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  2. It does work as long as Bokors can obey each other. Zoraida->Bokor1->Brin Zoraida->Bokor2->Brin Bokor1->Brin Bokor1->Bokor2->Brin Bokor2->Brin Bokor2->Bokor1->Brin With two obeys from Zoraida and Brin's two actions it makes ten. P.s. with three Bokors it will be 15 (:
  3. Today
  4. The push for The Other Side has been frankly bad. I get how priorities shifted with M3 and it's the money maker, but at this point, unless the release of the new alligiences gets some louder support, The Other Side will just die in obscurity. I really hope the tournament packs actually become a thing for example, since they were mentioned in the tournament rules, but from what I've heard, they don't even exist at the moment. Also, the game is in a dire need of errata and rebalancing.
  5. My club has a wide variety of skill levels, and so I want a couple different masters to be able to swap between competitive and casual environments. The Neverborn seem like an appealing faction generally. Are there any masters people would recommend for playing in a casual environment, especially against new or inexperienced players? Ideally said master would be relatively easy to understand for an opponent, is easily counter played, and a bit underpowered. I really like the look of the Dreamer, but worry it looks very powerful (between summoning, lucid dreams, and the models generally). Suggestions appreciated! Currently I play Molly/Forgotten, and I feel a bit overpowered. It feels especially unfair against players who haven't played as much as I have, and the crew has loads of abilities that feel 'unfair.' So am looking for the opposite of that!
  6. Just played a few games today with the list I mentioned above (Philip & the nanny, Archie, 2 crooligan, 2GST). It was crazy good. My opponents had no good avenues to score points on schemes (Vendetta against Archie is hard), and the explosives were insanely easy to place between Archie and the Crooligans. Not to mention how difficult I could make life for the opponent. Archie + crooligan can drop their loads in the first one-two turns, freeing up the rest of the game for harassing them. This could be countered by attacking Archie, but that never ended well. Would not be surprised if this turns out to be a Tier 1-2 crew.
  7. Yesterday
  8. Yeah great event. Big thanks to everyone for a really fun day
  9. Sadly, doesn't work. Bokors can't Obey Zoraida (Non-Master), and can only do it to BBB once each (OPA). You can still do it a total of eight times easily enough. BBB does it twice. Each Bokor makes him do it once each. Zoraida makes him do it twice, and then Obeys each of the Bokors to make him do it once each. Of course, it's got diminishing returns if you don't make use of it somewhere in the middle.
  10. Good event, smoothly run and decent venue. Great to meet some new players. 2 closely fought games, hope to make it on time for the next event, trains permitting.
  11. And two Bokors to do it six more times!!!
  12. I have not yet. My printer has yet to have the attention it needs to get thing printing. Life has conspired against me. But I will. Hopefully next month.
  13. And that's why you grab Zoraida as a secondary master, then you can Obey BBB to calculate (potentially twice) before replenishing your hand from your freshly hottified deck
  14. These are amazing. Have you put together a full Malifaux city on a 3x3 board with these parts before?
  15. It could, but Ramos's ability to blow up the Spiders almost at will (4+, 4+ for an Electrical Creation) and draw a card out of it, helping to perpetuate things, is why I picked him. And the summoning for a pair is easier, if you've got the scrap (10+). Asami doesn't get the dual explosions unless she summons Obsidioni, and she can only pull one of those a turn, though admittedly easier to go kaboom (just have ObsOni flicker themselves to dead). Sandeep can do it with Poison Gamin, but it's much more expensive (needing a 13), but can only Detonate one a turn (though you could use one to explode the other). But they come in Slow, meaning you need an Oxfordian to get around that, and eat some damage. Though you do get a bigger overall effect. 3 for 2 damage, 2 for 4 damage + P1. As opposed to the Arachnid's 2 for 2+3 damage. But the cost is too high. You SHOULD be able to get a 10 and stone for the Tome for Ramos almost every turn. ~91%, 96% with stone for draw, 97.5% with Arcane Res and stone for draw. Getting it with Sandeep is ~45%, 54% with a stone for draw, ~61% with Arcane Res and stone for draw.
  16. Atinrik


    Yes, I know it. In my roster I had Ramos, but it can be any summoner
  17. Personally I'm hoping the general actions get written in the rule book in the correct action form, so we don't need a faq. As currently written it is not a range ( it's not in the range section of the action), it's part of the text to resolve the action. But let's wait and see what the final rules look like.
  18. I just wait for the offical rules on 28th of june and then I will decide what to go next. For now I have: Zipp Crew Merris Mechanical Porkchop Sparks
  19. BBB is a solid pick, I agree. I have noticed though, that you want him to go first to benefit from your hot deck, but often there are more crucial models you have to move to get the jump on your opponent. This, I think, reduced his powerlevel to a fitting one.
  20. one store in my area has 2 allegiance boxes on a shelf under a bunch of board games and even the owners didnt know what it was when i asked.
  21. I found this marker generator: https://birgerro.github.io/Malifaux_Marker_Generator/Malifaux_marker_generator.html I'm using 30 mm for corpse & scrap markers, 20 mm for conditions, and 25 mm for conditions with an X (like burning, poison). The intention is to put a die on top of the 25mm conditions to keep track of what the number is. Saves me the trouble of keeping track of a bunch of different colours of dice. I'll print them out, pop them on some cardboard, and just drop them onto cards as models develop conditions (or in some cases, on the battlefield next to the model. Slow & fast work best on the field, IMO). EDIT: I use 2nd edition cards as trackers for my models: whether they've activated, HP, etc. I have a separate pile of 3E cards that I use to reference the rules. In this way, I can easily keep track of which condition/health card relates to which model, without having to flip the card around to read the rules.
  22. So does zoraidas push mean we should be able to get good use from the lawyers? Ive enjoyed them so far.
  23. Last week
  24. Range is a defined term in m3e, as a way to define actions on the card. Otherwise I would agree with you.
  25. Yeah I "complained" to a friend that Marcus has a surprising amount of things to sort out when learning. You've got Chimera models. Beast Models. Chimera Beast models. Stuff that works on Chimera. Stuff that works on Beasts. And nothing short of memorisation will get you through it.
  26. Cool model. I like a lot the contrast between the shining gold and the opaque colours you used. Great palette.
  27. @Wintergloom he looks stunning! Can't wait to see more of your Cult! I have a quick WIP of the Daw crew this far, been a slow start to the month, busy busy busy, but, finally got a decent chunk of painting in today.
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