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Showing content with the highest reputation on 03/26/2019 in all areas

  1. 4 points
    Painted "lava" effects on the joints of Joro's feet. Felt they needed some pizzazz. And with that, the spider parts are almost done. Just a few "belly gems" to do.
  2. 3 points
    Here we go! English GT 2019 is now live! You can find the tournament pack here: EGT Tournament Pack This event is being supported by KR Multicase. The highlights are: Tournament Format This will be a Malifaux Third Edition tournament – any rules here are subject to change pending any possible Gaining Grounds release before the event. The English GT will be a six round event over two days. On registration, players will commit to a single faction they will be playing for the entire event. Strategy and schemes are revealed below. Each player will register on the day with a specified faction. At the beginning of each round you must declare a leader from your chosen faction then hire a legal crew totalling 50SS (including upgrades). Only models that have had an official rules release (available on www.wyrd-games.net/malifaux or have official, physical M3E cards) will be considered legal. With the new faction books being released now in electronic copies: I am happy for models that are released in the faction books to be used (proxied in most cases) as long as you are able to provide a printed copy of the card for your opponents perusal. Please note, beta testing cards are not suitable. Dead Man’s Hand models are not considered legal. Masters may not be hired that are out of keyword with the declared Leader. The following masters may count as Henchman during hiring for the purposes of the ‘Helping Hand’ ability if you are not able to obtain the rules/a suitable proxy for their Totem: Dashel Barker; Nekima. Tournament Schedule All subject to Gaining Grounds recommendations. Each game will last two hours including set-up. Saturday 21st 10:00-10:45 Registration 10:45-12:45 Game 1: Plant Explosives / Standard - Dig Their Graves - Hold Up Their Forces - Take Prisoner - Deliver a Message - Claim Jump 12:45-13:45 Lunch & Painting 13:45-15:45 Game 2: Corrupted Idols / Wedge - Harness the Ley Line - Search the Ruins - Hold Up Their Forces - Assassinate - Vendetta 16:00-18:00 Game 3: Turf War / Flank - Detonate Charges - Harness the Ley Line - Search the Ruins - Dig Their Graves - Deliver a Message Saturday evening social event – to be discussed Sunday 22nd 10:30-12:30 Game 4: Reckoning / Flank - Detonate Charges - Take Prisoner - Power Ritual - Outflank - Vendetta 12:30-13:15 Lunch 13:15-15:15 Game 5: Turf War / Standard - Breakthrough - Harness the Ley Line - Hold Up Their Forces - Power Ritual - Assassinate 15:30-17:30 Game 6: Plant Explosives / Corner - Breakthrough - Dig Their Graves - Outflank - Assassinate - Claim Jump 17:30-18:00 Clear Up & Prizes (NB: due to Sunday trading, no purchases may be made from the store before 12pm on Sunday) In the event of odd numbers of participants, a ringer will be available who will not score tournament points. Venue Dark Sphere Shepherd's Bush Megastore Unit 8 W12 Shopping Centre London W12 8PP Tel: 020 8749 2916 Entry Tickets are available are available by sending a payment via PayPal to myself, and attendees will be listed on the Wyrd Forums. Ticket purchases made before August 21st will be subject to a £5 discount. As I am currently organising multiple events, and to avoid any confusion please write in the notes for your payment: “EGT” if you would like your name to appear differently from how it appears on your PayPal payment, or wish to remain anonymous, please enter that here as well. Ticket price is £30 sent to: https://www.paypal.me/TomSkitt Attendees 1. Maria Wieland 2. Luke Athiko 3. Rich Walters 4. AJ Barr 5. Stef McGlen 6. Grant Dickenson 7. Robert Milne 8. C W Colley 9. Ross Baker 10. James Doxey 11. Matthew Dunk 12. Carl Lee 13. Luke Gregory 14. Andrew Humphrey 15. Rob Jones 16. Arran Jones 17. Paul Butler 18. Kieran Redmond 19. Francois Langton 20. Stephanie Langton 21. Reice Chaudhry 22. Luke Harris 23. David Brown 24. Matt Lewin 25. Connor Truby 26. James Lee 27. Jamie Varney Any questions, please feel free to contact me. Tom
  3. 3 points
    After 25 months, the time has come: my Diorama is finished. For a very long time I wanted to implement the DOOM cover (first game) as a diorama. And also something similar to Roman Lappat's great "Last Light" in a smaller version. When I started the diorama, I just wanted to use stuff I already had, so the Space Wolve got it against the demons. Otherwise, it has nothing to do with 40K at all. Likewise, I wanted to take it easy. That's why I only slightly modified the demons. But anyway, I have built about a dozen, and only two completely out of the sprue. Very helpful was that I was pretty much at the beginning of the diorama again on Roman's beginner's workshop. I used that to learn to paint white and black. He was able to give me valuable tips for the entire color scheme. My goal was to create a dark, bleak mood. Therefore, there is not so much variance in base and demons. Unfortunately, I can not find my inspirational pictures any more - so you just have to believe that I managed the mood I wanted pretty well. : Wink: From Roman came the idea with the nylon threads on the swords. I think that's really great, so it comes again extremely dynamic in the diorama. And I could visualize the movement as in a comic. The hobby butterfly in me was then responsible for a longer break. And the really good tip from the painting forum, that I should better fill the gap on the skulls of the demons, has brought the project to a standstill. But last year I decided to finish the project. There are supposed to be people who feel really comfortable surrounded by WIPs - I'm not one of them. : D Very, very important to me was the composition of the diorama. Since I have made in advance a lot of thoughts about it: where are priorities, how do I lead the view of the beholder, how do I bring in pure dynamics, etc. Even towards the end, I had for each demon approximately an hour thinking and trying until I was satisfied with its position. When I finished it, I was really happy with the result. You always have such an idea and then do not know how it actually gets. Here I had more of a feeling, or a mood that I wanted to implement. And I think I achieved it pretty well. So, now enough text, here comes what you are all keen on: the pictures! Finally, the question remains, if I want feedback. I'm not sure. I am always happy to receive helpful comments and tips. At the same time, I got a pretty good idea of what I wanted to do and what I did not want to do about the creative process. What does not help me is a comment that e.g. orange to the blue would look great: I know that, but makes a very different mood. :whistling: What I am looking forward to are your thoughts on mood, composition etc. especially with your thoughts on theory - I like to learn. And I also like to answer questions. : Up: And if you do not know what to write: Praise is always welcome. : Thumbsup:
  4. 2 points
    I don't know about the book, but I've got a list I'm planning on dropping in the Arcanist forums on launch that should be helpful for everyone
  5. 2 points
  6. 2 points
    It's been brought up before. She can always measure range and LoS through Obliteration minions. However, being unburied saves her wounds, but makes her more vulnerable in the long run.
  7. 2 points
    So things are locked in now, but just as a thought what if McM's future alt card was focused less around doing lots of Poison to the enemy and instead around being a melee summoner? So he could have Dismember on melee, and instead of Twisted Genius give him something similar but lets him summon any Experimental Undead Minion whose Sz is equal to the # of nearby Corpses he discards?
  8. 2 points
    I mean, at the very least the complaint about Perdita is valid. I do like where Guild has generally ended up and I think they are good, but balance for 3e did a number on Perdita. Family Values really isn't the buff she needed. I also still think it's early to have the factions rankings all worked out. That'll take some time.
  9. 2 points
    But it's worth noting that Judge doesn't suffer +2 damage but 2 damage, so if you are on 3 Wds and flip 2x you get 2 dmg (go to HtK) and then die.
  10. 2 points
    Just played a game yesterday with the transmortis crew, loved the changes to studied opponent. Didnt happen every activation but happened enough to help me kill what I needed to. 8 soulstones kept the valedictorian alive the first 2 turns against a grootslange,bad juju and the first mate, along with zoriadas obeys on those 3. She killed bad juju, and an adze. Getting me 2 summons (sinew, for the tasty obeys on my Victorian for more attacks, great model, needs stones to live though)
  11. 2 points
    Caedrus, reporting in! So, I managed to complete my vulture (posted earlier), and my Acolytes, as promised. They're not my best, and not my worst. The snow effect is a bit meh, but the cloaks are very pleasing indeed. So, 24SS painted this month. Remember, everyone, March is crunch time! If you've Mulliganed twice, then March is the month where you have to start! I'll return soon with an end of month update. Next month, sadly, it'll be back to red paint for me... Caedrus.
  12. 2 points
    He's always been the flimsy book type, rather than an athletic jock like rest of the nephilim. It's why he was banished into ressers in the first place.
  13. 2 points
    Dual masters will show up in both books, as well as Faction Decks. Dead Mans Hand models will be available via Faction Decks as well as downloadable online. And no, most of yall who have been tossing out prices are still considerably off. Yes, eventually they will all become available as PDF books. Only the core rulebook and stat cards are being translated. Fluff and the like is not. If you're concerned about the translations, take a look at the free TOS rules/translations and go from there. We learned our lessons there and worked with professionals instead of enthusiasts or quite bluntly, folks talking out their asses and not delivering. For those hoppin' and hollerin' about the number of books and being forced to purchase and that this is an outright money grab - well, you are entitled to your opinion of course. That being said, the rules, and cards, in multiple languages, are going to be available 100% free. You don't need to spend a dime in the least if you don't wish in order to transition to M3E. Lastly, if we had crammed everything into one book, that would have been spendy - not to mention heavy enough to bludgeon someone to death with.
  14. 2 points
    Hah .... no. They aren't all going to be gold gilded lay flat hard-back books. Doesn't even get close to that price. We've not announced prices as of yet, that'll come here shortly as we finish up a few things. That being said, rules, cards, etc - all released for free online. No one has to spend a dime on any of it if they don't care to. Now if you want nicer books, professionally printed stat cards that are coated, additional background, etc - you have other options available.
  15. 1 point
    Iron Painter is over! We cannot say thank you enough to everyone who participated in this Iron Painter. Seeing the excitement, camaraderie, hard work, and time everyone put into creating such spectacular pieces has made putting this year's competition together incredibly worthwhile. So, to all of those who painted, modeled, voted, and encouraged the painters: thank you! You have made this year's Iron Painter another spectacular competition! It's the moment we've all been waiting for since August (holy guacamole, time sure flies by) - the final results of Iron Painter 2018! As always, it is broken down by tier. Unfortunately, as you may notice one of our judges could not participate in the final round but the show must go on so here are your winners! Gold The Gold Tier winner will receive $500 cash and a goodie bag of miniatures! The Gold Tier winner is @rzaba! The Gold Tier runner-up will receive $300 cash and a goodie bag of miniatures! The Gold Tier runner-up is @ConqueringWyrm! The final scores for the Gold Matchup were Rzaba 22 (23/21) v ConqueringWyrm 17 (17/17). Congratulations to both of the final Gold contestants! Silver Each silver tier winner will receive $200 Cash and a goodie bag of miniatures! The silver tier winners are @Darklord, @Colour Charge, @Radamset , and @Whirler! Each silver tier runner-up will receive $100 Cash! The silver tier runner-ups are @icatsai, @LadyDraco, @Guslado, and @Nathillien! The final scores for the Silver Matchups were: Icatsai 16.5 (17/16) v Darklord 20 (19/21) LadyDraco 17 (16/18) v Colour Charge 19.5 (19/20) Radamset 15.5 (14/17) v Guslado 13 (12/14) Whirler 18 (17/19) v Nathillien 14 (14/14) Congratulations to all of our Silver contestants! Bronze Our Bronze finalists are @Zanna, @sleepwalker, @Natsugawa, @Ayvran, @FateWeaver, and @helldrad! They were each entered into the raffle 5 times (the raffle results are below). The Final Bronze matchups were: Zanna v ReservoirDog: Zanna Wins! Sleepwalker v Ynysley: Sleepwalker Wins! Corrgon v Natsugawa: Natsugawa Wins! Ayvran v Senya1987: Ayvran Wins! Fateweaver v Euclid: Fateweaver Wins! helldrad v Masskit: helldrad Wins! Congratulations to our Bronze finalists! I think I can... These are the people who completed every round and were eligible for the raffle alongside our bronze finalists. Each of the names below were entered into the raffle once. Congratulations to everyone who managed to finish every round of Iron Painter! AleveilInChains Arclight ArD Beergod cbtb11235813 Citames CMKeller89 Corrgon Darthslider domperignome Euclid Gos Malvain Marciosilva06 Masskit Necsandr PranicAttack prosefeorn ReservoirDog Senya1987 Stonewall78 Tsuki Vo1demra Ynysley Raffle Winners Each raffle winner will receive $50 store credit. Our raffle winners are @Stonewall78, @Zanna, @sleepwalker, @Reservoir Dog, @Tsuki, @FateWeaver, @Gos, @Ayvran, @Malvain, @CMKeller89! Everyone! Every participant will also receive a forum badge for making it all the way through the Iron Painter. Reminders Please remember that US-based participants may be required to fill out a 1099. All cash prizes will only be paid via check or Paypal. No other form of payment will be made. All payments are in USD.
  16. 1 point
    So the midnight stalker has an ability to gain the master's keyword. Has anyone come up with useful combos for that ability? I'm kind of coming up blank.
  17. 1 point
    Question: can Scion "target Buried models or draw range and LoS from friendly Obliteration Minions" always, or only while buried?
  18. 1 point
    Black hole, end of days, cats and dogs living together.
  19. 1 point
    Uhm, Assuming Jack has no LoS to him, the Dead Outlaw can push him.... backwards? Jack can’t use punishment on him because he’s either in LoS and eligible for punishment but not tormented, or out of LoS for the trigger, yet Tormented. I guess Montresor could obey him.
  20. 1 point
    Almost forgot! The Restless Spirit is a cheaper alternative to the Gravedigger. Still brings you the corpse marker turn 1 for blasphemous ritual through Grave Spirit's Touch. Doesn't bring the Heals, but it can give shielded +1 to a Guilty you're shooting, or to whatever Jack is charging to push through Torment. So you'd be doing only 1 damage to your Guilty by shooting it with the Dead outlaw, or you could be doing 0 damage to Ligeia by charging her with Jack Daw to get the push from Punishment. So, perhaps a little less versatile than the Gravedigger (although incorporeal), but also 1 stone cheaper.
  21. 1 point
    You are correct, you'd draw 7 every turn and you get to keep up to 7 at all times (or more if you have more Guilty upgrades around). In Outcasts, The Emissary is the best versatile hire in my opinion. The Vitality potion upgrade saves Jack Daw a card, or heals your Hanged, or lets you beat up the Guilty more. The pretty floral bonnet lets you charge with a Hanged, cheat in a high tome to drop a scheme marker in base contact with the enemy, then take an interact action for the second marker, and give you detonate the charges in one activation (assuming the enemy model stays there). If you activate the Dead Outlaw First, put up his aura, then push someone with the Emissary, you get an additional 3 inch push on top of it due to the marker dropped and Too Greedy to Die. The companion trinket can let you set up an activation with Jack where you chain activate Ligeia and your Master to make sure you get value out of Betrayal. Plenty of Wares also gives you that invaluable heal that the crew really wants. Every 1 point of healing saves Jack 1 card, saves the Hanged Stones, and lets you take advantage of Guilty as Charged a bit longer. Unfortunately the auras on the Emissary are kinda tiny and I don't get too much out of them after turn 1-2. In ressers, I used to take Sloth/Mortimer. The problem is that they both help the crew move forward and heal a bit, but they essentially stay behind after turn 1 and are no longer relevant turn 3+. (Or you can walk forward a lot the first 2 turns with Sloth and use his aura more instead of actions early) Right now the only versatile model I take from Ressers is the Gravedigger. Your ranged models really like focus (The Dead Outlaw is less dependent on it now!), and you're always going to want Grave Spirit's Touch as an upgrade on at least 1 of your models. That means you usually have Blasphemous ritual (which would help with the focus) with no way of using it during turn 1-2. The Gravediggers bring in corpse markers to allow Blasphemous ritual from GST, their own blasphemous ritual for later turns, and a decent heal that can grant focus. They're also decent scheme runners. So, in short, Emissary for Outcast, Gravedigger for Ressers.
  22. 1 point
    Speaking of the +1 hand size, so am I correct in assuming if you have a hand size of 7, you draw 7 cards at the beginning of the turn? "players with fewer cards in hand than their maximum hand size (which is 6) draw cards until they reach that number of cards". -So if it goes on the master, its pretty much like arcane reservoir for the whole game. Sorry for the newer questions, first time looking at this crew. Thanks for the advice! So no healing and slow movement, gotta abuse pushes and places where able. Are they are any solid versatile picks in either faction or just stay tormented all the way?
  23. 1 point
    Depends on the situation. I went overboard in my first two games after the change, and beat them within an inch of their lives. Then the enemy master comes and does 1 damage to them and I'm 1 model down (Although +1 Hand Size) for pretty much the rest of the game. It's better if you use that as a turn 1 set-up or last resort tactic for when you really need it. Outside of upgrades and ook models, Tormented have no healing. Let's say you really need the Hanged to be somewhere, you can attach a horrible upgrade to the Guilty or hit it for 2 dmg + staggered to place in base contact with it but, if it helps score points, it's worth it. Most of the time, you still want to get the most value you can out of your 5 stones, so let the opponent put in the work to kill it. Their Share Guilt can get really annoying for your opponent. It's great that the Guilty upgrade is always relevant. Killing it with a small model implies the risk of you getting it back. Usually that means the Master will try to finish them, which is great because you're forcing that to happen, and you get the +1 hand size in the process. The crew is just a ton of fun right now. There are a lot of tricks you can pull off in a dire situation that requires you to damage your own guys (not only Guilty), but it's thematic and hard to predict. The crew has this... Masochistic way to adapt to situations now.
  24. 1 point
    Okay that what I thought. Was trying to figure out if there was some trick to resummon it off your own guilty that I was missing. I really want to try this crew out tonight so just reading up on the options.
  25. 1 point
    In my games “Blood Sacrifice” has ensured at least 3 growths a game. Common early activations go something like: Friendly model without “Fly with me” (Usually tot/Lelu) moves twice. If Lelu, take 1 damage and draw 2 cards. Shaman uses fly with me, charges such model, cheats low mask for Blood Sacrifice, Resulting in a net damage of 0, healing the 1 damage taken to draw cards through blood clot, and getting a corpse marker in the process. The shaman can then walk again, use black blood postule or, if you have another low mask, get a second corpse marker for 0 damage. The important thing is that your models are still walking forward, drawing cards, and doing the stuff they need to. In the above case, the BBS wouldn’t really have anything better to do than move forward turn 1. Charging instead of walking offers a corpse marker without deviation in plans, or two markers if you do want to invest the extra action. I can’t imagine the tots doing anything but walking and eating corpses on turns 1 and 2. The Nephilim corpse marker generation is amazing, with Blasphemous ritual being one of the most efficient actions in the game. I don’t think Nephilim are the best Neverborn crew by any means (The faction has some big dogs to compete with), but their growth isn’t an issue in my experience. With all the corpse markers around, the Size 2 nephilims grow with a single kill, so they get benefits from doing what they already wanted to do in the first place. The set-up is there, but it’s minimal and offers other benefits along the way. Charging your own engaged nephilim with a BBS is so efficient. Assuming Fly with me + Charge + second attack, you do 2 damage to the enemy model without an opposed duel or resist, get up to 2 corpse markers in the process and, if said model dies within 8 of Hayreddin, you get a free terror tot in the process. The crew gets immense value from those low masks, and Lelu/Lilitu help you draw them.
  26. 1 point
    Hello here is a quick report on my last game with Hoffman last Friday. I faced @salisterro who brought Perdita and it was his first M3E game. We were about to play the following strat and schemes when the very last update dropped. This game considered the last version of the cards. Strat: Turf war, in Flank deployment Schemes: Detonate the charges (Arcanists) Breakthrough (Arcanists) Hold up their Forces Outflank (Guild) Vendetta (Guild: Nino on a Guardian) We had the following lists. The little skulls indicate which model died during the game: Arcanists: Charles Hoffman, with a cache of 3 stones Medical Attendant ☠️ Guardian with Magical Training (I call him "Shiny Guardian") (9+2ss) Guardian with Diesel Engine (I call him "Shiny Guardian") (9+2ss) Ryle Hoffman (10ss) 3 x Watchers (12ss) ☠️☠️☠️ Mobile Toolkit (3ss) Guild: Perdita Ortega, with a cache of 3 stones Enslaved Nephilim Francisco Ortega (9ss) ☠️ Papa Loco (7ss) Nino Ortega (7ss) ☠️ Santiago Ortega (8ss) 3 x Pistoleros de Latigo (12ss) (proxied by two witchling stalkers and Mouse) ☠️☠️ Brutal Effigy (4ss) Final score: 1-1 (Arcanists scored for the strat in turn 2 and Guild scored for the strat in turn 3) We played only 3 turns for a duration of about 3 hours. We celebrated the birthday of @Wurz_7 that day and we had to deal with barbecue and a birthday cake at the same time we were playing. Moreover, it was @salisterro's first time with M3E. All these elements explain why we were so slow. Main remarks on the game: - @salisterro told me before the game he wanted to play Perdita. I thought it was a good opportunity to bring Hoffman and see how he would perform against Analyze Weakness. I think I did OK with the anti armor difficulty of the game. I realized that I just had to put Hoffman's anti anti armor status (the one he gets from the ram trigger on the Welding Torch) on a Guardian; I didn't need to spam anti anti armor on all my models: as long as I was keeping the Guardian 2" away from the other models in my bubble, I could redirect any hit towards him with Take a Hit. Take a Hit requires cards, but this didn't turn out to be an issue during the game. Medical Attendant died because he was pushed away from Guardian by a dynamite from Papa Loco (mask trigger Blown Back), impeding me from using Take a Hit. - I messed up with my schemes though. I thought I would be able to take Vendetta, but when @salisterro revealed his list, I realized that I couldn't target a higher cost model for Vendetta. I should have included a hunter or Melissa in my list. Since I didn't want to use a watcher or the toolkit for Vendetta, I decided to go for another scheme. I didn't want to take outflank because Hoffman really benefits from being in a bubble and I already considered Breakthrough (the 3 watchers in my list were included for the strat and Breakthrough). For some reason, I went for Detonate the charges. Unfortunately I realized during the game that it is not that easy to drop two markers 2" away from an enemy without having the markers more than 4" away one from another... I guess I had been spoiled too much by practised production during M2E. Ex post I'm thinking that Hold up their Forces would have been a better choice. - I also didn't play well my watchers. I should have kept them close to the bubble at the begining of the game. Instead I was too greedy and decided to deploy them further away so that they would score for the strat and breakthough. I underestimated Nino, who killed a watcher during his first activation. I also forgot he had From the Shadows... By the way, Nino seemed to me pretty good to hunt down little scheme runners. The other two watchers were killed by Santiago during turn 2 and 3 respectively. - I was impressed by Ryle during the game. During his first activation, he killed two pistoleros de latigo. In his second activation, even though he black jokered his first attack, he managed to deal 12 damage to Perdita of which she prevented 4: it is quite likely he would have killed her if he had managed his first shot. Turn 3 he killed Nino in his activation. Ryle had fast from Hoffman each turn and double focus from toolkit each turn. Having Ryle in the bubble seems like an asset. He can potentially kill a model per activation and it is not that hard to get him out of engagement if an enemy gets in the way, as one can always push him with Transfer Power or Toss the enemy away with a Guardian. My opponent at the end of turn 2 decided to charge him with Frank, trying to save the rest of his crew. Even though Frank had finesse on in turn 3, there was no way for him to stay alive once he enters the bubble: with injured from Hoffman and positives from the power tokens, a fast guardian could get rid of him, freeing Ryle from Frank. - Papa Loco did tons of damage with his shockwave. He probably was his MVP during the game. Some pictures after deployment. At the bottom of the first pucture, one can see Hoffman's bubble, with two watchers away from the bubble. Guild deployed two groups: at the top of the picture, Perdita is with Frank, Nephilim and two pistoleros, while the rest of the models deployed on the right. Some pictures at the end of turn 1:
  27. 1 point
    Old critical mass: This model must either discard a card or suffer 2 irreducible damage New critical mass: This model suffers 2 irreducible damage
  28. 1 point
    I really dislike : Exclusive Interview: When an enemy model within a2 takes the Interact Action, it is treated as a friendly model and the Action is controlled by this model. It makes Nellie immune to deliver a message (and possibly future gaining ground schemes) which I think is bad from a game design perspective (particularly for those who remember facing Hamelin in m2e with condition heavy scheme pools). I have no issue with her making the scheme difficult (Eg: When an enemy model within a2 takes the Interact Action, this model may discard a card to treat the enemy model as a friendly model and the Action is controlled by this model) but impossible is not great.
  29. 1 point
    Most 4-5 SS minions are garbage unless they have nice defensive tech. With focus going between turns most models with stat 6 can get a severe 5-6 which just makes them go pop. Pistoleros with 3-4 Wds are like M2E Bayou Gremlins, just not summonable and with Df4 and no Squeel
  30. 1 point
    The poop is coveted by many but only ever achieved by a few
  31. 1 point
    Let me start with the quick caveat that I have not been able to make melee Leveticus work in three editions, so good on you. So, my play style will be a little different. Levetcus can still bounce around using Waifs, but only twice. That is the biggest drawback to the change in style. I have used the wounds transfer to kill move Leveticus and heal something at the same time. I usually run a Waif up either side and move them in when I am planning to die. Most of the time I rely on Leveticus’s ranged attack to get damage off. Hard to Wound does suck as a counter, but otherwise I am usually on straight with Channel. I often only use the melee attack when I have a weak target to change into an abomination. The reason I don’t think the abomination summoning works is that it conflict with the damage trigger. Either you kill the enemy model while taking damage or you fail to kill it while trying to summon an abomination. But you do heal on the kill either way, and double if you took the servant upgrade. Rusty Alyce still has a airily nice gun. Again, I used to use her at range, so this still works. However, in the situations where she needs to hit, I do feel the weakening of her fist. Her traps are the one thing I use less and less. I wish they gave Distracted, instead of injured, then they would fit the anti-charge tech they have always been. As they are, they can just get in my way, and I have had Lampads destroy me using my own traps. Desolation Engine: Still hits hard, but goes down WAY faster. I have not tried the new changes, though. I did find use in hiring 3 abominations to get the DE for Vendetta against a weak target.My regular opponent will always take Vendetta against him, as he goes down real quick. He is the model I hav had the most trouble. In M2E, I would take him with Leveticus and Tara and shove them down my opponent’s throat. Even if he died, he still dropped an abomination that blocked 0s and cast suits. Abominations are way softer and less useful now. I also find it difficult to get new abominations for the same reason as Leveticus, do damage or summon abomination. I find Ashes and Dust even softer than the DE and my opponent will never let me reform. It’s just too easy to stop. I don’t take him. I have used Marlena more as a hunter of scheme runners, which she can be decent. Or she ends up running schemes herself as my opponent flocked the middle and she was to one side. The ability to soak wounds seems to be all anyone sees on her card, and that is what she has been relegated to. I do like the Scavengers. I find that the fast is nice, almost never use the heal, have never used surge(a 9T for another card? Why would you ever?{I know its a 7 now, but still}), but the place has been great. They can take a little more punishment than a necropunk, and something gets focus, too. Abomination are decent, they can be great if they happen to block some healing, but don’t expect them to reform the DE. Necropunks are good in schemes pools, but can go down pretty quick. Waifs... I want to use their abilities, but usually just find myself using them as anchors and I don’t want to lose them too early. They doo work as bait, though. I have pulled heavy hitters to a flank to kill them, leaving the hitter out of position. My list from the last game I played was: Leveticus 2 x Waifs Tara Rusty 2 x Necropunks Scavenger I felt it worked really well, and we tied end of 4 5-5. We ran out o time for the last turn, but I let confident in a 6-6 tie or 7-6 win. The scavenger let me get the Tara summons out turn 2, then raced clear into the enemy zone, dropping schemes and an explosive. Rusty dropped a trap that McMourning ended up on. Again Distracted would be better, as it had little effect, except that he Nurse had to use an action after Transplant failed. I stayed back and let my opponent come to me. The more I set a trap vs rushing in, the more luck I have with Leveticus. In a scrum, he doesn’t work, but picking off stragglers, he excels. He even turned the Chihuahua into an Abomination(which promptly died, but it still happened) Hope that helps.
  32. 1 point
    Honestly at this stage your mind isn't going to be changed. Enjoy another faction, and I'll continue doing well with guild.
  33. 1 point
    I'm not super adept at Dita, but I'd try something like: #1 Dita + LLC (5SS) Nephilim Abuela Nino + Expert Marksman Loco + Expert Marksman (assuming I didn't fuck something up and it works ) Santiago Steward Effigy + Effigy of Fate #2 Dita (2SS) Nephilim Abuela Nino + Expert Marksman Loco + Expert Marksman Santiago Steward Judge I generally think most 4-5 SS minions are shit and will rarely be taken (unless they have HtW/Armor/etc)
  34. 1 point
    +1 I've played in Closed beta test, played a lot now... With skilled opponent playing for the Guild in Malifaux feels like trying to spit against wind - the same fun.
  35. 1 point
    Hard to kill prevents health from reducing, it doesn't reduce damage, so it does stop irreducible.
  36. 1 point
  37. 1 point
    Hi guys, I haven't been very vocal this month as beta testing and organizing an escalation league to bring new players has eaten up most of my time. (And being in constant pain has eaten much of my mental energy.) This has also made me change my pledge to Ikiryo and an Onryo (as that's what I've been painting for the league). They're not done but I think I'll manage before the end of the month. I apologize for not offering up any opinions or specific praise at this moment but I just don't have the mental fortitude at the moment. I'm really impressed with everyone's progress though, it's very inspirational and motivating! Edit: Aaaand l just realized that Ikyrio is 0 points in M2E... FML. 😝 Maybe I'll have time to paint up a Seishin...
  38. 1 point
    In all my battles using Youko i found them pretty nice. True - the Youko had biggest impact most from her front card rather than back part with reducing opponent's hand size, providing with Charm Warder quite nice card draw (i have luck for getting high crows for starting hand), and Informants are great (even if Serene Countenance wasn't always enought to protect her from being close to the enemy models). I have to agree that the rest of her action was pretty the same every turn and every game - sometimes trying to discard cards from enemy hand (if i have high mask card), but usually trying to spam distraction with little of success, because my opponent doesn't like it and usually cheats to cancel it (but usually that made my opponent empty handed so it is good too). As for the exotic weapons - never used it, but it would be nice to have build-in trigger for We Own You so opponent would have bigger dilema what to do (even tweaking it, that trigger will happen if opponent doesn't discard any card, not one or less). Hinamatsu and Kabuki Warrior are nice beasts in melee, both have wonderful triggers for the lure and the second one is great carrier for upgrades (but then he is quite pricely). Kunoichi is nice too as a utility model. Bill is a little too unfocused in his role, would love getting stoic nod to bonus action, but it probably requires to many changes alongside all models. Charm Warder is made from paper without upgrades, pass tokens, healing, but even fighting against non summoner jynx with crows is wonderful, and chaos theory even more. Chiyo Hamasaki - never know how to use her beyond getting into enemy half to get two pass tokens and sometimes using Subterfuge and some range attacks. The low range are quite scaring me from using them, even taking into account that i like them. Would love getting +1mv to getting faster to the enemy half of board. - Geisha - usually get killed by shooting - if something has range weapon and LoS to her she is dead. The most struggling fact for me is that if i don't provoke my opponent with agressive discard to reveal scheme so i can gain pass tokens - mostly for defense, then crew is made from paper and die super fast without upgrades on Kabuki or/and Charm (quite rising their cost) and adding into the crew the Sun Quiang for healing. The second thing that struggles me is the poll for best keyword for each strategy - Youko crew get for: Reckoning - 0/29 votes, tuirf War 1/35 votes, Corrupted Idols 4/30 votes, Plant Explosices 3/34 votes (from poll i would say if i want to play at tournament then i should bring Misaki, Asami and Yan Lo and almost forgeting about the rest - Lynch, Youko or McCabe). Does this means that those crews miss something already and would see the board only for casual gaming an/or for fun by players like me? And well, those three crews (Lynch, Youko or McCabe) are my favourite from TT (because of them i'm thinking about changing my allegiance from neverborn to TT or at least splitting it equally) and i would say they are quite nice looking at and almost ready to print (but i'm gonna support all forms to buff them), but it leaves some weird/sad feelings how others sees those crews (at least imho McCabe has wonderful crew for Planting Explosives, Lynch for Reckoning and Corrupted Idols, but there are much better crew alternatives for them and i don't see any strat for Youko) and i don't want to seen them as free points at tournaments when playing against them.
  39. 1 point
    @misterfinn Thanks for the kind words. I'll try to get a better picture of Mouse. I wasn't particularly proud of the paint job to be honest but I'll do it. Maybe there is a reason the picture is a bit out of focus For Ryle base, it is a simple recipe. I first painted the base in a dark green (GW Caliban green in particular). Then I pasted some tufts and sand here and there. Then I used @Viruk's mixture of GW Nurgle's Rot and Vallejo Still water. I may have put two or three coats (you have to wait each coat to dry before applying the next one, i.e. it is a simple recipe but it is not quick). Each coat has in proportion more still water than the previous one. Finally I put a pure coat of still water.
  40. 1 point
    ok, so it didn't change, I just continue to not be able to read. Good to know.
  41. 1 point
    My Silurid is done for 7 SS in March. I may come back and gloss coat it later to give a more slimy feel, not sure. That is the same model, but it has a really different feel from this angle. In other painting news, I just this week I discovered necron compound---I wish I had known about this stuff before. My House Escher and Brotherhood of Steel models are really forging ahead quickly now.
  42. 1 point
    Novels? You're not thinking big enough! Let's do a Wyrd cinematic universe
  43. 1 point
    Can't wait to pay that $400 Aud for shipping those beautiful looking books. Also do we know if the dual faction masters/models are going to be in both books?
  44. 1 point
    This got me thinking about an Addams Family project using wyrd minis Queeg as Gomez, Montresor as Lurch, Amelia Bathory as Morticia, cut off the side hair and Governors Proxy as Fester, Datsu Ba as Grandma, 1st ed Candy as Wednesday and not sure about Pugsley... Left hand of the flesh construct as Thing!!!
  45. 1 point
    And I'll consider the little guy done for 4ss: @Caedrus this puts me at 14 ss for March do far.
  46. 1 point
    Uuuuh... @Purple Mist you're not going to like this one either. I've started working on Mouse:
  47. 1 point
    I imagine a fair few will, but probably the 'time skip' element will decide who takes precedent. Like the Dreamer being a teenager now for example. I would love to see Mei maybe get a new or just alternate sculpt since hers is very much flat if you dont look at her from the front but its probably not nearly as urgent as stuff like the inevitable frankenstein, stitched up and mutated Mortimer piloted by the soul of Nicodem (lets be honest well all know that soul stone is not just being used for fuel) or maybe give lady justice one since her current one is super tiny and her hair looks more like a fish hook than a dynamic motion frozen in time.
  48. 1 point
    CR7 : Lust => Destructive Performance Foundry : Porkshop, Metal Golem, Mei Feng => Vent steam Neil Henri => Whirling Hammer Metal Golem => Off the Rails Honeypot : Gwyneth Maddox => Come Play at My Table Kitty Dumont => Draw Essence Last Blossom : Misaki => The Oyabun’s command Ototo => The Storm is comming Torakage => Ninja Vanish Thunder Archer => Target Practice Monks : Shenlong => Spiritual Alignment Fighting Styles => Revitalize Oni : Asami => A mother’s Love Ama no Zako => Miasma of Boils and Flies Ohaguro Bettari => Whispered Truths Yokai => Misery loves Company Tengu => A Song of Night and Day Qi & Gong : Youko => Information Network Bill => Stoic Nod/Heroic Intervention Ancestors : Yan Lo => Rebuild Corpus/Transcendence Izamu => Heroic Intervention Sun Quiang => Healing Energy Toshiro => Daimyo’s Gift Bone Ascendant => Reclaim Corpse Ash Ascendant => Storm of Ash Wastrels : McCabe => Scrounge for Relics/ "Careful, It’s Cursed" Huckster => False Claim/Secret Passage Keywordless : Fuhatsu => Scatter TT Brother => Emergency Surgery Dance of the Heavens The Lone Swordsman => Last Breath Conclustion : There is not a team where there is a Woooaaah effect. Sometimes it can be interesting, up to good. But the model also has 0 flexibility and Mold of the Other is just bad. Lower the TN by 1 and give it a symbol if you want it to be of any use ! I think it can be slightly interesting with Mei or Yan Lo, of little use with Youko, Misaki or McCabe. I will take one or two with CR7, sadly Mold of the Other cannot be used on Henchs'. Just like you! is so restrictive it's quite hard to be of any real use... Range 5, Tactical only, models more expensive (some totems had pretty cool actions to copy), -2 Stat (.... Really ??? We already only have access to tactical !) and once per Activation (could be : A model can only be targeted by this Action once per Activation.) Another problem is that the TW will not do anything of its life while not close to its "tactical friend", it's a very bad beater, a very poor scheme runner... Bonus questions : Can a TW use "A New Guardian" to give a Reliquary upgrade it does not possess ? Can a TW use an Action from the Upgrade of a model ? (I think yes)
  49. 0 points
    Yeah, a list of Keyword models by faction would be really helpful, even if they don't include the profiles or descriptions.
  50. 0 points
    TBH me and my testers think it's one of the best factions (top 3-4). We didn't play against Sandeep yet (and we didn't test the final Dreamer version) but I think most Guild masters can really compete versus the top. As for TT: I played vs Lynch, Misaki and Yokou for now. NVB: Marcus, Zoraida, Dreamer (not final version), Pandora, Lilith. We had 2 kinds of games: one player gets extremely lucky and snowballs the game out of control, or it's a 1-2 VP difference (we're pretty close skill-wise).
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