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Showing content with the highest reputation on 03/16/2018 in all areas

  1. 4 points
    Happy Friday Wyrdos! Today we have a new Friday preview from the Cult of the Burning Man. The Burning Man's power can affect more than humanity, and in some cases has affected the wildlife. This preview is of one of those affected creatures. It’s not just humanity that has been touched by the corrupting magic of the Burning Man. Many Earth animals have also been warped by its effects, but none more so than the rhino. This unexplained phenomenon caused a panic in the zoos of San Francisco and London, as the transformed rhinos were granted increased strength and intelligence by the same process that transformed their bellies into searing furnaces. Once a rhino becomes magically corrupted, it seeks out conflict in an effort to cause as much destruction as it can. On the table, Immolated Rhinos function best when given the Rush Order and unleashed upon the opponent. Coupled with an ability to pulse out Hits, even a single Rhino is often too potent for the enemy to ignore. Their Consumed by Magic and Incarnation of Flames Abilities make them great distractions, as it will often take a great deal of firepower to permanently end an Immolated Rhino's corrupted life.
  2. 3 points
    Working on my Kitteh! Trying to alternate my purple and pink/purple colours for an Alice in Wonderland look. Not successfully atm
  3. 2 points
    That cache would help out Colette but I think that tweaking the triggers she depends on to survive would be a bigger deal. I think that making Death Defying an ability instead of a Df/Wp trigger would shore up some of her durability problems. Enemies that ignore triggers or hit against a Stat other than Df or Wp still negate a lot of her defenses, they just don't negate them all. A couple of minor tweaks to her upgrades would be a big help as well.
  4. 2 points
    The mounted guard make me bitter about kentauri and iron skeeters.
  5. 1 point
    The dragon king is a very majestic mini. Like most Kingdom Death minis, he's exquisitely detailed, and simply oozes character. In addition, he's also large enough that it is hard to get a photograph of him that keeps everything in focus. I was very happy to have a chance to paint him up. I got to do a lava face base for him (something that I'll probably do something like this on my own Dragon King when I get around to painting him up). But enough words:
  6. 1 point
    Let us know what you think of this weeks episode. http://schemesandstones.podbean.com/e/episode-84-nicodem-crew-spotlight-with-varney/
  7. 1 point
    So I tried this one myself tonight with Lazarus. I had, if memory serves: Shenlong (wandering, yang, peaceful waters) Peasant Emissary (dawn) Lazarus (RT) 2x Snipers Charm Warder Low river monk It's pretty devastating if you have clear fire lanes. My first four shots with Lazarus and two shots with the first sniper were into hard cover, so I would argue there was a reasonable amount on the table but the recipient of said shots wouldn't agree. Regardless, it can do a lot. The MLR and Emissary give you 3 card draw, so you should have a nice hand. Each sniper can get 2 focused shots. Lazarus can be pushed wherever you need him between the emissary and Shenlong and will have fast in the process. So Lazarus should be able to pull of 4 recalled training shots with the autocannon in round one or round two at the latest. Then you follow up with 4 focused sniper shots. It's hard for most crews to hold up under that kind of firepower if they can't alpha. Even into hard cover (as I was shooting into), with 9 cards and RT Lazarus can hit most models and blast from time to time. If you manage to shoot at someone in in the open you're golden. So yeah, thumbs up.
  8. 1 point
  9. 1 point
    We are getting a little off topic This is true. Though I'd argue there are too many ways of getting around colettes tricks for her to be viable now.
  10. 1 point
    Maybe I'm misreading something but those stats don't seem to be saying that Sandeep is broken or OP. Looking at what you posted you won a couple of tournaments with solo Sandeep and placed relatively highly in some others. Then you won some tournaments with other masters. I'm not seeing that you are crushing the field with Sandeep and then getting your ass handed to you when you play other masters. I think the only thing those stats seem to target for a nerfing is you.
  11. 1 point
  12. 1 point
    I've been using Lilith terrain lists quite successfully since Wave 5 and her new upgrade. Though I focus on Hazardous Terrain rather than simply just walls/cover. Lilith with her terrain upgrades Grootslang (1-2 depending on schemes) Ama no Zako (I'm still debating if this one makes sense) Lilitu for Luring models to Lilith's terrain Graves for pushing models to Lilith's terrain Baby Kade for pouncing & a lure if I'm really desperate Serena to give models like Baby Kade Black Blood & keep Lilith from nasty anti-WP conditions I've had the Mysterious Emissary in the list originally, but I don't think I'm getting full value out of it, so lately I've been leaving Mysterious at home. Grootslang bounce around their lairs for schemes, and can show back up in the middle suddenly for some nice positive twists to everything attacks with all Liliths markers around. And they're immune to hazardous even when Lilith isn't around, so she can leave minefields and not impair the Groot. I tried out the Cherub last night after I realized I could now shoot my own models with the hazardous terrain aura and not hurt them if they are near Lilith, but I was fighting against a Sandeep mage gunline so I didn't get much use out of it. The terrain list really really can restrict where enemies are comfortable fighting. When Lilitu can pull something into hazardous terrain, triggering Baby Kades pounce, and then take damage when they activate in the terrain, only to take black blood damage when they actually attack, it's pretty glorious. And it happens a lot more often than one would think. Especially if you drop a ram trigger on any Lilith's attacks for even more terrain...
  13. 1 point
    @Shock & Awe The trap is friendly to you so you can't summon the totem from it. Sounds like you played it right and it can do well, glad to hear!
  14. 1 point
    Well this was a fun model to paint. WIP of an evil tree
  15. 1 point
    Archie's Hulking Leap and the Necropunk/Sillurid Family's Leap use totally different wording, annoyingly enough. Archie gets to place, as you say, so he can do the edge trick and his leap effectively moves up 3 inches + 50mm. The Necropunk's Leap gets to "Move up to it's Cg" so that one won't get to add base width.
  16. 1 point
    I though the complaint was more that a the infantry ended up being the main thing and not just there to support your giant steam robots.
  17. 1 point
    I've only assembled and basecoated models so far. In the meanwhile I painted metal Pukeworm so there goes my 2ss model for this month's start in the challenge. I got the idea of using tree from another user on A Wyrd Place, and I think it makes the model look better in my nature-themed Titania crew (and Lilith in the future). Also, this is 499th model that I've painted for Malifaux so nice round number is right around the corner, woohooo!
  18. 1 point
    Just to revive this thread again and to give you something to smirk about i had to face hamelin yesterday with a bunch of his fellow rats and some stolen kids. Strat: Extraction, but GG18 Schemes like: Show of Force, Punish the weak, search the ruins, dig their graves and other things no one of us took :D. I went with punish and show, he chose search and dig. It was a game to give my opponent a better feeling of what his crew can do and prepare him for the upcoming tournament, which is why we chose extraction, so he could concetrate on his Master and how to play him well. His crew: Hamelin: Piper, Black Pits, another upgrade Nix: With the fast upgrade Rusty Alyce Big Jake Killjoy Rat My crew: Ironsides: Veteran Fighter, Union President, Warding Runes Joss: Warding Runes Amina Naidu 3x Ox mages without regen upgrade Steam Fitter Electrical Creation Ironsides was pretty much irgnored, because my opponent knew that she would be a desaster to take down with warding runes and the ability to ignore conditions from enemies, while having 6 Stones to use for prevention and armor and reinforced armor. Se, he decided very early to ignore her completely. Having the black pits upgrade was very annoying and some of my models were effected by those blighted conditions very early. So turn 1: Turn 1 i pushed my ox mages with another ox mage around dealing 1 dmg to each of them and getting them into position, while the steamfitter picked up a 12 and reinforced ironsides with armor and the sheet armor. Electrical creation activated and damaged Joss, Amina and the 3rd ox mage. On his side he "lured" a ox mage forward into a pit and set up his killjoy delivery for turn 2, because i gave him no opening. My ox mages casted furiously on hamelin, but only taking 2-3 Stones away from him and 2 dmg. Ironsides had to go forward and protect the mages with her challene, without doing any further actions. Amina and Joss went into position. After findoing out which one was the "bad" ox mage that denied conditions, he focused him and he got blighted 4 pretty early in the game. Rusty alice tried to shoot him, but he went into cover and amina protected him further more with a little bit of damage on her. No scores. Turn 2: Turn 2 i went full bonkers and charged into hamelin with ironsides to hit him without big succes (small mistake here was, that i wasn`t able to end a charge near hamelin, which would have resulted in 1 less attack, we both overlooked, but learned), my adrenalin was at 3 after successfully hitting him once with a trigger and challenging everyone around them. Hamelin took another 2 wounds. He went for some stolen to protect him and give him more options to spread the blight. After softening up his Nix i was able to finish him off. Ox Mages were superb with Ca actions and furious spellcasting against him. But before i was able to take Nix out he decided to give his malifaux rat fast and ran 15' to a position where he could deliver killjoy. I immediately activated Amina Naidu and filed a Suit against this serial killer, which was successfully taken in and killjoy had no opportunity to attack anyone else except for my master, which he overlooked (and me also) which resulted in him charging a malifaux rat he was unable to kill with a 1 and a BJ, which was pretty nice for him. I positioned joss again (and pretty stupidly) outside of the show of force zone. Hamelin got more rats and had 3 stolen around at the end of the turn. My electrical creation was just running around, never close to accomplish anything else, than dealing damage to the own crew for ironsides Aura. We both scored Extraction. Steamfitter ran along and Amina was backing up the ox mages. Both score extraction. Turn 3: I won initiative and immediately went for Amina using her 0 against Big Jake, who was stand atop and scoring extraction on his own. Amina managed to make him a peon and thus killing his value for extraction, while also enabling me the option to score more punish. (TIP: If you can go for punish the weak and have the chance to make an enemy a peon which you want to kill any way, GO FOR IT! Amina is GREAT atpunishing the weak, even though she helps the workers out in court ^^). Amina took a step back and filed another suit against Killjoy with a 13 of books in hand but...black jokered it...which was devastating for me!. Killjoy immediately charged amina, she took 4 damage, prevented 2 and was pushed away from him. Killjoy followed with a walk and engaged another ox mage with it. Ironsides returned the favour, activated (4 Adrenalin) and took another shot of 4 more adrenaline from enemies (8 adrenalin). We had some spectators and one was on the way to go but wanted to see how this would turn out against a stolen protected hamelin. My opponent was pretty sure that hamelin would survive this beating and grinned, while i grinned because i knew i was PUMPED with adrenalin. So, the beating began. First attack failed, 2nd hit with another shot of adrenaline [9], no triggers. Third attack hit and i spend a stone to get the trigger. 2 damage and a follow-up uppercut [7]. Was on melee 8, so i hit. Hamelin took another 4 damage and prevented 1. Trigger to attack again [5]. Hit with soul stoned trigger to attack again [3]. Hamelin had to use 1 stolen to heal up again. I hit again with my uppercut for another 5. Another Stolen gone. Used the trigger to attack again and managed to deal another 4 damage on him. He took a look if the 3rd stolen was in range, but wasn`t. So he gathered up his bits and died to a adrenalin pumped ironsides which released a flurry of attacks. Myopponent was pretty impressed and said "I didn`t expect that to happen to be honest." It was very, very close and i was lucky enough to trade enough blows to kill him. My back-up plan was joss to charge in, who was in position and ready to rescue the day, but with 3 min and medium damage, it was 2 hits for every stolen healing hamelin. Joss took out the last stolen which paralyzed Amina Naidu. He activated rusty alyce and attacked the blood ward mage with her pistol. Amina always took damage to give her another -flip, which was successful and saved the heavily blighted ox mage on 1 Wd. He managed to kill my oxmage with the last stolen, because amina was on 1 Wd and couldn`t give him the -flip. This opened all of my models up for blighted and it was spreading like HELL! Having Challenge up helped A LOT! and saved me a lot of good cards, whilemy opponent had 1 less AP or 1 less high card. I LOVE challenge on ironsides! Scores: 1 for punish, 1 for extraction - opponent none 3-1 for Ironsides Turn 4: Ironsides used her other 0 to be placed close to rusty alyce and began with another beating on her which resulted in a red joker on damage after 2 succesfull hits and cleared her off the board. Maybe it would have been better to use "are you looking at me" for this purpose, but i was in an adrenalin rush. Joss charged into killjoy and gave him quite a beating, which left him at 3 Wds. Killjoy took revenge on Amina and killed her off with 1 attack, while 1 oxmage ran away. Big Jake took a "diving charge" not a real one but flying from atop on joss was pretty divy in our opinion and rammed his axe into joss`s back with a red joker cheated on damage and getting him to 1 Wd. The 2nd attack finished him off and denied me further points for show of force. The Ox Mage took a furious casting and managed to soften up killjoy again for the fitter to sweep him off the board. Scoring: 1 for extraction, 1 for punish for Ironsides, none for my opp. 5-1 Turn 5: Now that Big Jake was unable to come back and count for the Strat, i immediately charged him and took him down. Another PEON killed. Scoring: 1 for punish, 1 Extraction Final Score 7 - 1 I hope pretty much that i recalled everything as detailed as possible and didn`t miss anything. We had TONS of fun and were laughing nearly all game long ^^. It was just hilarious and we exchanged some strats and tips, so he was prepared for the upcoming tournament. Except for doing 1-2 mistakes we both overlooked it was a very clean, fair and nice game. Inmidst of the game i forgot my 2nd scheme and didn`t announce it, which is why i do it know in retrospective. I hope my opponent will understand it :). Always nice to play against this opponent :). I hope you guys enjoyed it and had some fun reading it :). See you in the bayou!
  19. 1 point
    And Chiaki done for 6SS, this completes my pledge of 26SS. Plenty of time to work on bonus models (the Forgotten Marshal and a Gaki)
  20. 1 point
    Got some work in this weekend and Angel Eyes is done. That’s 9SS down, 29ish to go!
  21. 1 point
    Trust me, just saying No to all enemy triggers was value enough from the exorcist. (You wouldn’t believe how trigger reliant gremlins are until you send the McM/exorcist bubble into the Brewmaster’s lockdown aura with free heals. Nobody could do anything, and it was glorious. McMourning kept on mixing medicinal cocktails, unable to pass the Wp checks not to. Trixiebelle couldn’t shoot, couldn’t get another gremlin to slap him away, and couldn’t get the right angle to bounce them out of the bubble. The exorcist chose to drink medicinal whiskey. The Brewmaster couldn’t disengage to let his gremlins shoot.) The problem was keeping him alive against models which didn’t need their triggers to really hurt him. That’s why I’m interested in trying again with the help of lead-lined coat.
  22. 1 point
    I paint on hard mode. I find the resulting tears are great for thinning my paints.
  23. 1 point
    Honestly, the worse I'm playing the more fun I tend to have later in the day. Because of the tournament structure (winners play winners etc.), once you've lost your first game or two, you're down in the cheap seats with the people having fun and goofing around. Case in point from my last tournament, I went 3-1. I squeeked out some tight victories in rounds 1 and 2, then got stomped in round 3 (played the schemes wrong, oops). Round 4 was just giggling and throwing models around at that point, neither of us were worried about winning really since we weren't going to place. As to the very slow games, there's something to be said for the environment. When I'm playing with friends we're often really slow (3 hours or so) because we side track into funny stories, talk to people who walk in late, etc. When you know you've got a game to play and you've got to get it done, even if you agonize over the details a bit it's still going to be faster.
  24. 1 point
    As a keen snipershen enthusiast I'd say the main weaknesses of the list are the low damage, poor defenses and so-so scheming abilities that detract from the already low damage if you choose to focus on them. They fare particularly poorly against sturdy lists or units that dive straight in, and it's 90% fear that's hurting your opponent. Keep one or two key pieces behind cover and just keep playing your game, knowing that your opponent will have a tough time outscoring you. Once you either engage them or start scoring the damage will suddenly drop to 0 in a heartbeat if they want to have any chance of winning.
  25. 1 point
    Not really. If you had something with crummy defenses you just needed to plink to death I guess you could. Oh, and it is tactical only, so the paralyze on the sorrow is actually a no go. Alas!