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  2. Part of the problem with your question is you seem to be reacting to counters- which, unless you are always going to face Shenlong when your opponent declares Ten Thunders, you are into some kind of bluffing game (depending on how well you know your opponent). What are the circumstances where you struggle with Levi?
  3. The trigger is currently shared by only Rasp and Euripides so using the "instead version" is good enough for now. And if a new model in the future that can create ice pillar in its non-ice pillar creating action's trigger, then just give the model a brand new trigger to do so. Yes this way would create redundancy, but instead we saved a FAQ. Player can see an altered trigger directly in the apps, but not a FAQ.
  4. Parker is always good for Interact and marker heavy schemepool. He can both score and deny plus he can kill. Tara is a board control master and needs a good planning. She offers unique opportunities with her mechanics. Zipp is the most mobile master with a lot of denying abilities. Schill offers versatility like a Swiss army knife. Hamelin can be very interesting, too. But needs learning. Also, he has Demise, too. Viks are more situational nowdays. They are more about mobility than just killing.
  5. Today
  6. IMPORTANT: This topic is not about 2 masters lists, but second master that can cover all holes (schemes, strategies, counters, etc.) that Levi has. Long story short, I participated in local tournament. Levi was good quite good, I was matched with some top players But I saw that there are some strategies / counter that my crew was not perfect for (I am looking at you Shenlong with upgrade that ignores demise). So I started thinking what could be other master to cover it. I had two picks: - Parker - Tara I think that Levi goes well into killy schemes, thanks to Necropunks he can take care or some scheming as well. Parker can help with scheme markers and has card draws, mobility, shooty game. Tara is summoner, so can fit into any scheme where summoner can fit What do you think? Do you have other choices?
  7. Was planning on Master level! Hoping to finish my January Pledge today in fact. Thanks!
  8. Hey there! On February the 8th we'll be having a M3E tournament at GoblinTrader Madrid Norte (C/Marqués de Lema 7, Madrid) so join us for a day of Malifaux! WHEN: February the 8th WHERE: GoblinTrader Madrid Norte (C/Marqués de Lema 7, Madrid) WHAT: M3E tournament. Fixed faction, Multimaster allowed, no DMH. 3 rounds, 2 hours each. GG Season 0 Schemes and strategies, will be published couple of days before the tournament. HOW MUCH: 10 euros, all for prizes.
  9. It's kind of consistent enough (imo); abilities that drop shockwaves or other markers use this kind of wording to instruct player to drop additional ones at the same time, but I'm sure that wording would also generate cause extra questions, those timings are tricky. This could also work, but as you said that would also require additional core rules (and probably review the wording of other abilities) so it's probably not worth it just to fix this trigger...
  10. This wording seems like it would only work if the action already created an ice pillar, and is not as clear as I would like that it should occur at the same time as the first create, rather than at the end. I had thought about the "create +1 ice pillar", using the damage template, but that would need further rules to clarify that the 2 are created in different places, and extrapolates the rules rather than fits within the already defined rules.
  11. I agree, the above is probably what they meant, but the wording doesn't work for Euripides. I was thinking that this kind of wording could work: "When resolving, Create an additional Ice pillar marker anywhere within range." The additional part will make it being created at the same than other ice pillars (so it'd work for Euripides); the tricky part that will generate doubts is specify that if 0 Ice Pillars are created, then an additional one (so 1) is created at the end of the action; but I guess that would be easy to get from context if that trigger is used in an action that doesn't create Ice Pillars.
  12. I just checked abilities with the same wording (When this model suffers damage...") to see if it could apply to A or B: Hard to kill: It may work with both. A or B Undying: It may work with both. A or B Playing with Fire: Before damage reduction (explicitly stated). A Flaming Body: It's damage reduction. A Ice Shield: It's damage reduction. A Pumped up: It's damage reduction. A Infused Body: It's damage reduction. A The abilities refering to B use "After this model suffers damage" (Black Blood, Hard Knock Life, Bloated Stench...) It makes sense, for consistency with the other wordings Hard to Kill and Undying seem to refer to A. So I agree now, with this logic this issue is much more solid than the Drink Blood one.
  13. I re-painted Emeline Bellerose; I intend to use her for a Through The Breach character. I'm more happy with the Purple dress than my frozen red streaky one. I had my paints in front of a space heater and shook them every couple of hours. The red was the only one that still doesn't work, but I liked it enough I bought a new one. The grey and purple are now two coat paints, but otherwise all the paints work like they used to. (10ss)
  14. Yes. "Do A instead of B" does mean that it has to happen at the timing of B. Malifaux has always reused triggers, right back from first edition. But it does mean that you need to look a little carefully at the words used, to make the trigger work on a wide variety of actions if you think its an effect that will be used by more than 1 model. (So its hard to offer practical re-writes of the trigger, as if it is intended to appear on an action that doesn't normally create pillars you would need different wording, likewise if you want it to happen before part of the action, you want different wording. "When resolving, Create an Ice pillar within range before resolving any other part of the action" is probably what they meant, but I don't know)
  15. Proxies will be allowed, as long as they look similar to the model and are agreed with the opponent before the game. So there’s no ambiguity in game play.
  16. I think this is the key, M3E tend to reuse triggers as much as possible, which is good because you don't have to keep in mind minor differences between 3 or 4 almost identical triggers. Frozen Domain is a Rasputina trigger, that works well for her because she doesn't deal damage when creating Ice Pilars, so the fact that the ability is: "Create Ice pilar. Create ice pilar." instead of "Create 2 ice pilars". is irrelevant, but that doesn't happen with Euripides and that trigger being pushed until the end of that action mess with how his ability is supposed to work. I guess that trigger could get rewrited and generalized (so if the ability create 1 ice pilar, it'd create 1 additional ice pilar and if not, it'd create 1 ice pilar; but that would require extra verbose...)
  17. He's not changing Value B, because the damage he changes it to is irreducible. There's no point in calling damage irreducible if it is past the point of reduction even being able to modify it.
  18. Ty for the list, I'd give it a go when I get my Nephs; but I'll definitely drop the tot to get a better cache and give Nekima IR. After that it'd be worth testing if 2 Youngs performs better than Young+BBS.
  19. Yup, Austringers are my favorite pick. I wonder if the Lone Marshall could be a decent pick too...
  20. Not exactly, Jack ability changes value B, not A (which is more a theorical distinction that something that really matters taking in count the changed damage is irreducible). But at that point a player could argue the game is telling him to take Value B (in case his opinion is C=/=B), not C (which was the point of the above thread). I'm glad we are all in the same page, but the thread I had to link more times is one where I heard this "Don't worry, it's all very clear". Don't underestimate players lol.
  21. If it was like wile-e-coyote then they wouldn't fall until well past the edge.
  22. At 6 ss that's a little too high for me il take 2 young who are pretty good in a fight. Thru have built in pos flips. Normally if one of my matures go down one of them will replace. Hayreddin can do the mask trigger for the corpse marker. I hit nekima before she activates for a grow token on one of the young. Turn one. Hayreddin can do a ton of damage. My alpha list is Nekima Bloodhunter Hayreddin Mature x2 Young x2 Terror tot 3ss You can drop the tot and give neck butterfly and have 5ss because I tend to pack so jumping out is pointless. Also the bb splash will heal with hayreddin around Defense duels with matures is very important you can't cheat melee against them. So instead of cheating for triggers save those high cards for defense duels.
  23. @Monkeyfist, @Nikodemus: No worries. Stupid Australian Internet 🤷‍♂️
  24. Just like the title says, if you are looking for Malifaux demos or general casual play in the Atlanta metro or surrounding areas, I'm your Henchman! I am pleased to announce I am available to meet at the following venues: Giga Bites Cafe - 1851 Roswell Rd, Marietta, GA 30062 https://giga-bitescafe.com/ Heroic Gaming - 4651 Woodstock Rd #205, Roswell, GA 30075 https://heroicgaming.net/ I am regularly at Giga Bites on Thursdays (which is also their dedicated Malifaux gaming night), but I can make either shop virtually any evening by appointment. I will update this thread each month to advise of specific days I will not be available. Feel free to visit Georgia Malifaux's Facebook page - https://www.facebook.com/groups/georgiamalifaux/ - where you can also solicit for games/demos in the area.
  25. Caedrus, reporting in! Hi All, I've been juggling lots of things this month, and trying to sneak in some painting as well. I'll get a WIP up very soon, but in the meantime, I have started the Sheets for the 2020 Challenge. The document is HERE. I encourage you to have a quick look, and let me know if there's any issues or problems. @lusciousmccabe, @PetitDalek, @Polar43, and @TeaCrusader, I'm not sure if I have your actual pledge level. You've been defaulted to Minion, but happy to change it. Let me know. @Monkeyfist: Your update is only showing text to me, rather than a link. It might be just me. @Franchute: While I'm saddened that you won't be taking part, please do drop in, critique, and show us what you've been up to! For those newer to the Challenge, Franchute ran the Challenge for a few years, and is an excellent painter. Caedrus.
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