crime Bosses--usually just one--but at least one. I also think that Minako Rei is important to the crew. So those two more than the other models usually come along. Wokou Raiders and Torakage can be rotated out as needed. The Archers and snipers can be used for specific pools, but I generally don't bring either of them that often. I like Yamaziko, but she's usually the last henchman I pick out of the 3 she has in keyword.
    0 points
  17. I have posted in another thread that I don't get why Neverborn who are supposed to be the fast and fragile faction (are we even supposed to be that anymore? We mostly just seem fragile) get outmaneuvered by Ressers who are the tanky faction. Your options start to seem really limited when you can't outmaneuver the other faction and also can't win in a straight up fistfight. And as others have stated here I definitely also feel that the internal balance in the faction is off. I really hope this will be fixed with a future errata.
    0 points
  18. I mean honestly I think one of the big issues is that people keep calling NVB a "glass cannon" faction, when in reality it's more like a glass handgun. Yes it can still hit hard, but if you have even a little bit of protection, the NVB player has to outplay you to not get run over. I mean I look at someone like Von Schtook and his crew looks almost pound for pound as murder-y as a Nekima crew, but he has absurd tankiness behind it and summoning. If NVB are a glass cannon that's an M1A1... Also I'm not saying that you shouldn't have to slightly outplay your opponent to win. My issue is
    0 points
  19. I wonder how much of it is just that Ressers have 8 solidly playable masters, and Neverborn do not. We have two players who swap between resesrs/Neverborn here (myself included), and Ressers just seem a lot more powerful in general. There's also the issue that the two 'themes' of the factions has ressers coming out on top. Fragile glass cannon is going to generally lose to melee tanky faction, even if both are equally good at what they do. In general Neverborn solve the main problem Ressers have for them (Ressers want to be in melee where they can actually hit you with their powerful atta
    0 points
  20. I mean... so do other factions. What we're missing is an efficient scheme runner or ways of cheating out scheme markers. Our best generalist option is probably the Black Blood Shaman, which is much better suited to hanging back (6 health + no defenses), handing out focus and growing into a beater. Also given our general squishiness and reliance on melee we really aren't that fast, anything with a movement trick blows a high move stat out of the water, especially a scheme runner, because they can both place two scheme markers in one turn and freely leave engagements. Other f
    0 points
  21. Mobility is a major theme of ressers, but I always assumed that was because they are the least capable of the factions in terms of ranged attacks. Although Neverborn give them a serious run for the money on that, having a strong melee focus still. It is also weird that Neverborn are the only faction without leap, which generally feels like a broken ability (almost every model with the ability is very strong). They can snag it cross-faction through Zoraida or Marcus of course. I posted a while ago about Neverborn just lacking scheme-marker capabilities, and it is a bit of an issu
    0 points
  22. I mean Symbols of Authority. I had my names mixed up. And even though wicked dolls are cheap, they are in no way fast enough. True, we are better than guild, but I don't really feel like that is saying a whole lot. To me it is a problem when the extremely sturdy undead faction is beating the glass cannon faction at mobility.
    0 points
×
×
  • Create New...

Important Information