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Showing content with the highest reputation on 09/23/2017 in all areas

  1. So I was able to finish my autumn knights, and I'm also giving aeslin another try next week so needed to paint her up for a total of 30ss. I'm still working on the rougarou and they should be finished by the end of the month. And a group picture:
    3 points
  2. I would love to see the Metal Gamin get another errata to make Protection of Metal worthwhile. Up the range to 6 or just a condition that lasts until the end of the turn/target's next activation. Agree with everything that has been said above.
    3 points
  3. Not by best work (or my best photos... couldn't figure what was up with my lighting today) but I'm calling the Midnight Stalker done. That's 4 models for a total of 32SS this month. I'm thinking I will fall short a bit though. I'll get Talos done, for sure, and perhaps one Thalarian Queller, but not both. C'est la vie.
    3 points
  4. #1 Mouse The Issues: He's too expensive, peon/insignificant and just strait up doesn't work. Also he doesn't really seem like he interacts much with Ironsides/M&SU and doesn't feel like a totem. His rope lash is a good ability but his lack of a means any models he pulls completely shuts him down and models can just walk away anyway. Also his heal is just too difficult to pull off Some Suggestions: Make him Minion/significant. Give his rope a Change Arrest him so that it effects attack actions and/instead of Wk/Cg actions Loose the suit requirement on
    3 points
  5. And 16 more ss to make it a total of 46 this month. More than I'd planned but I'm glad I actually managed to paint something for myself as well. More, better pictures on my blog http://www.whatthefaux.net/2017/09/fred-wilma.html
    2 points
  6. Johan is by far the best six cost in the game. He does not need more walk, he should probably be nerfed.
    2 points
  7. I prefer bios that are purly fact based. I dont like ones that are a mini story from the prepective of the model or from some one else about the model. I get the purpose of the mini story format for some things. When you want to have something that is beyond comprehension, or that is mysterius and no one knows much about it. But i still just prefer to have the facts and then if you want a mystical story around it. Put it in the books story Oh and hate the nursery rhym, poem bios. There beutiful and its not there content. Just so vauge to me that they may as well not exist
    2 points
  8. Happy Friday Wyrdos! It's time for another peek into The Other Side. Today we are looking at the Grenadiers. The King's Empire is all about shooting, and these guys make sure that their shots get the job done! The battlefields of the early 1900s have changed drastically from even a few decades prior. The King’s Empire has adapted to the changing nature of war by creating the Grenadiers, soldiers who are trained in the use of the grenade launcher. Fitted with the ability to use multiple types of ammo, these grenade launchers allow Grenadiers to hunt the biggest threats on the batt
    1 point
  9. Ok, this is just a hilarious idea from a fluff point of view: Hoffman, bring Domador and Flesh Construct. O.S.A Devour some poor gremlin dude. Bon appetit.
    1 point
  10. Well, I love Lovecraftian stuff, and the "Dead of Winter" story about Tara sort of reminded me of "The Dark Tower" series - a lone cowboy (cowgirl?) in a strange, surreal world; the overall weirdness of the situation and the chilling loneliness of a hero, who's still determined to see his/her journey to the end... And after that story, neither Tara nor Obliteration give too much of a crap about anything - she's dead, he's mostly helpless, and they both are so beaten down by life that they don't care about much now. Tara knows about the nothingness beyond our world and the futility of all morta
    1 point
  11. 'Bland' in that they are stereotypically Western, while many other models do have a certain western style charme and aspect, but also put their own spin on it, like the Death Marshals, for example. I was not meaning to say Perdita was bad or even just boring, I'm probably going to go with her, actually. Just wanting to get some feedback to make sure I don't overlook something way more awesome. That dia de los muertos crew looks pretty awesome, btw.
    1 point
  12. Yeah, I'm a big fan of Sebastian. I should have taken him. Have a game against Outcasts tomorrow. Bringing him for sure.
    1 point
  13. McCabe's upgrades aren't rare, but the thing that prevents you from taking more than one of the same is that they are restricted to McCabe and a single model can't have more than one copy of the same upgrade. The Emissary also makes sure the upgrade you attach isn't attached to any other models. But if you have, say, the Glowing Sabre on McCabe and you throw it away to another model, McCabe no longer has the Sabre attached, so you look at the upgrade restrictions: firstly he is McCabe so you can attach the Sabre, and secondly he does not already have a Sabre attached. Then he can throw that on
    1 point
  14. It's really sad our best option is still a mercenary.
    1 point
  15. Although there's no poison synergy, he can take pigs. Crazy, but I'm sure it would be hilarious.
    1 point
  16. I agree with Ludvig, summoning shouldn't be removed from the game as it's part of at least five (six if you take the Dreamer upgrade, there might be more too) masters' core mechanics (I'm not sure if summoning is part of Sandeep, Ulix and Somer's core mechanics)... However, I also really hate the summon factory approach people seem to love. Maybe if summoning was limited to one non-peon model summoned/turn/model summoning. This would instantly shut down the Molly/Kirai/Nico/Asami/Dreamer summon factories and actually get them to use their AP to do other stuff. It's seriously unfun whe
    1 point
  17. So, a bit late to the party. About 2,5 months, actually. Haven't touched a brush or mini or pot of paint in July and August (work, sick, work, tired, some family trouble, and ofc lazyness). So I now used both my mulligans. And I didn't pledge anything in September either, so I don't know if I'm still in. Doesn't matter though to me, because last weekend I went on an assembling-and-priming-and-basing-and-finally-some-painting-binge. The result so far is this: This one I consider to be done already, although it took way longer than I expected. Srsly, fck orange. Quite
    1 point
  18. "Either deck" means one or the other. Not both.
    1 point
  19. As much as I get mad at summoning I wouldn't want to kill it off entirely. I think stuff like Sebastian getting a canine for an ap + a corpse marker and such is fine, it's just the flood summoning and especially resourceless ummoning that has takrn over a bit too much. If summoning masters had good abilities but could summon from a restricted pool as a (0) or something it might be interesting again. The kind of summons that force you into stuff like burning and poison are also interesting because they five the enemy a way to react. Masters summoningtheir totems alao seems finesince they are us
    1 point
  20. Giving the Electircal Creation 4 Wds seems like a bit of a nerf. Joss doesn't kill it with the minimum damage from his ranged attack if it starts with 4. I wouldn't mind seeing it get Companion to make it a better summon for Ramos.
    1 point
  21. So I'm calling the Midnight Stalker done. The pictures didn't quite capture it, but I was really happy with how the back came out (his jacket looks technicolor-ish). I was trying to get the 'midnight' color into his jacket with a mixture of purples and blues. It worked on some levels but not others. Overall I felt like it was an uninspiring model to paint in some ways, and his legs felt flat to me (like he'd been pancaked). Still, I tried some new things out and learned from it, so onwards and upwards!
    1 point
  22. The problem with our Emissary is that he is meant to be in melee for his hard hitting attack but only has his armor +1 and a non-built in trigger to heal for survivability. Once he's sent out to kill something, he's usually going to die after that. I just had a game vs Kaeris last night and my Shasta Vidiya Guard killed the enemy Emissary in two activations (there might have been a red joker involved). My point is that the Emissary doesn't have the survivability to be in melee but that's how he's built to play. Plus having other, better 10 SS models makes it a choice slot.
    1 point
  23. I think it is @Stark's. Pretty cool indeed.
    1 point
  24. Compare it to the language in the Decapitate trigger: "After damaging, immediately kill the target unless it discards two cards or soulstones." The target's controlling player gets to choose, because the target is presented with the choice. If it was the acting model's choice, it would be phrased something like "one Condition may be removed from the target".
    1 point
  25. I'm not really sure if Titania is resurrecting them or just bringing new life. The badlands used to be a desolate wasteland (because Nythera sucked it dry to sustain Titania), but with just her presence, plants started growing and now it's basically a forest. Same for the Autumn Court. And now apparently, she can do it for sentient beings... She's getting stupidly powerful at this rate... I agree with everything @izikial just said. For me, stories and poems, while amazing, belong in pop-out or Cronicles; not their bios. The Book 4 Bandersnatch entry was useless for telling us wh
    1 point
  26. i feel like such a idiot, i've been memorized the beta version .... even though i have union card in my bag, and i've looked at it numerous times.
    1 point
  27. Always good quality. One missed point was Colette's unresistable 1AP quasi-obey must target a enemy MINION model, which really is a strong limitation as the pool reduces for powerful models it can grab. So yes its unresistable but it must be a unactivated minion within 3" of a friendly scheme marker and within 8" of Colette and she requires (or can stone for) 7 to cast and then can spend 1AP on the models activation. Limited utility. That was the only real gripe I had.
    1 point
  28. It was in the beta, but is not in the final version.
    1 point
  29. I want to add one more criteria Thematic to both the 'feel' of the master and the 'theme content' models of there crew. So that the upgrade feels like something the master would do and boosts the value, and thus motivation to take, of their theme crew models. Book 5 Arcanist generally did a credible job of trying to achieve this. This Colette upgrade is an example of where that singularly failed for these actual reasons. It does seem kinda bolted on, tacked in as a we need two upgrades, Colette controls so how about this coupled with a but it needs to be Showgirl so we'll niche one h
    1 point
  30. Can we have Napolenny riding a war pig like the famous Napoleon painting below: Or perhaps his log can be done up like a hobby horse and mimic the same pose. And yes Napolenny should be modeled with a hand tied blanket cape or perhaps set of bloomers.
    1 point
  31. Here is my solution for Hamelin's plague pits: http://blackcatbases.com/shop/figures/figures-animals/rat-swarm/
    1 point
  32. Good post. Your points were all argued pretty forcefully already during the initial open beta when we transitioned to M2E, however. I personally always felt every summoning action should be limited to a pretty restrictive keyword too better control which models you allowed to be summoned, and by who. The developers at the time didn't agree and here we are. I have no idea what the current developers believe and even if they agreed with that sentiment given the current increase in summoning and models who can summon every wave after every wave, I wouldn't hold out hope for such. The ec
    1 point
  33. I would say Coppelius might be a little too fast. But it shouldn't be too difficult to keep doppleganger within 8". I might have to try it in the near future. Would certainly be fun.
    1 point
  34. Finally managed to finish and photograph my Crooligan. I have started a few Guild Hounds, maybe I'll get them done this month too.
    1 point
  35. I've given Doppelgänger +3 Df (total of 8) and sat her next to a stash using her Blend In 0 action and giving her defensive. She became basically unkillable. However, I've only got this to work once and I wouldn't really suggest going out of your way to do it as you end up wasting a lot of AP for two enforcers that you can put to better use.
    1 point
  36. Some past promotional models have showed up in mystery boxes (available from Wyrd sanctioned events). I think they will also occasionally use the same model as a promotional model again. Sometimes they show up in the Wyrd online store during holiday events (Easter, Black Friday). This may not be an exhaustive list.
    1 point
  37. Mostly because of GG17 - many schemes rely on placing scheme markers and Hamelin crew can do it with ease, as rat catchers can reactivate winged plagues/rat kings, and latter have great (0) action for place and discarding enemy scheme marker. He can Obey friendly Crooligans for interacts and place from long, 12" range. Plus, always scheme can be denied by single rat (as you can't score Claim Jump when enemy model is standing next to yours marker), same as interference (rats can engage enemy models). People like saying that his condition immunity is problem, but let's face it - Accusation is ba
    1 point
  38. Yeah, Sloth's ability says "target friendly model within 6" may gain the Slow condition. if the target gained the Slow condition, it heals 3 damage" so if the target already has slow, it cant gain it again and be healed by Sloth
    1 point
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