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Showing content with the highest reputation on 11/15/2018 in all areas

  1. 5 points
    Hey Wyrdos, Information on our annual Black Friday and Birthday sale is now live! Don't subscribe to our newsletter? Well, you totally should, but if you don't, we've got you covered. This year, we're doing something a little different. In addition to all the special figures being available, we'll also be giving away one alt Reva (image above)! For every $150 spent during the sale, you will receive this limited model for free! Over the years, we've heard requests of wanting to get ahold of these limited models without having to spend a certain amount, and we listened. Don't want to spend $150 but still really want the alt Reva? Luckily for you, we will also have her available during the Black Friday Sale for $40! Quantities are limited, though, so make sure to scoop yours up during the big event. You can find out all of the details of the sale by heading to our website (or by checking your email because you're definitely subscribed to the newsletter now, right?).
  2. 3 points
    Victorian Lady is Emiline Bellerose because it's hard to remember how to spell her name so Wyrd was very smart and bypassed the problem. It's the alt Madame Sybelle.
  3. 2 points
    This week, Waldo managed to get his hands on some Earthside historical documents. He said he would stop eating everything he came across as long as we released this to inform the masses. Below is all we could pull back from his slobbering mouth and grubby little mitts. Enjoy! CLASSIFIED To M. B. -- Lt. Wright, Field Intelligence Corps, reporting in. Depleted supplies. Contacts missing, presumed compromised or dead. Apologies for the informality; recounting evidence from memory - notes burned to ash. And beyond, information on the “Titans,” as they have been rightly coined, is sparse at best, thanks to the scrambling efforts on all fronts. I do hope this report reaches you presently, but despite my best efforts, I cannot command the weather. Abyssinia If I am to be candid - as my first operation, I did not fully identify the importance of gathering a reconnaissance on our own allies. Yes, you must know yourself before you can know your enemy, but they have been open with trading information, as Kassa Okoye has taught us plenty. How wrong I was; our birdwatchers have discovered that there are secrets behind their colossal machines. The Dreadnought – We’ve known of their operations requiring three highly trained gunners, and of their ability to cross any terrain beneath those crushing legs for some time. Their efforts in manufacturing are easier than we initially understood – and because of this, they have begun to equip them with more experimental weaponry. The Titan I witnessed firsthand was armed with a chemical fogger, and doused the Hordes with a cloud of poison. Very effective. Unfortunately, schematics were impossible to find. The Walker and the Cutter – Limited was the information I could gather on these two machines – only sightings of their viciousness in combat. I’ve reports of a Walker acting as an impenetrable wall of gunfire as its surrounding Mechanized Infantry repair and replenish its ammunition. The Cutter, on the other hand, requires no such ongoing maintenance outside of removing the cultist gore from their buzzsaws. I was told that watching them dismantle the opposition was like witnessing a farmer trim grass with a scythe – only louder. I pray we remain allies with Abyssinia. The Cult of the Burning Man These blasted Warped were not easy to follow. Luckily, my contact in Russia informed us of their arrival, and we were not far behind. The horrors that they’ve unleashed… I am having difficulty finding the words, but my bones ache at the thought of what I’ve seen. Some, more dedicated to the man-fire in the sky, made their way to the mountains. Thanks to their foolishness, we’ve discovered that the legends of dragons and hydras are true. Goryshche – On the day we arrived, we thought our eyes played tricks on us. We saw the sun at midnight, a crescent of flame against the frozen tundra. The bones of a creature from myth were not only found, but newly animated and bound to flesh and fire. Though we don’t yet know how, they seem to have been able to replicate this many-headed monster, as of the date of our findings runs parallel to the reports of the Lord of Steel slaying an identical beast in Africa. As of this report, I regrettably have little to share of its weaknesses, and Abyssinia does not seem willing to share their own findings. What we do know is that it can regenerate – cutting off one head will only provide the opportunity to grow another. The Gibbering Hordes London is not the only city to have been robbed of its peace by these relentless sea creatures. All over the world, pockets have opened beside unprepared coastal cities - some better defended than others. Their numbers are as endless as they are ravenous, which has halted my investigation more times than I can count. I’ve no plans of becoming lunch. Each day we face them, the more we learn, but if we don’t return the assault soon, I’m afraid that it might become too little too late. Alpha Crawler – We received word from an oceanic explorer from Malifaux who has reported a direct encounter with one of these unsightly beasts that side of the Breach, so we know where they come from. How they got here is the bigger question, of which I’ve yet an answer. We can’t be sure, but most are pointing fingers at the Burning Man in the sky. Regardless of where they came from, make sure to stay far away when able, as they are rarely the only predator in the area. Too often have our reports found that these monsters are ridden by others of their kind, like a vehicle with a thirst for blood. Horomatangi The lion’s share of our losses came from this ancient, deplorable beast. Equally intelligent and savage, it found its way to our camp as we slept. Despite its enormity, we did not anticipate its attack. I narrowly escaped with my life, but left my arm in New Zealand. What we do know is that it is not a creature of this world; the Maori look to the Breach for blame. Frighteningly enough, it appears to have command over both the forces of the Burning Man and the Gibbering Hordes, a conclusion that we came to as we saw the swathes of malice that followed in its wake. This thing is a cloud of violence and, now that I’ve stared directly into its eyes, nowhere on this earth feels safe. King’s Empire My report couldn’t be complete if I didn’t also compare our own military to our enemies and allies. Fortunately, my findings have provided some much needed reassurance that not all is lost. Tensions be damned, being rid of the Guild from our shores has had its benefits. Now that we’re not under their thumb, we’ve a rare opportunity to make their tech truly shine. King’s Hand – Thanks to adjustments made by our Abyssinian allies, these refitted machines of war are our best chance against these otherworldly giants. With enough armor to soak a blast from a railgun, and a Gatling gun with plenty of ammunition to keep it firing for days on end, whatever comes to our shores will have to take a second guess before advancing further. It makes sense why we’ve doubled up on production. I send this to you from Kagoshima, as this continued investigation has brought me to the Three Kingdoms. More to report on that soon. I wish I had more to tell, but with the world on fire, it’s becoming harder and harder to receive intel from any of our agents. After years in secret beneath the shadows of these Titans, what I can say is that their presence on the battlefield will likely define the upcoming tides of war. For King and Country, Lt. Wright Field Intelligence Corps Want to download this piece of alt-history to read in your leisure? Click on the image below to view/download the PDF! Next week, we’ll be diving back into Malifaux Third Edition to talk about summoning!
  4. 2 points
    Wyrdos, We want to apologize for any frustration we may have caused with how The Other Side’s Kickstarter was handled. This apology goes out to those who have backed the game and are still waiting for what they had purchased, to those that received mispackaged or damaged products, and to those who are patiently waiting for The Other Side to arrive on store shelves. As we have stated before, we stand by our product, so if there was a problem with your order, reach out to us via our contact form. We will take care of you. The Kickstarter for The Other Side was a learning experience for us at Wyrd. Releasing a game of this scale has been both a fascinating and vexing challenge. We underestimated some of the obstacles that were put in front of us during the various stages of production and delivery, but have since created solutions so that these problems don’t arise again. Additionally, we want to apologize to the local game stores who are also waiting for the product to arrive. While we try to make all aspects of our community happy, we felt it was important to hold to our word and make sure all of our Backers were taken care of first. Those orders are now out of the warehouse and sent to various distribution centers. Our focus is now on our Retail Distribution Partners. Shipments are on the way and we expect that they will be hitting retail shelves in the next week or so. For those Kickstarters who are still waiting, thank you for your continued patience. Due to circumstances out of our control, some packages have taken longer to reach doorsteps than we would have hoped. The wait should be over soon. Taking the lessons we've learned to heart, we here at Wyrd are walking away from these challenges as a stronger company who believes in their products and community. We look forward to the opportunities to show you, once again, what we can do. Thank you, for keeping it Wyrd.
  5. 2 points
    The alt Reva will come unassembled, and will be the same plastic material as the vast majority of our Malifaux models.
  6. 2 points
    Must... buy... Reva Does this mean her powers are working?! Also, why does she keep luring me back to Ressers? Also also, why do the undead have such a fascination with lanterns?
  7. 1 point
    Wanted to present you some of my stuff In miniatures painting I mostly do the X-Wing repaints:
  8. 1 point
    @Nef is that TGM? Looks familiar. Here's my Aby contingent on their bases: Top Left is Prince Unathi in the center of the triangle, Mehal Sefari making the two upper corners and the Crow Runners filling in the bottom point. Center top is the Lord of Steel. Top Right is Kassa in the center, Mechanized Infantry on the top left point, Steel Legion on the top right point, Dreadnought on the bottom point. Just below the Lord of Steel are the Electrocutioners, with a trio of Engineers just to the left of them. Bottom Left is a trio of Rain Gunners, Bottom Center are the Cavalry, and Bottom Right is the Marauder.
  9. 1 point
    Yes, room temperature. If you haven't seen the walker model, it's a LOT of weight up top, and the second "segment" of the leg is a single rod. If you mount them "off balance" the weight of the model might be enough to cause the problem. Having said that, I'm pretty sure I mounted both of them identically and only one of them had the problem. It's entirely likely that it was just a weird cure or something. A single pin going from base to body fixed the whole problem right up. I'll hide it in grass when I get to the finishing steps.
  10. 1 point
    Some Mages. Ready for play. I am not perfectly happy with the magic effects and their glow yet. Any Ideas how to improve that?
  11. 1 point
    I'd normally agree, but I just faced a Survivialist Vik with Marlenna tethered on her as well. that's a lot of damage you need to get onto her to actually kill her. It was certainly less than was needed to kill my Df 7 Marcus with regenerate... I had forgotten Von Schill, he certainly fields one of the more durable crews, and with help from the new upgrades he can have a few other tricks.
  12. 1 point
    What material is Nightmare Reva made of?
  13. 1 point
    We've got a new episode of Tales of Malifaux! Episode 93: http://www.breachsidebroadcast.com/e/tales-of-malifaux-93/
  14. 1 point
    I mean they said they were changing how Leveticus is gonna run, so maybe Hoffman's keyword will be Construct and every "thing" will be his play thing. If that's the case, the world is his oyster and I'll gladly take the slap, just remember Outcasts return fire.
  15. 1 point
    LOVE the threshold/individual dual pricing (and dang that is a pretty alt-sculpt)! That’s a rider model rearing up but possibly with extra attachment points to its base. Is that allowed?
  16. 1 point
    I am looking for Alt Barbaros and the NM McCabe crew. I am guessing they will be filling out the rest of the models needed for a full Ulix Pony crew like they did with Hamlin last year.
  17. 1 point
    I have an unpainted Collette, but I feel like that's too easy!
  18. 1 point
  19. 1 point
  20. 1 point
  21. 1 point
  22. 1 point
    Hey Wyrdos, Despite our best efforts, Waldo got out of the office this week. That’s what we get for leaving candy out. We found him on someone’s doorstep, carving his likeness into each of their pumpkins (you can find the stencil in the latest issue of Chronicles!). Once we managed to wrangle him back here, he wouldn’t stop talking about the latest changes that we’re making to our favorite perennial terror, Carver. He even promised to stop changing Matt’s passwords if we showed off his stat card. The most important thing about the Carver in M3E is that he’s now a legal model! In M2E, the Carver was always a “use if the Strategy allows it” model, but we’ve removed that restriction and enabled this scarecrow to go on a rampage no matter the time of year. Let’s take a look: So right off the bat, you’ll notice that the Carver has a high Cost of ten, making him one of the most expensive non-Master models in the game. In M2E, models with a Cost higher than ten were in an awkward space; they had to be strong enough to justify their impressive Cost, but this often led to them having rules that were so strong they distorted games (and their Faction) around them. Nekima and Ashes and Dust are prime examples of this effect. In M3E, we are capping the Cost of non-Master models at 10. The one exception is the Coryphee Duet, due to the interesting way that it can combine and break apart during the game (though that’s an article for another time). Capping the cost of non-Master models at 10 means that we have a ceiling on how powerful those models could be while ensuring that they don’t have to be so powerful that they would distort their Faction’s balance. Next, you’ll notice that the Carver has the Nightmare and Woe Keywords. This means that it can be hired by Leaders with the Nightmare and Woe Keywords at no penalty, or by other Neverborn Leaders at a +1 increase to its Cost. At first glance, this means that both Dreamer and Pandora can make good use of the Carver, but it also means that he’s an easy hire for Henchmen Leaders such as Candy or the Widow Weaver. To take this one step further, the Carver is a Henchman, which means that it could lead a Crew itself! Since it has the Nightmare and Woe Keywords, it could hire both Nightmare and Woe models without penalty, which gives it quite a cost-effective Leader for players that want to run a Crew of mixed Nightmares and Woes. The Carver is restricted from hiring any Masters while it is the Leader – Henchmen can’t run Crews that contain Masters as a general rule – but this doesn’t mean that it’s helpless. Henchmen gain two distinct bonuses while they’re the Leaders of their Crew. The first is that, like Masters, Leaders can take three Actions per Activation in M3E, which helps them compete with Masters. The second bonus comes in the form of each Faction’s Effigy model, which has a special rule allowing it to be hired for free into a Crew with a Henchman Leader. This allows each Effigy model to effectively serve as a generic Totem for its Faction’s Henchmen, which further helps to ensure that matches between Master Leaders and Henchmen Leaders are balanced. But just what does the Carver bring to a Crew? Well, let’s take a look. First we have Terrifying (11). There’s no more immunity to Horror duels in M3E (or Horror duels at all, for that matter), so models will have to deal with the Carver’s Terrifying Ability each time they target this murderous scarecrow. The penalties for failure have been reduced, however; now, instead of a model’s Activation immediately ending, the Action that targeted the Carver simply fails. This ensures that Terrifying isn’t quite such an “all or nothing” Ability, which in turn means that we’re not as restricted in our design process by the innate rules of M2E’s Horror duels. If you’ve heard us talk about “simplifying Malifaux,” this is the sort of thing we mean: we keep the feel and fluff of an ability while making it less cumbersome to process on the tabletop. Moving on! Next up is Feed on Fear, an Ability possessed by just about every Nightmare model beyond the Dreamer. While not overly flashy, Feed on Fear is a nice little heal effect that helps to keep the Carver (and other Nightmares) on their feet. Ruthless is next. In M3E, Ruthless is a great Ability, as it allows a model to completely ignore the Terrifying and Manipulative Abilities. The Carver is an invaluable addition to any Crew that intends to face off against enemies that rely on these Abilities for protection (such as the Performers, Journalists, and Redchapel models). Next up we have Opportunist, which is a common Ability among Woe models. As both a Nightmare and a Woe, the Carver gets the best of both worlds! Opportunist makes the Carver’s attacks more reliable against enemy models with the Stunned Condition, which the Woes hand out like candy at, well… Halloween. The Stunned Condition is incredibly powerful, as it prevents a model from both declaring Triggers and taking Bonus Actions (i.e. M2E’s (0) Actions), so if you’re facing Pandora and relying upon your Triggers to save you, well… you’re probably going to have a bad day. Finally, we have the new version of Misery. One very important rule in M3E is that models can’t be affected by multiple versions of the same Aura. If an enemy model Cheats Fate near three models with the Misery Ability, for example, it will only suffer one damage. This does shut down Pandora’s traditional tactic of “surround them with Sorrows and papercut them to death,” but on the other hand, playing against Pandora no longer feels like torture, so it’s hard to get too upset over the change. This new version of Misery punishes the opponent for Cheating Fate, which ties back into Pandora’s new control game. Flipping over to the back side of the Carver’s card, we have its melee Action, Shears. Engagement ranges and average damage have both dropped in M3E, but even then, 2/2/4 isn’t particularly great for a 10ss Henchman like the Carver. What makes up for it is its stat of 7, which is among the best of the best, and his built-in Ram, which allows it to automatically hit its Critical Strike trigger to jump up to a 3/3/5 damage track… or 4/4/6 with a Ram card or a spent Soulstone! While this allows the Carver to put out some really great damage, it also forces the scarecrow to make a choice when it comes to Triggers: should it go with the high, reliable damage, or would it be better to make another Attack? The Swift Action Trigger gives the Carver this option, but it’s important to note that Actions generated by Triggers cannot themselves declare Triggers in M3E. In addition to stopping infinite Attack chains (which are fun but also incredibly frustrating), this ensures models aren’t chaining together truly absurd strings of damage and effects like you’d sometimes see in M2E. Finally, there’s the good ol’ Execute Trigger, which just flat-out Kills something dead (unless the opponent pays the price, of course). The “Demise” Abilities listed in the Trigger are a broad set of Abilities that happen after a model is Killed, such as cosplaying Gremlins turning into normal Bayou Gremlins or Leveticus returning from death to possess one of his Hollow Waifs. Since the Execute Trigger ignores these effects, it makes a great counter to models that expect to make the most of their own deaths. The Carver’s second Action is Breath of Fire, which gives it some solid, reliable blast damage. Blasts work pretty much just like they did in M2E, so you can all pretty much figure out how Breath of Fire works. One of the nice things about this Action is that it’s not a Projectile Action (there’s no gun icon), so it can be used even if the Carver is engaged. The Carver’s third Action is Glimpse of Insanity. The little lightning bolt icon denotes that this Action is a Bonus Action, so using it doesn’t count toward one of the Carver’s Actions, though it can only be used once per Action. In M2E, this would have been called a “Free Action” or a “(0) Action).” As for its effects, Glimpse of Insanity is fairly common among Woe models and ties into that “Woes will make your models Stunned like whoa” playstyle that I mentioned earlier. Finally, we have Draw Essence, which allows the Carver to suck the life out of models around it. The italicized portion of this Action is its cost, which must be paid when the Action is declared. By separating Actions out into costs and effects like this, we’ve managed to make some of the more complicated Actions in the game a bit easier to parse. So there you have it! That’s a glimpse of the Carver and how it ties into M3E. Next time, we’ll take a look at some Effigy and Emissary models and talk about how, with a bit of love and some tender care, you can grow one into the other during a game.
  23. 1 point
    That's the thing though - M2E was amazing, M3E looks just a lot less exciting. It's hard to shift away from paradigms - basically you're asking me to forget my previous gaming experience, one that I enjoyed very much. It's like being handed a Toyota after having driven a Ferrari for the last three years...yeah good car, but can you really expect me to be content? I think toning down things makes the game just less "wonky", fun and entertaining than before. It takes away from Malifaux that "spark" which was given by the overall unpredictability, and things like a sudden Red Joker coming out on a negative flip and ruining your day - now +1 damage? Who even cares? At least, my 2 cents. Plus hey, we don't all have to be fan boys - it's ok to be skeptical about things you love. There are some things I like about this change, and I make no mystery of it, and in fact I'm happy to praise them. One of those is keyword hiring - it's a good idea and makes things more thematic, it was long overdue. Other include the fixes to vertical elevation, terrain, LoS, shadow etc. - all of it was a bit unclear in M2E. Other I don't agree with, and I'm equally direct in mentioning them. Personally I didn't see the need for the general toning down, is all. Even changing playstyles is a cool idea - but not if suddenly my master can do half the things he could do before, and do them worse. Again, just my 2 cents
  24. 1 point
    Oh I have not been here for a while. I am still enjoying Malifaux. I painted Toni just a few days ago.
  25. 1 point
    Hey Wyrdos, With the Kickstarter fulfillment underway, we decided it was as good a time as any to release the rules and stat cards for The Other Side… for free! That’s right! Translated in six languages (Russian is coming soon), both the rules and stat cards can be found on our website here. If you'd prefer to find the links via the forums, the Rules can be found here and the Stat Cards can be found here. If you didn’t have the opportunity to back the game on Kickstarter, don’t worry. The Other Side will be hitting your local game store shelves in the coming weeks.
  26. 1 point
    As a brand new player to Malifaux with 1 demo game under his belt I can say with certainty that my biggest complaint with the game is hands down the fact critical information for characters is on the front and backs of cards. I hated the fact I had to keep flipping cards over trying to recall what they do and check numbers and symbols etc. I WOULD LOVE if cards were larger and all the information was located on the front of the card. Its not like they would need to be drastically larger so I don't think it would be too inconvenient for carry / storage complaints etc. PLEASE DO THIS! lol
  27. 1 point
  28. 1 point
    India is more of a Guild thing because of some of the changes in the Black Powder Wars. That said, I leave the rest in mystery!
  29. 1 point
    Guaau¡¡ thank you very much for the comments and for wishing me luck, I will keep you informed, tomorrow I will test old Ulix before the Sunday tournament, I will inform you Sorry for my bad english, I use the translator, I leave you some pictures of my pigs recently painted by my friend Fran (Fraroga Miniature Studio) Facebook profile. Thank you
  30. 1 point
    KE has the potential to have Scotsmen, Aussies, Indians, Arabs, Africans, and Chinese. There is a chance to see all kind of fun and interesting models that don't always fit the "guardsman" bill. Honestly though I'm itching to see the rest of the cards for the models we can add on. Grenadiers and motor scouts got me excited! Also those steam-borgs from wales!
  31. 1 point
    *discovers that mechanic lady Kassa already has cards for either of her factions* ...I'm home.
  32. 1 point
  33. 1 point
    Aaron made the mistake of asking me what to call it during it's design, then called my name dumb. IS IT DUMB NOW AARON?! THE NAME CINNAMON WILL RISE IN BURNING GLORY AND BE SCREAMED ACROSS THE EARTH!
  34. 1 point
    I will be backing the kickstarter in the name of King and Country! To blazes with all the other bedeviled monstrosities. Hold steady, chaps, we shall win the day through superior discipline and firepower.
  35. 1 point
    As an Aussie, I endorse this.
  36. 1 point
    Empire and the Cult are running side by side on who to pick if I pick anything. It all depends on the models and rules. Big stompybots and giant guns have their appeal, as does using a terrible British accent while playing. My force might just be proxy criminals-I mean Australians.
  37. 1 point
    The Kings Empire are definitely the most "normal" looking Allegiance. But if nothing else, it provides the game-world with an aesthetic baseline from which other allegiances can branch out from. Basically the Cult or Abyssinia wouldn't look quite so striking if they didn't have the Kings Empire to compare to. If that makes any sense. There's definitely going to be a part of the community who prefers to play the humble human faction in a world full of monsters, death machines and psychopaths. Of course the British Empire theme doesn't hurt either! Personally, the Kings Empire is growing on me. It was initially the Allegiance I was least interested in but I'm now seeing a WW1 Trench warfare aesthetic starting to come through, which is very appealing. Then there's the giant stompy robot in the background of the KE page. If that's their Titan then that'll be a big drawcard as far as I'm concerned. In any case, I'm definitely looking forward to this Kickstarter!
  38. 0 points
    I think you've got it. The targeted fireteam moves full speed, the other fireteams in the same squad move half distance, and when you're done moving everyone they have to be in formation.
  39. 0 points
    See “Summon” on Page 57 of the rulebook. “... it creates a new unit of the indicated name that is placed in the location specified...” and you get one Fireteam of the unit, as specified. It’s not the same unit, so you don’t keep Glory or any other state from the old unit. Edit: Do note that you can spend more than one tactics token and summon multiple units using the ability, but just one Summon per Killed unit. This sentence “You may Summon any number of Killed Squads in this way.“ is there because English is Evil and without it it’s abiguous whether this sentence “At the start of the Turn, you may discard a Tactics Token to Summon one friendly non-Commander Gibbering Hordes Squad that was Killed on the previous Turn.” is saying you can do the thing once or more than once.
  40. 0 points
    I assume that Rocinate is Ulix. and my comments here are based on that premise Firstly, you can happily play tournaments using only 1 or 2 masters and do well. You may need to hire different crews for various set ups, but you can do that with 1 master. I would have thought that Ulix has a decent range of choices to fit most set ups. Changing to different master or Faction may or may not work. But assuming that the style you want is Close combat aggressive in the opponents face asap there are several crews that can do that well enough to win. Obviously masters such as Lady Justice, Mei Feng, Misaki, Viktorias and Mah Tucket can easily be seen as close combat specialists that want to be in the enemy face as soon as possible. You can certainly get Marcus,, Dreamer, Ironsides, Zipp, Perdita, McCabe, Hoffman, McMorning, Lilith, Collodi, Levi, Parker, Jack, to have crews that do what you want I guess in short there isn't an easy fix. I happily play in tournaments where I don't expect to win, because it gives me a chance to play multiple games in a day, against a wide number of opponents. I like to challenge myself as I do it, to try and help me become a better player, but I doubt I'll ever win a big event. You are capable of doing well with a single master in that sort of environment if that's what you want, but in most cases you will want a decent sized pool of models to select from. (A few masters can do well with a fixed crew). Its certainly possible that there is a different master out there that fits the style you are looking for, but I would have said that you can adapt most masters to fit the style you want to play.
  41. 0 points
    Love that Reva so much! I'm quite intrigued by those suprises mentioned, could they be extra models for the Ulix nighmare crew... or M3E models... or TOS...any hint?
  42. 0 points
    What was the question? It is always nice to read because others might have the same question and you might provide the answer.
  43. 0 points
    Disappointing there is no follow up with the Ulix Nightmare crew, but that is a very pretty Reva model.
  44. 0 points
    Along the same lines... I am disappointed there are not spam hiring restrictions. I would like to at the very least see a global rule hard cap of hiring no more than 3 of any one unit.
  45. 0 points
    I'd rather the text stay on the cards, I don't remember the last time I had to open the rulebook to actually check a rule.
  46. 0 points
    M1E did this, and with the transition to M2E, people were generally in favor of moving the information onto the cards so that they didn't have to play with a rulebook open beside them.
  47. 0 points
    I think its a bit of following the trend of new gateway games like Shadespire artwise. Personally the new cards look a bit too much 'Bioshock Infinite Vigour management UI' and not nearly enough 'Weird Western' for me. I liked the HP bullet holes and tatty old parchment look!
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