Jump to content

All Activity

This stream auto-updates     

  1. Past hour
  2. He's better at everything. He's melee 6, has a built in , Better triggers, +2 Wds, Field Repairs, Ruthless, HtK and Creative Salvage
  3. From Facebook group The Misaki player chooses which effect they want to resolve. The other effect then can't be resolved since models that are not buried cannot unbury. Rules pg. 33: "Models that are not Buried ignore any effects that would cause them to Unbury". Rules pg. 34: "The Active player (or the player with Initiative, if there is no Active player) chooses one of their models with one or more unresolved effects and resolves those effects in whatever order they wish."
  4. From the Facebook group The Misaki player chooses which effect they want to resolve. The other effect then can't be resolved since models that are not buried cannot unbury. Rules pg. 33: "Models that are not Buried ignore any effects that would cause them to Unbury". Rules pg. 34: "The Active player (or the player with Initiative, if there is no Active player) chooses one of their models with one or more unresolved effects and resolves those effects in whatever order they wish."
  5. 2 points less, armor 2 v. armor 1 (armor 2 almost always makes htk not important) grenades and run and gun feel better to me. But I'll give ryle a run tonight.
  6. As I posted in the other copy of this thread, Misaki as the active player chooses whether to use From Nothing or not before Sword Trick.
  7. The active player's effects happen first, so Misaki chooses whether to use From Shadow or not, and if not then Sword Trick happens.
  8. Today
  9. If Colette buries Misaki then Misaki actives who control where she get unburied? Colette card reads " Sword Trick: Target suffers 3/4/6 damage and is buried. At the start of the target's next Activation, Unbury it within 2" of an enemy scheme marker." Misaki card reads "From Shadow: At the start of the this model's activation, if it's Buried, Unbury it in base contact with a friendly shadow marker, then remove the marker. ......" So what happens?
  10. If Colette buries Misaki then Misaki actives who control where she get unburied? Colette card reads " Sword Trick: Target suffers 3/4/6 damage and is buried. At the start of the target's next Activation, Unbury it within 2" of an enemy scheme marker." Misaki card reads "From Shadow: At the start of the this model's activation, if it's Buried, Unbury it in base contact with a friendly shadow marker, then remove the marker. ......" So what happens?
  11. No SS manipulation - She can use doves as stones, very similar in practice to her old artificial soulstone No dove summoning - Yea, she can with the trigger on Presto-Chango No interact as 0 - While that is gone in practice, Presto-chango does also drop a scheme marker at long range, which in my opinion is better than doing it as a zero. Most of her crew still has don't mind me, I think they are just fine with interacting as a 0. Maybe is she is more of a crew pusher now, but my last game with her, I managed to get an unactivated Duet within charge range of my opponents deployment zone on turn one... I definitely consider that enabling
  12. I've played Ulix quite a bit all through Beta. My most played Bayou master by far. I feel like he is super strong and very capable of playing in most scheme pools. Reckoning could cause him problems though... I always bring Old Major, a hog whisperer, slop hauler, and the sow. Old major because he is essential to the damage output potential of any pig in his aura, which you should have a lot of by turn 2. He's tough and with Ulix close can reach 2". His good for a laugh trigger is a good one to shoot for if possible. The rest all summon piglets which should be your main goal turns 1 and possibly 2. The sow offers you summons on while the Slop and Whisperer on with the action to give suits with Old Major (pig knows the way) or tools for the job with the whisperer you should get 3 piglets out turn 1. After that Ulix should grow them into whatever you have the resources for. Basically he is a horde crew that drops scheme markers in death. With search the ruins in the pool Ulix should be considered every time. Positioning pigs in locations where they are serviceable in death with their Bacon Demise. I think this is the best approach for his crew overall, giving your opponent too many targets to deal with. Tying them up with chaff or blowing them out with a grown War Pig, options abound in this crew. Moving the pigs around out of activation and growing them up properly is where the crew can really shine. Remember though, the crew is EXTREMELY squishy. Most of your models are vulnerable to death within an enemy activation if you arent careful. More recently I have added Big Brain Brin to the mix. The extra card in hand, the card draw, and deck manipulation is fantastic. His action to use scheme markers to obey friendlies and his protected Bayou make him very solid in this crew. I consider him most of the time now.
  13. More wounds, hard to kill, healing and + flips. Seems like a no brainier to me. Ryle is better.
  14. Legislat

    dashel advice?

    I often get MG instead. Depends. Stones are a waste of time and activations - you will need to finish activations of 3 models near the corpses not to say you need to kill them somehow in the first place. Too many wasted ap
  15. I think if Daschel wasn't limited to one Summoning action per turn that would be a real consideration. But I can't imagine doing that rather than summoning a Sexycutioner.
  16. Summary for really long post: The model that controls the Unbury effect isn't necessarily the model that controlled the Bury effect. Really long post: There's an important distinction to be made. In the normal case, the rules are: and The controller of the Unbury effect is not necessarily the controller of the Bury effect. When it would be different includes situations where the model that's buried has its own ability to Unbury itself unrelated to the effect that buried it. For instance, for Pine Box and Glimpse the Void: For those Unbury effects, the controller of the effect is whoever performed the action that Buried the model. But for models that have an Action or Ability like From Nothing: or The Earth Beneath Your Feet: the model with the Ability or Action is going to control the Unbury effect. (The 'Unbury myself' actions aren't relevant in this situation because Glimpse the Void's Unbury effect is automatic at the start of the model's activation. I'm just pointing out that they exist.) On top of all of that, the controller of the Unbury effect is completely irrelevant in the "So you couldn't be placed" clause in Unbury: If the model buried by Glimpse the Void doesn't have its own Unbury ability, the sequence is: 1. If the Unbury effect of Glimpse the Void is resolved, the controller of that model controls the Unbury effect and chooses where to place the model. So the Tara player is placing the enemy model. (Enemy relative to the model with Glimpse the Void.) 2. If it can't be placed according to the first step, then the model's owner places it anywhere in their deployment zone. No one gets ditched in the corner of their deployment zone unless they want to be. If a model with From Nothing or one of the similar abilities is Buried by Pine Box or Glimpse the Void, then the simultaneous effects rules create a choice for the buried model: Option A: Resolve From Nothing first. Because the model's own ability is responsible for the Unbury effect, the model's controller will control the Unbury effect that ability generates. If it's still Buried (because there was no Fast Condition to end somewhere that would be favorable to the model), go to Option B. Option B: Resolve the remaining part of Pine Box/Glimpse the Void first. The controller of that Unbury effect (whoever applied it) will control the Unbury effect. In either case, if placement isn't possible, if the "cannot be Placed" clause in Unbury gets invoked, the model's owner places the model, regardless of who controlled the Unbury effect. If a Tara player uses Glimpse the Void on Colette Du Bois, Ms. Du Bois is almost certainly going to use Show Stopper to Unbury instead of Glimpse the Void's Unbury effect. Edit: And to actually answer the question: Q: Can you choose to end the fast condition and unbury the model in your deployment zone? A: You only get to use the "place in your deployment zone" clause of the Unbury rules if you can't be placed by the Unbury effect. For From Nothing, that means that you would have to end Fast on a model and then not be able to place in base contact with that model for some reason. That would require there to not be enough room for the model's base, or a placement prevention effect like Gravity Well, or something, giving you no legal position to place the model. If there's someplace you can legally place the model, you would have to choose the legal place instead of using the fallback clause. You're not forced to end Fast on a model that you can place next to instead of a model with Fast that you can't. But once you've chosen the model with Fast, you essentially have to try to do legal placement before going to the fallback clause.
  17. I looked at Ryle, and I feel like I must be missing something. Mel looked better to me in every way. What am I missing?
  18. I would be worried about the watchers being really easy points to get in reckoning, depending on your enemy.
  19. I haven't played Ulix yet, but I'm thinking the two key models are the Hog Whisperer and Old Major. Almost everything else, you can adapt to with Ulix's summoning, so you can be less picky in what you take. Hog Whisperer with Tools for the Job makes summoning Piglets simple as heck, which starts the chain, or can be used to quasi-Reckless your bigger pigs by sticking them with the PigSticker and relenting. With Charges now being one action, that's got massive potential. Old Major is more a counterchoice, but if you're up against an armored crew, being able to potentially give a pair of War Pigs Armor Piercing and on Damage Flips, looks like it'd be just too awesome to not pass up. But even without that, the Damage and Heal 2 that he gives, more than counteracts the cost of Reckless.
  20. eddy

    dashel advice?

    Hmm. Does anyone consider summon 3 dogs if you have 13 rams in hand just to kill them turn 1 for 3ss?
  21. And that seems to be the key, more now than previous editions. Taking counterplay models, even if you have to pay OOK, is an intended part of the game, rather than just showing up with a 50SS "all comers" crew. You need to factor in the Schemes, Strats and table (as in every other edition), but also the Faction and expected Master. Or you're putting yourself at a major disadvantage out of the gate.
  22. And if you declare Hoffman, your opponent knows, with what he have to deal with. Neverborn may not be the best armor crackers, but they can control you without much effort with zoraida, or can copy your attacks. The list up there is extremely weak against the right counterplay.
  23. You can only unbury in your deployment zone if you can't legally unbury on the table. So if you end the fast condition from a model that doesn't have space next to it to unbury, or one that it buried itself, then you can unbury in your deployment zone, but you can't choose to unbury in the deployment zone if you could legally unbury next to the model you removed the fast from. (page 33) And, as CrimsonWraith said, the player that generated the trigger controls the unbury effect, and the term enemy is in relation to the model that generated the effect.
  24. The player who buried the model unburies it. Enemy is from the view of the player doing the injury. For Tara, the Tara player would place the model next to a model on their opposing side.
  25. Adran

    Lady Justice issue

    I'd agree. That's why I question the terminology, because its not what they mean I think its typically a 7% improvement on your odds of hitting if you have that +1 stat, which is not all that big a difference. If I've got a stat 6 vs 5 and a Jack in hand, I'm still pretty confident of the hit. I may be less confident if they kept 2 or 3 cards over from their last turn, and I haven't seen any high cards in their discard pile yet this turn. I'm still making the attack, and if I'm forced to cheat first I'm still probably going to go for a hit. Its a good point about the effect card draw has, the more cards either of you have access to, the more likely you can cheat the flips, and the more powerful raw stats are. I think it is less powerful in M3 than M2, due to the maximum hand size, but still strong.
  26. Well in the beta some things were different, like the Fade Away ability/trigger, which now is worse IMHO. Even then, she felt underwhelming to me - it is probably because I still remember all the things she used to be able to do in M2E. Now she looks very flat: she has 3 actions just to move people, no prompt, no SS manipulation, no summoning doves, no interact as 0...she used to be a crew enabler, now she is just a...crew pusher? I don't know, perhaps her crew works around her, but last time I tried her in the beta she felt very underwhelming - I don't know that an extra (0) action can really make such a difference.
  27. Yes. I use most of the time wooden coffee spoons.
  1. Load more activity
×
×
  • Create New...