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Showing content with the highest reputation on 08/05/2016 in all areas

  1. 6 points
    Haven't read through the whole thing, but to start the discussion: This book is a blend of Crossroads and Shifting Loyalties, taking the best elements of each. Like Crossroads, every faction has its own story featuring the new masters, as well as a series of short vignettes (3 paragraphs per master) describing the status of each one after Shifting Loyalties. The main storyline is furthered by a lengthy piece, like the one at the end of Shifting Loyalties, that moves the plot forward. It mostly features Hoffman, Ana Lovelace, and Lucius, with some juicy references to events Earthside. The last page in which Lucius realizes he's losing his grip because the new Governor General Franco Marlow is no fool is brilliant. The final line is just beautiful. No spoilers, but it involves a pen. It's nice to see Lucius outsmarted after he was so dominant in The Portrait and at the end of Shifting Loyalties, although I find it hard to believe that he's loosing his grip so quickly. All the stories are excellent, but I think this book also shines in most of its unit descriptions, which are the best to date as a mixture of brief snippets in the action and the usual descriptions. Will update more when if I get the chance.
  2. 3 points
    This will be my fourth year in a row attending Gen Con, the largest gaming convention in North America; Gen Con is my favorite time of year (seriously, I plan my year around this) and I know that not everyone can make it out the convention, so last year I decided to do a series of blog posts to share my adventures with the denizens of the internet so that those who can’t make it out to Gen Con can still get a little taste of the fun. Those posts turned out to be so popular and greatly appreciated that I’ve decided not only to once again do a series of posts on my adventures at Gen Con, but I will also have a gallery page that I will be updating occasionally throughout the day. In less that 72 hours Gen Con will be kicking off, so check back here to see all the insanity!
  3. 3 points
    In my personal opinion, the question for when an errata is required isn't: "Is this model too good for it's cost". If that is your criterion a large number of models in the game are going to require redoing, and once that is done it will reset the what the common wisdom of what a particular SS cost is worth, which will start the whole thing over again. We all take it as accepted that you cannot perfectly balance a game, that no matter how hard you try some options are just going to be better either through the rules of the game (Notice how the worth of particular models changes when the schemes and starts are changed) or through model to model interactions (Is Nekima as good in a faction that does't have access to the doppleganger, who can not only copy her ridiculous weapon, but also helps remove once of Nekima's only weaknesses?). Balance in games is a spectrum. It is not a 5 SS is always worth 5 SS to everyone and everything. It is not possible to balance that finely unless you give everyone exactly the same options, which Malifaux doesn't do. The question is, when you look at the aggregate data, are all the masters and factions relatively competitive against each other. If a master/faction/playstyle of such is regularly winning against similarly experienced players then you might have an issue, but even then determining what the issue actually is is somewhat tricky. At the moment, at least according to the best publicly available data (and to be clear I'm not arguing this point, only pointing out that it is the best data we have at the moment), there is a bigger potential issue with both Outcasts and NB than other factions at the moment. There are a lot of models in the game that are too good for their cost, and remember cost is relative. If I can give a Canine remains 1 extra AP once a game, is that worth 1 SS? Is giving that extra AP to Izamu once per game worth exactly the same as it is to the Canine Remains? obviously no, and yet Oath Keeper and Imbued Energies both are costed at 1 SS, even though they are more valuable on certain models than others (Yes I'm aware you can't give the upgrade to a canine Remains, but there is still a vast array of difference of effectiveness in the models you can give the upgrade to). If the static balance argument were accurate then those upgrades should only ever have the same effectiveness no matter who it is on, or it should have a sliding cost, costing more or less depending on the exact model that is carrying it. We all have our own prejudices and experiences based on how we play and who we play. For my money I think Jakob AND the Hungering Darkness, Nekima, Kirai, TT Brothers, Illuminated, and many others are vastly too good for their cost, or are not fairly balanced by other masters. The question isn't how do we change them to bring them back into what we personally perceive as in line, the question is, are the factions and masters that are potentially too good winning too often because of such, and if so is it better for the game to adjust such, or are they balancing out at the intended SS level of the game when the opposing player themselves bring their crew with models that are too good for the cost? My personal inclination in answer to the OP's point, is that it is somewhat irrelevant if the Night Terrors are too good for their cost if that imbalance isn't actually translating into repeated and unfair Resser wins. If a player brings Night Terrors to the game, and an Arcanist player brings the Mechanical Rider to a game, or the Myranda Cat Bomb + 4 cards trick, and it's a close game, does anything need to be changed? Conversely if they ARE translating into unfair resser wins, a further question needs to be asked, is it the model's fault, or a particular interaction with that model, and what hard evidence are you bringing to the table to back up your assertion? That's one of the reasons why I felt a good analysis of balance, regardless of whether you argued or agreed with the author's ultimate point, was the Adepticon thread that started discussion on the Ratjoy topic. It was very well written and reasoned, had a good if not conclusive bit of hard evidence to back it up, as well as an analysis of the repercussions of changing the model, not in a vacuum, but how it applies to various masters and crews that had the option to take the Malifaux Rat. Please don't take that as an attack, or an appeal that nothing should ever change, as I am a very firm believer in errata, and always have been. I just feel it should only be used when it NEEDS to be, not every single time someone identifies a model they think is unfairly costed. At the moment I don't see the need to change Night Terrors, as I've never gotten great use out of them myself, or even had the slightest issue in dealing with them when an opponent used them. That isn't to say I'm right, or that the OP is wrong, just that we have a difference of opinion.
  4. 2 points
    Hello, friends! I began to publish a series of my painting miniatures specifically for Word Games. In the coming days I will put some more work Detailed photos of work on my Facebook page (link below).
  5. 2 points
    Totally reposting this from Facebook: Kickstarter.
  6. 2 points
    Honestly I'm not too bothered by PVC, and coming preassembled means a lower barrier to entry for new players. Could be a savvy move if done well. Also really like the movement bases. I know PVC isn't ideal, but Aionus didn't seem too bad.
  7. 2 points
    The true mystery is in the Neverbon-bon... but you don't need to know what's in it, just eat it (before it eats you!)
  8. 2 points
    Yeah Malifaux is tricky here. There is no easier faction but there are some easier crew builds. Faction choice is really about character and mutual support, honestly I think many players have masters they like in multiple (if not all 7) factions and those that just don't grab them. The reason folks go faction is economics (mostly) and time (a bit) because if you love 1-2 masters in a faction and like a couple of others you can purchase there boxes and some support play a few times with each while intermixing various models and this saves money (each purchase increases your total single faction pool) and time (you learn models strengths/weaknesses within the faction). With infinite money and time I'd play this master from this faction with this model pool and that master from that faction with that pool. But alas I (and near everyone else in the world) have neither. So: Be wary of summoner masters to start out, they can be expensive (you need to buy the crew and the summons) and also in lower soul stone teaching style games imbalanced (summoning models as a % of total crew value obviously changes between say a 30SS game and a 50SS game). Aim for simple masters, this IMO means less synergy dependent (this is always trickier) and more focused on damage output and/or survivability. A number of masters are great tricky nuanced scheme-y types but they are harder to grasp. The advantage of the damage/tank based masters is its easier to grasp what they need/want to do and at least initially I'd play with no or lite schemes/strats as this lets you understand the basic mechanics before throwing in the next layer. That is exactly what you get from the Starter box models. They are pretty self contained and generally blunt instrument damage dealers, the Starter missions also progress you through rules to mission complexity and through the simple abilities then on up towards the more complex and some synergy interactions. Additionally the Starter box models are all mercenaries so you can use them potentially in every other crew into the future (actually you can even run all the Starter box models together in a single crew if you want). After (or instead of) that.... This reasoning above also lends itself to why I think the 'classic' starter masters include Guild The Ortegas, Arcanist Rasputina, Ressers Seamus, Neverborn Lilth, Gremlins The Kin, Outcasts the Viktoria's and Ten Thunders Misaki. They are all at least initially simple (but can get much more nuanced later), they all have useful crew boxes and generally make a solid starting place. Alternatively pick the crew whose 'theme/look' you like most but this is not without risk. I'd advice pick a simpler master from the faction with your most favorite crew's (even if you're kinda so so on that particular master) and then move forwards from that, this will give you a good introduction and you can later move forward to your ideal masters with some in faction models already known and available.
  9. 2 points
    His Willpower is a fairly average five, so Pinebox is an option if you'd rather not deal with the blasted thing.
  10. 2 points
    Thank you! Another model done - The Lone Marshal. According to their background, when a Death marshal gains enough experience, his head stops being a burning skull and he exchanges his enchanted coffin for a horse and a rifle. Sounds like a big step down in coolness factor in my book. And it also makes the model a lot more realistic. So I had to do something about that. I had seen several people painting the mane and tail of the horse like fire, and that is a really good idea. Even if the Death marshal stops burning, the background does not mention anything about the horse. And I decided to take the concept further and sculpt some additional flames. Here is a shot of the unpainted result: And painted: I wanted the marshal to have the same colour scheme as the Death marshals. And to work with the flames the horse would have to be black. So, with all that black I realised pretty early on that the entire model would rely on the flame effect. I think the end result turned out OK, but it's really hard to get a good picture of it. As with the Death marshals, I tried a picture with black background.
  11. 2 points
  12. 1 point
    Not really, but RoF will shake stuff up. I truly believe that being predictable is the pathway to losing more than you win - and guild players (note I said players, not masters) reliance on frank is a hurdle many need to jump
  13. 1 point
  14. 1 point
    Likely adjusted the stock numbers remotely from GenCon. By the way love the look of the booth that Eric posted on his twitter. Any chance of getting a front view of Teddy? Man I wish I was there, my daughter is even offering to pay for gas, admission, and a hotel room if we make the drive. Tempted to take her up on it...
  15. 1 point
    I for one am very excited by the upgrades. I can't believe that [blank] was given [blank] letting is finally [blank]
  16. 1 point
    Yep. I really like Dashel. Did the original post about it get deleted?
  17. 1 point
    Pretty excited about that Dashel Upgrade.
  18. 1 point
    Pretty much, shoot it a bunch until it falls over. You're looking for something with good minimum damage. Don't engage in melee unless it's already activated and/or you're sure you can kill it in one go. Otherwise he's pretty easy to hit, just Impossible to Wound can be rough if you rely on damage spikes.
  19. 1 point
    There is an ongoing problem with people who find some models "too good". After the Mechrider/ the Metalgamin/ Leveticus/ Rats/ and probably some others it is now the Night terrors turn. Don't get me wrong, I think that all of the Errata are ok and made things like Leveticus/Mech Rider from very good, to only good/ok. BUT. I play Malifaux 2nd E since its out and I have faced this "too good" models many times and never lost a game because of them. Malifaux is a well balanced game and you can call models extreme good, very strong, super weak and so on, but there is not a single model that is "too good/bad" there are only players not good enough to handle them....
  20. 1 point
  21. 1 point
    Large Arachnids My new miniatures specifically for Word Games Detailed photos of work on my Facebook page (link below).
  22. 1 point
    Reva excites me on the molecular level. She's a wild card that brings a certain anti-glass cannon tech to the faction. I can't wait.
  23. 1 point
    Had a really good day against 3 top opponents, two of whom I hadn't played before and one who when we last played battered me 10-0 all the games were tight with nip and tuck along the way which is frankly the best way for a game to go. Thanks to the organisers and special thanks to Joel for getting me the limited McM card, very much appreciated
  24. 1 point
    Two new models done. Death marshals! I went for a limited colour palette with only warm colours in order to try some OSL. However, it is really difficult to get good pictures of it, since real lightsources and the background tends to disrupt the illusion. I tried to edit away the background, but it is still really difficult to get good photos of it. Black leather trenchcoats wrapped in chains, burning skulls for faces and surfing burning coffins... those guys are pretty "metal"!
  25. 1 point
    yes the domination of belle based lists must be ended ASAP. Oh wait...
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