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Showing content with the highest reputation on 11/24/2019 in all areas

  1. Thanks - this is super clear and the page number reference is very helpful if I need to explain it to my gaming group!
    2 points
  2. in M3e every distances are calaculated horizontally! you add the building height to the distance minus the size of the target who is lower! So example: Nino is on top of a size 3 tower Francisco is 6'' horizontally from Nino you then add 3'' to the distance between them and substract Francisco's Size of 2. So the 2 models are 7'' apart from each other and not in range for A Por El! p.13 of the rulebook second paragraph of measuring!
    2 points
  3. Seems like the sale isn't for you. That's perfectly fine. Metal for smaller runs is much easier to do and cost efficient. Plastic is expensive for a reason. Hence that $35 you were upset about. Nope. Not dealing with a European hub - it's a complete and utter shit show each and every time we've looked into it. We would love to accommodate, and we don't make a dime extra on the shipping, but it is what it is, and sadly, not likely to change. Will it cost sales/interest? Absolutely. Waldo - if you don't care for him, don't pick him up, he is not a requirement for the game. That's n
    2 points
  4. Meanwhile congrats on finishing First in Faction, @Bzerk_Rampage!
    2 points
  5. Ten Thunders vs Outcasts Asami Tanaka vs. Parker Barrows Flank Deployment, Malifood Scenario Three: Christmas Caroling Scheme Pool: Assassinate, Search the Ruins, Harness the Leyline, power Ritual, Deliver a Message Ten Thunders: Power Ritual and Assassinate Outcasts: Search the Ruins and Harness the Leylines Ten Thunders: Asami with Trained Ninja Amanjaku Ama No Zako Akaname Minako Rei with Silent Protector Yasunori Low River Monk Vs. Outcasts: Parker Barrows Doc Mitchell Mad Dog Brackett Sue
    1 point
  6. I played Ophelia all three rounds of a tourney a month or so ago. It was her standard crew plus the First Mate and a Bokor. I think Raphael is a good schemer with Agile, and he can take out most squishy enemy schemers without much difficulty. Using the kids first turn to get three of your models an extra 5 or 6 inches a great use of them. She's definitely a flexible master and crew, and can go into pretty much anything (like others have said). They do have some significant weaknesses though. If your opponent is also playing Gremlins, they basically lose both Flinch and Bigger they ar
    1 point
  7. I wouldn't change one bonus action for another, but would add a new action. Create Trap cannot be done when engaged.
    1 point
  8. I've said it before, keywords are nice for setting up thematic crews and start with a decent crew with clear synergies; but the entire faction roster should be considered for each game, and this is the prefect example. Agent47 copying that action is hand down the best summon hunter of the game, the exorcist has stat 5 and is a minion, the lone marshal one is in a bonus action and it's an enforcer, Vicent doesn't have IP but at least can stone and has stat 6, and the Charm Warder is also mele minion without the trigger (but at least this one may have stat 8 so cheating is easier) And this
    1 point
  9. I’d actually speculate that the inclusion of the card means they view it as an existing model, as Adrian wrote. The Faction Pack didn’t include cards for Agent 46 or things like Undercover Journalist or False Witness.
    1 point
  10. So my housemate is learning Raspy herself and we had a pretty savage game last night so what I'm going to say here is based on my knowledge from playing against her. Ice Pillars are key. Remember that they aren't just 30mm blockers, they are 30mm+1" Slow fields. As an opponent, Ice Pillars lock off huge parts of the board for me, or at least make them undesirable. I was having turns where half my units were one 1 AP. The Ice Golems Blizzard is terrifying if you can use an ice pillar for it. 50mm + 4" Aura of 2 damage Hazardous to non-December. That is a Massive part of the board and
    1 point
  11. Great write up! A suggestion that was recently discussed in the TT forums. If you want that hard to cicle the hand, what about including the Emissary instead of Yasunori? The emissary may cicle her entire hand without getting damage and Ama with Dark Bargain may obey the Emissary to take that action again. You lose Yasunori who is a better beater than the Emissary, but you'll have a better hand and can summon a Jorogumo each turn. A detail that I'm not sure if I got right. Are you applying the damage of Minako Karma to the attack that add the upgrade? The first attack to Minako is "f
    1 point
  12. About the minions... there are great models in the 5-6 SS range; at 6SS models are usually very competent at what they do. They won't be able to stand a 10SS model on their own, but with the right support they function quite well. The 3 copy thing... I guess that's more a way to promote lists diversity, in general 1 or 2 models of one kind is the normal; but for some lists you may include 3. For the best 6SS minion from the faction (Aversion, BBS, Gigant, Stitched and Waldgeist) I'd propose the BBS, stitched would be close tho. Stitcheds are good, but it's not worth OOK imo and they
    1 point
  13. It seems to me that's really a minor problem. However, if you really badly need that single, you usually should be able to arrange enemy model position so that it don't suffers from Amina's aura (I mean let it end its charge move out of los from her).
    1 point
  14. He ignores cover, concealment and friendly fire, can shoot with stat 6 an doesn't need to gain extra range thanks to From the shadows and the reposition built-in. Squishy? 6 Wd and Armor +1. Are we looking at the same model? 😕
    1 point
  15. As for speed, I'm still learning about the crew (it may be my 4th crew), but if I was playing budget Titania I'd probably field something like: Titania/gorar Aeslin Hooded rider Rougarou Rougarou Bultungin 10 stones flex slots. That crew is pretty darn fast, and it has some markers to work with as well. The Bultungin seems like a great fit for fitting in an extra few interact actions (and throwing out one more marker). Not an optimised list (as I said, budget and only requires two purchases), but illustrative that they can be useful?
    1 point
  16. That's... Really fucking nuts. Holy shit. That's ridiculously efficient. Asami cheats a 13 and a stone for her model, I cheat a stone and maybe a card to kill it. And without her endless wall of summons to hide behind, she will find herself much more vulnerable. I'd forgotten that the crossbow has its own trigger that's not Execute, and that he doesn't have the option of discarding a card or as to prevent death.
    1 point
  17. @Cronex13, It's a bit of Necro but I'd try to include 1 Exorcist versus her. You may one-shot Jorogumos cheating a crow and Agent47 may copy the Sanctified Crossbow, make it stat 6, use Inhuman Psicology with it and also stonne the trigger... Asami won't like that and it'll make the game much easier to manage than try to bruteforce through 3 Summoned Jorogumos.
    1 point
  18. True. Honestly I think of the two as a package, I rarely take one without the other.
    1 point
  19. The +1 for all those out of activation shots doesn't exactly hurt either. You still need to hit to get the draw trigger.
    1 point
  20. Sorry if I wasn't clear. Solkan gives a good explanation, but to declare a trigger you must have the suit and you must meet special requirements in italics. But you can declare the trigger if you can't pay the cost. ( also in italics).
    1 point
  21. I would say to give sorrows a few attempts. I find having just 1 sorrow is not very useful but having 3 sorrows has worked really well for me. I often view them as tar pits to tangle up the stuff that I do not want my core crew (Pandora, Candy, Baby Kade and Teddy) to be dealing with until I have killed the current threat that I want to take out. I often find myself using lures or all the 2" pushes from Misery to suck something into my area of death. I often will have two of them as a pair to tank something coming into my core crew for a turn and send the third one to help or out to the other
    1 point
  22. Unfortunately, the Crier cannot Obey a Bayou to interact the turn it is summoned. The Crier's obey trigger states: While the rulebook (P.32) says: That said, you can still summon models the turn before you need them, and get them into position.
    1 point
  23. I know some of this was brought up in the beta. But playing more games with the app, I think more Rule reference is needed in the Rules section of the app. Some of the catagories that I and others in my group think they are needed. Soulstone Use Terrain features. Timing chart.
    1 point
  24. Also the little table for calculating what modifiers an attack gets (6 for a straight, 11 for a plus, etc).
    1 point
  25. The above trick may also be used with a terracota copying Spiritual Alignment to avoid spending Shenlong AP doing it. Another option is finding an enemy easy to punch and cheat/stone onslaught triggers. 6 attacks = 6 chi. This is how a true man builds up chi!
    1 point
  26. I'm trying to think out of the "all-silurid" box and find a way to put my fluffy Juju on the table. I think something like this would work well in killy matchups.
    1 point
  27. I tried the Myranda list but didn't have all my models so I modified it and played two games. Had Myranda, a magically trained cerberus, Crocket and an arachnid swarm. Left me with a 2ss cache as well for a significant card advantage. Crocket didn't do much because I stupidly built the board with a big building that my vendetta targets choose to hide behind while crossing the center line in both games. He goes down fast and lacks mobility so I might have to reevaluate him for an enforcer that can actually kill something and get bombs down. The cerberus performed pretty well although both
    1 point
  28. Since some of my models are in the painting process, my two crews with more painted models are Kin and WizzBang. Ophelia is great in everything but Idols, due to the lack of healing. It's difficult for me to fit every Kin model I want so I usually alternate between 2 lists: FEF (Full Enforcer Force): The top of the notch of the Kin family. Ophelia, François, Raphael, Rami, Merris and even Pere if I'm facing bubble crews. I usually bring 1 healer if I manage to get the points for them (Bokor, but it also can be a Lightning Bug or Ross Jebsen if Gracie is coming). Gracie is a good cho
    1 point
  29. Ulix is a fun master but there's a little struggle with him right now as there aren't a lot of models ready to go. Squealers have no models yet. Sow, Whisperers, Slop haulers, piglets are not out for M3E yet.
    1 point
  30. Well, you really have a complicated fight with Transmortis because they will use your scrap markers against you ... as long as you use the constructs on your team. Remember that Foundry also has members that although they use scrap markers, they don't generate it. Consider adding Neil Henry, Willie and Sparks to your team. This may affect mobility on the map, but in that case you can use Rail Workers so that, using their Pneumatic Toss, they move the miniatures you need to the action zone. Fortunately within the Ten Thunders we have very good Versatiles like Tanuki (the drunk raccoon
    1 point
  31. Also watch for condition removal if you are hoping the poison will keep you alive
    1 point
  32. Tannen is a must have! I've found he is the model my opponents really hate and they really want to focus him! but with all the mobility we have (beckoners, Graves, Kitty, Huggy's obey) it's easy to protect him and keep opponent inside his auras of doom! ahah! It's really easy to mess with opponent placement and when a model his surrounded by Tannen, Lynch and a beckoner auras it's a nightmare for him! Silent Protector on a beckoner is really strong too! take the hit is golden and the challenge bonus action can be really strong! Also hard to kill is always nice! For me it fits becau
    1 point
  33. My basic Lynch roster is: Lynch with trained ninja Huggy with Silent Protector (if enemy has too much shooting) Gwen Kitty Tannen with Trained Ninja (if enemy has too much shooting, otherwise rather silent protector) Sun Quiang Beckoner Beckoner Cache 2-6 For first turn - Kitty pushes Beckoners where they need to go (+2" from Tannen for one Beckoner) and eat brilliance from one to push hersefl 5", then Beckoner lures the rest of the crew (Huggy is mobile enough to move by himself) using Reposition - first lures should touch the Kitty so free br
    1 point
  34. So my advice is always, don't be afraid to shoot your own models with Lynch's gun to get the tomes trigger to place huggy. Why risk the miss? And depleted are perfect at taking a bullet for the team. ( Also applied to Gwen's draw out secrets trigger)
    1 point
  35. I'd say that more than anything, hinamtsu is vulnerable to hazardous terrain. Want to make a lot of attacks? Take a bunch of damage. Want to butterfly jump away? Take extra damage. Stones and armor don't help much against ping damage.
    0 points
  36. True and important, but I read it as a turn 5 [next turn after summoning] interact to deny the second point, as denying the first point and its single scheme marker requirement is next to impossible.
    0 points
  37. That is my understanding too. From GG0 "When a friendly model kills an enemy model, it can change one Strategy Marker in the same table quarter as the killed model from enemy to neutral, if possible (the Marker in the center is considered to be in every table quarter)." As it states that it's the model making the kill that flips the marker and insignificant is ignored I'd argue that it can't flip the marker.
    0 points
  38. Honestly this might be worth hiring Agent 46 into Marshal crews if your opponent declares a summoning master. Or Both 46 and an Exorcist into any guild crew. That’s the price of an upgrade, and I’d definitely pay 2 SS to one-shot an ice golem for a stone.
    0 points
  39. Deployment : Flank Strategy : Malifood Story Encounter 3: Christmas Carols It is the time of year when Holiday cheer fills everyone, and the sound of carolers, and gunfire fill the air. Keep your head down, and don’t eat all of the cookies. Players alternate placing 4 buildings (at least 4”x4”, Ht 2 or taller, Blocking, Impassable is recommended) on the centerline (no closer than 2” to another terrain piece or board edge). Models may perform a (1) Sing a Carol Interact Action when in base contact with any of those buildings and not engaged by an enemy model; Make a TN 10+turn nu
    0 points
  40. Necropunks and Crooligans disagree lol Also I run 2-3 Stitched in a dreamer puppet list. Gamble is OP man XD
    0 points
  41. It depends on the role you want for that model. Only for schemes? Dolls for 3 SS are a good deal. For schemes but also able to stand his ground, sturdy and cheap? Sorrow. Need someone to wreck face? Carver/Teddy... Sending a doll to wreck face is going to go south, send Carver/Teddy to scheme is very ineficient. If the only thing that mattered were how powerful the models are, we would all play with Triple master plus rider. A sorrow is able to take similar costed models on, and he may make other scheme runners more ineficient stunning them. Why would you send a more expensive model to do
    0 points
  42. Some initial thoughts: * $35 for a large fish... sounds legit. Or not. $35! I sometimes buy crew boxes for that kind of money. * What's up with all these metal miniatures? Are we back in the 90s? * Did you guys EVER give any thought to organizing a European hub (e.g. Wayland Games) to ship everything you're sending to Europe from? $35 for a fish becomes $60 for a European to own a fish. * I get you're trying to push this "Waldo" dude, but what makes you think we want him on our terrain or markers? I'm all for lil scatter terrain or markers -- great idea! But if you're makin
    0 points
  43. If it's a video Battle Report, I like to be able to see crews, deployment and strategy, schemes. I want/need to hear why decisions are made... like in this deployment for this strategy vs. opposing crew, with this set of scheme pools, why are you hiring who you hired and what schemes are you going to go for, and... what do you think your opponent is choosing. I always get too caught up in creating a crew that I think that can outbeat the opposing crew, instead of thinking, what can I accomplish with this crew, and what will they be trying to accomplish. I'm like Lenny with a Bunny! And t
    0 points
  44. I definitely agree that there are a lot of good, versatile options within 10T, and I can certainly build a crew that uses them. Unfortunately, avoiding Walking Forge and giving up (most of) Rail Walk means that I'm basically surrendering the Foundry keyword's signature action, which is a significant handicap. A lot of other Foundry abilities rely on Scrap markers as well; there are a few ways to hand out Stunned in the crew, which would handicap the Bonus Actions Von Schtook's people rely on to remove Scrap, but most of those also rely on removing Scrap markers. I guess what I'm saying is
    0 points
  45. I've been playing it where they do not, for the reason you mentioned.
    0 points
  46. when you look at the discard section, they say this: Cards discarded after Flipping, Cheating Fate, or from the Conflict are not considered discarded by the player or any specific model for the purposes of game effects. Since they separate flipping and cards in the conflict, I'm pretty sure the cards flipped because of modifiers count as flip for Lynch aura! Also in the fate modifier sections they say this: For each Fate Modifier on a flip, one additional card is revealed (so a flip would reveal two cards, as would a flip). So
    0 points
  47. In my mind they are more about getting your own models in place to spend their ap interacting or attacking, while also creating bubbles where your enemy can't interact for the low cost of a brilliance. I don't think I've ever used the beckoners lure on an enemy yet in M3E 🤔 I think of it as an action economy, if I can move a model before activating, while also hopefully creating a no interact zone for the enemy, it's great!
    0 points
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