Few days have passed since the event at mansion.
Characters received letters from Mr. Johnson, inviting them for a job that begins at southern entrance to Malifaux. Curious of quest at hand they arrived to location they were given, each arriving at their own pace. First to arrive was Joseph, he saw Richard Johnson talking to two other well dressed men and a lady in front of two horse drawn carriages, one being heavier in build and seemed to be reinforced to be able to hold something heavy. As he walked to them they stopped their conversation and faced the iron giant. First of two men introduced himself as Dr. Hamington, he was an thin with bowler on his head and face as foxy looking as man could be. Second gentleman, Peter Toitoi had a large build accompanied with large belly, though his face was not as jolly as his body suggested, having ice cold look that seemed to judge everything he saw. Lady in the group who seemed to be in her early thirties introduced herself as Angela Frost, she was wearing long coat and her silver hair was tied on back. Sturm asked for more information on a job and Johnson explained how the request was simply to escort them to Edge point town, help them retrieve what they were looking for and then get everything back to malifaux train heading towards downtown. They would have one week to get to the train with the delivery. Next one to arrive was Strahovski, he greeted the party and asked for more information on the quest he would be completing. Johnson gave him the same explanation and soon after Wolf walked to the scene, Johnson sighed and repeated the briefing. After few minutes man in poncho and sombrero, he greeted the employers and was given the same information as others. Finally Joanne arrived along with Michael, Richard rubbed his forehead and gave the explanation one last time with dry tone of voice.
As the last of luggages were being placed on their places, company took their place in the carriages. Joanne, Michael and Drifter took seat in the first one along with the group of clients, while Joseph, Devar and Pieter took their place in the heavier cart that would follow the lighter one. Then the retinue set onward their destination: Edge point.
After travelling for a while the group saw an blockade made out of tree trunks and boulders. As their speed slowed while closing in to the roadblock, team noticed five men rise from their hidey holes around hundred meters away from blockade, two in their left and three on right.
The men who were closing in drew their pistols, this was enough to give the drifter reason to draw his rifle and open fire against them. Taking out one of them caused rest of the group to quickening their pace and trying to take cover though there was nothing to take cover in. Rest of them team was preparing for combat as the bandits closed in, but Drifter was faster with his gun than the attackers were with their feet. After two more bandits fell, farthest one on the right saw the disadvantageous situation and turned tail to run for his life. Last attacker fell as the last ammunition in Drifter’s rifle hit him in middle of the chest. The one who started running was far away when Drifter had reloaded his rifle and beyond his care. Group step out of the carts, and only one left in was Johnson telling others to clean the road so they could continue. Joanne, Devar, Pieter, Michael and Drifter went on to search through the bodies of their attackers in hopes of finding something useful. While they started to loot, Ms.Frost rolled up her sleeves, saying to Mr.Toitoi and Sturm how it seemed to be up to them to clear the road. After the gathering team had returned and clearing team had finished their labor, all got back to their seats and journey continued till the dusk was starting to colour the horizon when they saw Edge point ahead of them.
It's been almost two months since the TOMB3 has started, and I had a slow start. But I am getting up to steam now! Last week I played my first game (against Lucius) and I am finishing up my paintjobs on the Cerberus, Silurid and Jackalope. So this blog entree is about that.
First some words about the test game. I played against Lucius, the guy playing him quite new to the master (as I am to Marcus). Due to time we didn't finish the game, but we both knew how it would end: total annihilation of the Guild forces. If there's one thing that stuck with me from that game, it's that the Sabertooth Cerberus is a beast! (pun intended). He mauled Dashel to death on his first attack after a leap, so had 1 AP left after doing what she should do. I love that cat, so she went higher on the painting list. I was running the list I posted in my previous blog entree, and got a good general feel for the crew. There's lots of things I could have done better. A couple of things I liked: Marcus with Pack Leader is awesome (so many free attacks its silly), Cerberus is hawt (ofc!) and with all the unimpeded forests are my friend. Didnt get a good feel for the Silurid, so will give that thing more tries, especially as I am quite proud of my painting job on it.
So that brings me to my painting. I decided for this crew that everything should have an example picture or inspiration to give me ideas for the colour scheme. The Cerberus is obviously one of our cats, and turned out much better then I thought she would (after base coats it looked horrible). The Silurid is my pride of the crew so far. I really tried hard to paint it like a frog, including the yellow line across the flanks. I will have to paint the cat's rock, and then do the basing. Otherwise they are done. That brings me about halfway the basic crew, next up to paing will probably be Myranda or the Waldgeist. Want to save Marcus for last, and do a real dark (close to black) skin colour, as I think that's very pretty.
I did notice that my phone isnt taking good pictures. When I finish the basic crew I will ask someone to make some good pictures for me so I can share them
Still loving the naked molerat. I think it sees Marcus as it's queen
So my basing pad arrived! This means I can make some gorgeous forest bases! First thing I did is work out a basic 50ss crew to base and paint first. This is what I ended up with:
Arcanists 50ss Crew
Marcus -- 6ss +The Trail Of The Gods - 1ss +Feral Instincts - 1ss +Pack Leader - 1ss
Jackalope - 2ss
Moleman - 4ss
Myranda - 8ss +Imbued Energies - 1ss
Razorspine Rattler - 7ss
Sabertooth Cerberus - 9ss +Imbued Energies - 1ss
Silurid - 7ss
Waldgeist - 6ss
No idea if it is any good, but it feels versatile and gives me the oppertunity to test out a lot of things. Cojo is kept in reserves for Myranda to change into. Now that our tournament is over I feel I can concentrate on playing Marcus now.
So what model to start painting? Been some weeks since I painted, and wanted to get the rust out before tackling the big boys. Also, I want to inspire myself to a higher painting standard. I chose to start with a Moleman. Don't know why. This is the reference I found to inspire the painting scheme:
This beauty is a Naked Molerat. Its a eusocial mammal, which is very unique. Also, it's very ugly (in a beautiful way). I love the thingies ever since I first heard of them, and I feel the experiment that is the Moleman is fitting to be compared to this. So white, pink/flesh and stained teeth. Now that I think of it, maybe I can find some whiskers to add to them as well to make it even worse Next cat whisker I find will end up on my Moleman, lol.
Anyways, so here's a WIP. I feel the moleman itself is quite done. Not sure if I want to finish with a glaze/very light wash. A lot of things I learned straight away: I should use better covered base coats. Also I liked getting the painting muscles flexed again.
Now that I see the model I think I might change the painting scheme of Cojo. I have planned him to be white albino, but it might be too similar to the moleman.
The rest of the crew is based and primed in all its glory, so I can get playing them before painting them all.
Comments and feedback are more then welcome! Next up I hope to report my findings of a game, and, ofcourse, more painting!
Our Gremlin player shows up, and so we have a 5th player.
The event this week is Sandstorms, which force Blind deployment, and at the cost of discarding a card, you get to make all the board severe, and get 2 script for killing a model.
The first thing we have to do at the beginning of a week, is buy a new model. I select a rail worker, as I normally don’t find much use for them, and so don’t select them. Should give him a decent run in the campaign to show to me what he is really worth.
I watch the first game, Hannah, against Bad juju, and see how this event is nearly ideal for Juju. Waldgiest are unimpeded, and the event gives them a permanent ml range of 4. They do well, but the game is a blood bath.
After that I face Hannah. She has 2 trappers, Johan, a Liberian and the hodgepodge effigy. We are playing turf war. I am down my Ronin, so a small game in which I pretty much have to pick everything in my Arsenal.
We have entourage, distract, protect territory and Assassinate. I hate assassinate when I have to take Myranda. For anyone reading this blog and thinking of making a Shifting Loyalty crew, remember that if you do pick Myranda, then about half the games she either is not going to be able to shapeshift, or she will give up points.
We get to deploy, and if you haven’t every tried blind deployment, I really recommend it for fun. You place cards where you want a model to deploy, and then after they are all placed you turn them over to find out which side is going to deploy there.
After deployment, Hannah had 4 models in the turf war area. I had 1 nearby. I also had a model pretty much in each corner. I had tried protect territory and distract. After seeing my deployment I probably should have picked entourage Myranda. Turn one saw my rail worker killed by Johan. My spider was able to charge the librarian, but missed with both attacks. My trapper nearly killed the hodgepodge, but then got engaged by Hannah. I managed to score a turf point on turn 2 because Johan black jokered his damage flip against Myranda when he had the knockback trigger.
The rest of the game was a one sided march to victory from Hannah (9-1, he only scored 2 VP from assassinate), with me unable to do anything to him really. I walked away from the game with a mannequin that wanders off. And the Sabotage bounty.
There was time in this week for me to get a second game, and I went up against Juju again.
It was squatters rights, which might be tricky if deployment doesn’t go my way, as I have nothing unimpeded, and he does. But finally assassinate isn’t on the table! We have Vendetta, distract Breakthrough and cursed object
I pick Vendetta – Trapper on Illuminated, and Breakthrough. I get a much better luck on the deployment, with an even spread across the board for both of us.
Trapper takes a shot on the illuminated, to get me a start on my vendetta, and thanks to the red joker, I have 3 VP. I set my rail worker up in the back of his deployment zone, and try and drop markers. The Mysterious effigy is the only thing nearby that can stop me. Over the course of a few turns, I get some markers down, and put some damage on the mysterious effigy, who manages to get me to my hard to kill and with poison, so when I activate, I die. (or at the end of turn, which ever happens first).
Myranda manages to get 2 squat markers tagged by going fast on the second turn, and juju and a waldigist get two for him. My ronin and my spider are busy trying to deny breakthrough points by killing waldgiests. And they aren’t doing too badly at it, but 1 lives long enough to get him some points. Juju heads off after Myranda, and by the end of the game, she has had to shapeshift (to a blessed) to survive. I also manage to get juju buried, but not in time to get across to remove any of his squat markers. (I could have summoned a blessed Earlier, but would have given up 3 points for assasinate, as opposed to 2 or 0, but I might have been able to deny squat markers, for my sabotage). I end up on a 8-7 win, as I only get 1 break through marker I get 2 barter flips here, and one of them is a Gatling gun! Having a quick look at my crew, I see the swarm ability that gives them positive damage flips is any attack. I also buy them a change of station to enforcer to let them carry the gun. My railworker becomes accident prone (automatically finished off). At this point, I’m fairly happy with how the crew is doing.
I have an overall campaign rating of 0 (2 campaign upgrades, and 2 injuries), meaning that I generally get extra script from who ever I play. The absence of non minions in the list has drastically reduced me looking for equipment, and I haven’t seen skills I want for anyone. (plus until that last game I was script poor).
This blog entry finds me in an oddly reflective mood, and rather than waste the moment I thought I'd put it to use.
For those who don't know, and given how open I am about it there probably aren't many, I suffer from bipolar disorder. Most of the time, thanks to medication, you wouldn't know. But there are times when things get a little beyond my ability to control them, and the upshot is normally mood swings from misery and depression, up to moments of hyperactivity and mania, and then back again. This can be accomplished during my commute to work. It can also happen during games.
One trigger I've found has been pressure. I work in a high-pressure job and domestic circumstances aren't exactly stable. Gaming, and Malifaux in particular, has been my safety valve, my way of blowing off steam. I love playing in events, talking rubbish with like-minded people and flipping cards.
Lately though, I've been piling the pressure on myself. I've been so hell-bent on proving to myself and to others that I'm actually not just a noisy chump, that I can actually play this game. And if things go wrong, as they so often can when you're playing a game as cerebral as Malifaux whilst dealing with a condition like bipolar (no, I can't remove the condition with Rebel Yell - I've tried), that can have mood swing inducing consequences.
The revelation of today is, what on Earth have I got left to prove to anyone? Why am I pushing myself so hard?
As I sit here, I've won 4 Malifaux tournaments along with a 2nd and a 3rd place in two others. I've been ranked in the UK top 10 for over 10 months, and for probably 6 of those I had a badge next to my name telling all and sundry that I was the best Guild player in the country. I have numerous certificates and plaques for best in faction. Even as my own worst critic, it's hard to argue that I just got lucky once or twice. To have that much success would indicate that I'm not entirely terrible at this game.
So... Why am I still going all out to prove something that I've already demonstrated? I'm being an idiot. I have enough tin cups, certificates and BendyBoards glassware that I'm having to clear an additional shelf and I never thought in my wildest dreams that would ever happen.
The moment that sank in earlier this morning, it really did feel like a weight came off my shoulders. I know that if the stars align and my head's in the right place, I can put together enough good games to take a tilt at winning a tournament. I've done it. 6 times, in fact.
My proudest achievement is that, sitting in amongst the prizes for playing well, are two sportsmanship trophies. It would appear that even whilst going for the win, I can still make sure my opponents have a good time playing against me. In my local meta there are an awful lot of new players and I'm discovering that the kick I get out of showing new people the game, and helping and coaching them if they want me to, rivals those tournament-winning moments.
So that's what I'm going to be focussing on. Having fun. Enjoying myself. Playing what I want to play at that moment instead of running particular crews out of an imagined duty to do better at the next tournament. And above all else, helping as many people as possible have the same fun I've had.
It feels good to win. It feels even better to help others win.
I said in my last blog entry that I'll be playing Gremlins next year. That's true. I definitely will be. But I'll also be playing Arcanists. And Guild. Probably Outcasts. Possibly Neverborn. Maybe even 10 Thunders.
But not Ressers. I have some standards...
I’m going to do a brief series of posts on my Campaign crew. Some of this is quite old, and the campaign isn’t finished so I don’t know when I will finish them.
We are taking part in Nytheria as well, so we are using their stronghold bonus and events. The campaign is due to last 6 game weeks, but that may be more real weeks
4 players showed up. We had Wrath, hoping to get the whole band eventually, Bad juju, Hannah and then myself.
I’ve signed up as an arcanist (you can probably see the tab next to my forum name). So which of the awesome arcanist henchmen do I want to use? Well, if you’ve looked at any other of my blog posts, you’ll know I’m trying to use everything I own this year. And careful reading of the finishing off rules, leads me to decide that Myranda is the best choice for me because she can shapeshift into another model (letting my cross multiple models off my list despite being forced into a fixed crew for several weeks).
This has also affected my starting crew is a couple of other ways. I’ve tried to pick models that I need to use multiple of, and because of her shapshifting into other beasts, I’ve not actually picked them. (I know, Myranda has so many things on her cards that make beasts better, and I’m ignoring all of them!). I have picked imbued energies though so all is not lost.
The rest of the list is an arachnid swarm, a manniquin, a ronin, a Friekorps Trapper. All models I have multiple of to use. It’s a strange mix of models with a large lack of synergy. Oh well, we wil have to see how it goes…
My First game is against Juju. This week the event has convict gunslingers showing up, with extra script for killing them. Juju has a list with 3 waldigiests and an illuminated, with eternal fiend for juju.
It’s a reconnoitre game, which is very hard when our lists are so small. And one of the schemes is assasinate. Just in case you didn’t realise, that’s a scheme that is virtually impossible to score against his list, and one that I can easily give him the points for by taking my (0) action. (there is also make them suffer – not good for me, cursed object and protect territory).
Somehow, Myranda survives the onslaught from Juju for a few turns. A couple of bad placements cost me a reconnoitre point, but I get cursed object going well, and schemes down for protect territory. I am able to deny the waldigiest much success with the constantly re-positioning trapper, and the anti armour ronin holds its own. I end up having to shapeshift Myranda into a cerberus when she is nearly dead, which manages to remove juju from the board. Some how I scrape a 6-5 win.
My Ronin got knocked out, and the refs decide that for her safety we have to assess for concussion, and so she isn’t allowed on the field fir the next game. I do find a helmet, which I snap up to allow Myranda to have Hard to kill.
There's two things I would like to post an update about. The first a bit more practical, the other something I already learned from the TOMB proces.
I have glued the Marcus box together. They are very nice miniatures and weren't too difficult to assemble. I noticed a bit change from other plastic boxes; all those mighty beasts arent tiny fiddly plastics. They are sturdy, but have some places where there's quite the obvious gap. Filling it nicely with greenstuff has been my challenge. All in all I think they turned out very nice! Now I want to paint them stuck to their bases. As mentioned before I have backed the Basius kickstarter, and as soon as my pads arrive it's Marcus painting time!
Other thing I noticed is that I found it hard to stay within the budget limit of the TOMB challenge. We started out with $60, and then add $25 per month. But I already got so much stuff I spent my budget months in advance. And I am planning on getting even more! So TOMB already learned me I am way too addicted for my own good! So far I already got myself Waldgeists, Molemen and Silurids (with Zoraida box, ofc!).
Do you have that as well? You try to start out small, but before you know you expand into everything that can be of use to a crew you like to play!
When I got back into the game last month, my fiance (now wife) picked up the Misaki box and a couple of snipers. Now that we have some free-time, I've been able to test some of my theory crafting against this killy crew. Most people, when they see a problem like this, they look at the rest of the faction and say, "What can my faction bring to solve this problem?" Prone, as I am, to the Mimic sub-faction, my answers must be found there. Mimics are a control crew that requires a lot of finesse, so while it would be nice to be as killy as my opponent, let's consider what is available.
Lucius and the Scribe shut down models fairly well with their Red Tape trigger; throw in some Mr. Tannen with his Yawn trigger and Cooler ability, and we'll have Misaki and Ototo unable to effect very much at all. Both Guild Lawyers, with their Impassioned Defense, Fees and Ojection!!!, cannot be overlooked, if anything their redundancy insures that the models we want stopped, will be stopped. Once things are suitably shut down, Mr. Graves and his Changeling accomplices are sent in to mop up. The issue is in the implementation, what do you activate first? We want Yawn on Misaki, so Mr. Tannen should activate toward the beginning of the turn, and stay within the Df +1 aura of the Scribe. If Bore To Tears goes off, Misaki will be far less threatening, though Mr. Tannen may still be in peril. This can be enhanced by the Doppleganger allowing you to cheat initiative, and Candy's ability to influence activation priority. A Misaki with Nobody Likes Me, is a Misaki that is much easier to deal with, and, baring that, if another of her crew (or two) is under the effect of Mood Swing, that will us enough time to manipulate the board to our liking. Or the classic: Mood Swing 1st activation within 3" of Candy to apply Sweets and Paralyze the activating model.
"So I tried to save face and I rest my case The judge pulls me aside said c'est la vie Let your darker side come out to feed"
~"Kangaroo Court", Capital Cities
On the Wyrd forums I found the TOMB 3 Rules and Signup thread. It inspired me - I have so much lying around. This is a great way of building up a new crew, sharing experiences, and getting some feedback about it all. So here's my blog for october!
I am choosing to play Marcus! Why you would ask? Apart from him being a beast (pun intended) there's another story to that. Recently I really started painting my models. I made basic bases from greenstuff, and as I progressed I wanted to do better bases. My Google-Fu directed me towards Basius; awesome tools to make cool bases. There was a Basius kick-starter, I backed it, and am now awaiting my stuff.
Of the three pads I backed, for one I choose the forest pad. I recently got back from vacation where we wandered through the forest almost every day, and really loved that idea for bases. And who live in the fores? Yes, beasts! So actually my desire to run Marcus was born in the availability of cool forest basing!
I have the Marcus box for $50, leaving me $10 for this month. I will save that up. This month I want to put the models together, maybe start painting, but I am waiting for my forest basius to arrive before actually putting everything together. On my wishlist are: Molemen (although I read mixed reports about them), Silurids, Waldgeists, Rogue Necromancy. From my rezzers I already have some canine remains to reuse, which should be awesome as well.
With this TOMB I am also setting a higher bar for painting the models. I am not a great painter, but am aspiring to get better at it. Doing a lot of rezzers lately I guess this will be a nice change. I will try to paint more neatly, use vibrant colours for all the beasts, and otherwise just make them awesome models.
As for figuring out how/what I am going to play, I am revisiting some of the Marcus resources I have read and listened to the last couple of weeks, grouped together in this topic:
Also looking forward to the excellent podcast Schemes and Stones doing a Marcus edition!
Here's some inspiration I found for some models.
For Cojo I am really liking the albino paintscheme that dgraz uses. The fiery paintstyle is nice as well!
For the Rattler there's like millions of cool options. This snake is very vibrant, for example:
The tiger might get a paintjob to look like our cats? Not sure how that will work out
Anyways, so here it is: my start to TOMB!
So after much thinking I've decided to hang up my Guild badge after the UK Nationals.
I have loved playing them this year, ever since Lady Justice carried me to my first Malifaux tournament win in January. They have taught me whole new ways of dealing damage. Few things are funnier than seeing enemy Henchmen running away from the Governor's Proxy because they know what's coming from Ama no Zako...
The rarity factor has also been great. Over here there's Paul Butler (now 10T), Paul Campbell, Aaron Bailey and me playing Guild at a high level. Players just don't get much chance to prepare for us, especially my particular brand of "wtfaux" inspired weirdness!
When the Guild are running well, they're an awesome damage dealing machine. I've won 4 tournaments this year and podiumed another twice, chiefly by going on tears and smashing the absolute living bejeezus out of whoever's in front of me.
But that's ultimately all they do. There is no control game. Card draw happens to other people. They can struggle to pull a game back if things go wrong. The biggest damage dealers can fall over in the face of a stiff breeze, despite high wound counts.
In order to become a better player and build on what I've accomplished, I feel like I need some more options. Particularly when it comes to shenanigans!
I have no doubt I'll play Guild again. They are fun. But for 2016, I'll be playing with little green men...
I threw together a quick Shadow Emissary proxy this morning to take to a tournament this weekend. I had a mantic figure lying around that might have been some sort of "mother of dragons but not really" thing, and the mother came right off the base with no bother. This wee guy was what was left, and while the paint job could do with some more detail, I'm pretty chuffed with it for a couple of hours of work. Now shh, you'll wake him!
It's been a while since I've been able to paint my own models (been working on some commission stuff recently), so I took some time to finally paint up everyone's favourite foul-mouthed mercenary, Taelor. I'm a bit of a geek on top of all the nerdiness that comes from miniature-based hobbying, and a big fan of Scott Pilgrim. I own a gorgeous t-shirt with one of Megan Lara's designs on it, a lovely pastel-coloured Ramona Flowers effort that regularly accompanies me to Malifaux tournaments, and made my mind up to paint Taelor in the same colours, seen as she's got such lovely hair and a big hammer too. Above is the result of all that, brightly dyed hair, big purple hammer, and seven exes and all.
Of course, it's not strictly Ten Thunders, but Taelor Flowers does occasionally accompany Lucas McCabe and Mei Feng to battle, so I figured I would get away with throwing her in here too. While I finish off the rest of my commission work I'm working on how to make Toshiro's dead flesh look properly gruesome, so I can get through the rest of my Ancestor's crew; it's also a cheeky excuse to paint the Komainu I ordered at Gencon, too. Hopefully I'll get on to that lot soon!
Characters present: Joseph Sturm Joanne Strivins Pieter Strahovksi
Story continued from Devil’s Den. - Joanne Strivins received the pendant from the floor and put it in her knapsack while others search badly injured people for valuables, except for Arnold who headed to counter and took a bottle of ale which he then opened while taking seat. Joseph let go of thin man, picked his gun from the ground and asked the man for valuables he was carrying. Man took a old pocket watch and offered it, but Joseph told him to just keep it. Then man backed to the corner and did not try to stop them, as the group finally left the Devil’s Den. They headed back to Nana’s house for reward, with the large construct at front leading the group. Nana could hear the iron giant walking in her stone pathway and started to walk to door before the group got up the porch stairs. When metallic fist knocked on the door, she told them that she’d be there in a minute and soon opened the door for them. The party told her that they had gotten the pendant back and she continuing by telling them to go to the living room. As the group once again entered the cozy living room, Nana told them to wait for while as she would get the money from her jar. As Nana returned Joanne took the pendant from her knapsack and gave it to old lady. Her face enlightened with smile and she took the pendant, thanking the rag tag team while handing three coins for each. After his Nana asked them to stay for cup of coffee, to which they agreed.
A day after they had retrieved Nana’s pendant from Mr. Dodgers, Joanne and Michael met Joseph on street and three of them headed to nearby bar called Red Herring, not knowing how someone was following them. As they entered the bar, all movement and sound stopped as the heads turned to look at odd group. Soon other customers continued whatever they were doing as the trio at the doorway was doing nothing particularly interesting, just looking around and then heading for request board. While they were looking at possible jobs, man past his forties in long coat and wide brimmed hat entered the bar, heading straight for the request board the three were at. Man stood next to them and started to inspect the papers on the board. Requests and bounties didn’t seem interesting enough for the trio, until one sheet of fine paper caught their eyes. It was an request for bodyguard job for two nights starting from tomorrow evening and it did not specify the amount of money they would receive from it. Client’s address was at the border of industrial zone and downtown, the client’s name: Richard Johnson.
Joseph ripped the paper from board, which caused the man next to them tell him how he was still reading it. He introduced himself as Pieter Strahovski and told how he was going to take that job. Joanne told him that they were going to take this job and if he wanted to come with them he would have to prove his worth. They agreed that he would be challenged by Michael to see how well he shoots. And so they headed for nearby alley, placing a trashcan to agreed distance and two empty bottles on top of it. Both men were to shoot without aiming, Michael took the first shot and hit the bottle. Pieter was also able to break the bottle and two new bottles were placed while two men took few steps back, both showing small grin to each other. This time Michael missed, but Pieter was able to hit and so he was accepted to group. They took carriage to address in the paper, though Joseph had to run behind due to his weight problem.
As they arrived to the address it was already few hours past noon. group stepped from the carriage and looked at the mansion in front of them. While they walked to the gates with bell hanging at the side, Joseph caught up with them and walked the last few meters to them. Joseph pulled from the rope, ringing the bell and soon an older male servant arrived to the other side of the gate, asking them what they wanted. Group told him how they were here to accept the job offered in the paper. The servant looked at them, evaluating the group, then opened the gates and told them to follow him. Man lead them to the mansion and then to large wooden doors, he knocked on the door and said how the master had visitors regarding his upcoming event. Pompous man answered behind the doors, telling the guests to enter and telling the butler to leave. Team entered the large study with bookshelves running along the walls and chair next to table in the middle of room. Man with tired look and wrinkles that made him look older than he might have been, rose from the chair and greeted visitors, introduced himself and shook their hands, even offering hand for Joseph to which he responded by Johnson’s hand. He then continued to tell them how he required protection while visiting a location in the slums, near quarantine zone. Joanne asked how much they would get payed from this job, but Johnson didn’t give them clear answer, telling them it depended on how well they would do their job. Group agreed to take this job and were told that they would leave tomorrow at 5pm, till then they were free to spent time at his estate and rooms would be prepared for those willing to sleep in the mansion. After saying this Johnson excused himself and left the room.
Pieter decided to head back to his regular tavern, while Joanne, Joseph and Michael decided to look around the downtown. Trio did not make it far until guild guards began to harass them, saying how they were disturbing the residents and when Joanne told how she would like to see what shops would have to offer, guards noted how they most likely could not afford anything these shops sold. As they left, the guards followed them all the way to industrial zone. Three of them returned to mansion and were let through the gates. Joseph stayed outside in order to not damage high quality floor in the mansion, for might have to pay for the damage he caused. In the yard he found two dogs of papillon breed and spent the rest of day trying to train them. Michael wondered around the estate while Joanne headed to study and search for something interesting to read. She came across a book containing weird symbols and text of unknown language, with some english words written between lines. Joanne did not take much interest in the odd book and search for something more manageable and soon found a book regarding Malifaux. Rest of the day passed quietly and as the night arrived two stayed in the rooms reserved for them, while Joseph stay outside in cover with two dogs.
Next day they prepared for the upcoming job and around the mid day they met at the mansion. At five pm they left towards their destination on a carriage with Mr. Johnson, though Joseph had to run once again. Once they arrived to location, which was old large house near enough the border of quarantine zone that the wall could be seen in the evening sunset. Group stepped out of the carriage as Joseph arrived and Mr. Johnson headed towards the entrance above stone stairs. He took large key from his pocket, unlocked the door while opening it and showed sign for someone to go in. Sturm was first to enter, followed by Richard, then Joanne and the gunmen entered last.
Mansion seemed like no-one had entered in years and dust sent flying by the opening of large double door showed the streams of light passing through old and boarded windows. Johnson started to walks and said that what he was looking for would most likely be in the basement. he picked candelabra from small table and lit it, then Johnson headed to door at corner of the hall. Group entered the gloomy corridor which ended on stairs leading them deep under the mansion. After passing many floors they finally stopped descending and arrived at large wooden doors. They entered the large two leveled hall and as Mr. johnson lit up candles around them it became clear they were in old library.
Richard told them that he was looking for a black book with star symbol on the spine, as he started to search through the closest shelves. Joseph stayed with Johnson while others spread around the library, not particularly searching for the book but rather to inspect where they had been lead to. After a while Pieter found barred knee high holes at the walls and how he could hear the Malifaux sewer raging somewhere at the other end of tunnels. Joanne and Michael found an booth containing records on books stored there, they called rest of the group there and Richard soon began to search. He then reached for back end of box, then turned something and pulled his hand out. Muffled crunching noise started, as if old gears were trying to spin. Nothing happened and after bit more searching Mr. Johnson said how there was not helpful information here. Noise didn’t last long but reoccurred from time to time afterwards as they spend hours searching for one book. Suddenly Pieter heard crashing noise from the dark corner and found a broken bars at one of holes. Johnson let out loud sigh which echoed through the library and continued by saying how he finally found the book. Just as he finished talking, Pieter noticed a small purplish, child like creature on top of one bookshelf armed with small punch dagger. He opened fire and killed the small creature in one shot, but noticed something moving between the shelves near the group. Three Terror tots emerged behind the rows in front of joanne and Michael, while two were heading towards Joseph and Johnson. Pieter pair of Terror tots closing in on him as he backed away and fired at them. While the rest were fighting, a sole nephilim was leaping on top of the bookshelves and soon lept down in middle of group. though most of them were easily dispatched, one of tots was able to get past Pieter and threw a strike at Joanne, breaking her nose and knocking her unconscious. As there were only few of small nephilim left, Joseph saw an man sized bluish grey creature with hooved feet, horns on its forehead and wings on it back closing on him between the bookshelves. Joseph started to walk towards it while Young nephilim picked up its pace and charged at cyborg who prepared his shield. Nephilim struck at the shield, but was faced with large metallic arm swinging from the side, grabbing it and knocking the nephilim unconscious. Others had finished off the terror tots with no larger injuries aside from acidous black blood that had spread around and hit them as dying creatures flailed in agony. Pieter shot the downed young nephilim on the head, killing it on the spot. Johnson told them to leave bodies behind and leave this dusty place, so they made their way out Joanne being carried by Joseph to carriage. As they left the building morning sun was starting to rise in the distance.
They arrived back at the Johnson’s manor and were told to rest few hours. He would call for an doctor to look after Ms. Strivins, then as everyone would be in decent condition he would give them their reward. Group took the offer and around middle of the day they had rested and Joanne was patched up, as doctor was able to save her nose from permanent disfigurement. While others had already gathered to dining hall where Johnson was to give them their reward, Pieter was hurrying down the stairs when a maid carrying large sack. After few steps running down the stairs maid lost her balance and Pieter tried to catch her, causing him to fall to the floor along with woman. Sack maid was carrying flew high and coins were pouring within, falling on man lying on the floor like silver rain that loudly spattered to floor around him. Maid quickly got up apologizing to older man and started to gather fallen coins back to the sack. Pieter arrived to the room and it was clear that others had heard the noise from incident at stairs, he took seat amongst the others and waited. Soon the maid carrying the sack arrived and Johnson told her to leave it on the table, then as maid left he told how this was their payment. He had taken part of it to pay for the doctor’s fee, but everything on the sack was for the group to share. They opened it, noticing how it was filled with small coins. This caused Joanne to question Johnson and ask for payment in larger coins. Richard looked at her in disbelieve and told that he had thought they would be better with small coins so they wouldn’t need change from merchants they associated with, for none who lived in the slums would buy anything that expensive in the first place. Group split the money and left the mansion, each heading to their separate ways, till fate would bring them together once again.
To be continued
Characters present: Name Joseph Sturm Joanne Strivins Arnold Bergrand Devar Wolf
The game began with four players boarding the train that would take them to Mallifaux. -
It was clear and warm midsummer day when the fated ones first met each other at train to Malifaux, in the passenger carriage number 6. First one to arrive was stoic german man wearing an uniform called Joseph Sturm. Right after him a quiet man named Devar Wolf from Threekindoms arrived, wearing black long coat and cowboy hat he walked past Joseph and took seat at the back of the carriage. Next one to step in was Joanne Strivins. A young, well dressed lady who sat in seat opposite to Mr. Sturm and started a pleasant conversation. Large, deeply tanned man wearing a clawed metal gauntlet in his right hand was the last of them to arrive and sat next to Miss Strivins.
Right before the train was scheduled to leave, lady in green summer dress and white sun hat rushed in. After noticing that there were only four passengers, she greeted them with sunny attitude while taking seat amongst the three others sitting nearby. She introduced herself as Amelia Hendrickson and joined the conversations, taking it more towards of what thoughts others had how Malifaux would be, while they talked the train started moving. Soon the conversation died as Breach started to get closer at alarming rate and anxiety rose amongst the passengers. They noticed how their feet tapped and hands started to slightly get moist while they waited the moment they would travel through the breach. Then came the silence and darkness, followed by lights without light and shapeless shapes. The mere moment felt like minutes had passed, then a loud crack of glass broke the silence and blinding sunlight was upon them once again.
Suddenly scream of an woman cut through the air and travellers noticed what had happened to Amelia. Her left arm was without skin which continued among the one side of her neck to once charming face, now having left side of it horribly scarred and even her hat mostly formed into twisted and shredded remains. Amelia fainted and Joseph caught her from falling off the bench. He then proceeded to rip cloth of the seats and covered the injured areas best he could. Those close by noticed how small amounts of something resembling black ooze slowly started crawl from under bandages. Then, conductor arrived to the carriage slamming the door behind him, asking how the trip had been and did not seem to act like anything weird had happened. When asked about Amelia he simply stated that other passengers should leave the injured for the proper authority to handle. For the last minutes of what was left before train arrived at Malifaux station, no words were spoken.
When the train finally stopped three who had sat in group left to retrieve their belongings, but Devar stayed behind. Once no-one else was around he started to inspect and search for valuables on unconscious body of Amelia, despite the black blood that had now already stained her dress and the seat. Devar quickly drew his hand out as he felt burning sting licking the back of his hand and upon looking noticed large injuries that resembled ones from burns or acid. This had been enough for Devar and he hurried out to where others were already getting their belongings. Before leaving, all exchanged the few contact information they had in case they would require assistance from one another.
Two weeks had passed since they arrived to Malifaux and luck had not been on their side. Though they had managed to find places to live for now, no work of their liking had been found and their savings were starting to wear thin. Malifaux proved to not be the land of opportunities they had hoped. Still, Joanne, Arnold and Devar were able to keep some contact between each other but Joseph Sturm disappeared during this time and no sightings of him were made. Like the fate would have tied them together, one day all three came across a fliers for same job. They were not appealing fliers and they did not promise glorious rewards, but something in them drew their attention. It was request to retrieve an pendant that was stolen and for those who could bring it back, the client could reward them with something more valuable than money. Each also had an address attached to it and signature at the bottom: Nana.
Devar was the first to arrive at the rundown house with untended yard, he walked the cracked stone path to porch and knock on the door as Arnold was about to enter yard. Along the way he greeted Devar and walked up the damaged stairs next to the man in black in front of the aged door. They could hear some sounds of movement from inside, but that was when Joanne called for them from the gate. As she walked towards the house with the gunslinger she had befriended, she noticed that the cracks on the stones were caused by something heavy walking on them and how the stairs had almost been broken at some point under the weight of something. As the lock on the door was being opened she could see how the door frames were not just old, but also damaged from something forcing through them.
The door opened and revealed an old, frail woman. Though age had had its toll on her appearance, they could still see how she must have once been beautiful lady. Woman greeted them and asked if they were here because of the fliers she had given for distribution. Once inside, the elder told them to wait in the living room while she would get them something to drink and reference material regarding the job. Team took seat on the worn but cozy seats which were placed around an old tea table. They could hear woman talking to someone, telling him to go and greet others. Heavy metallic sounds started as the construct began moving towards the living room. Barely fitting through the door, the hulking invested with large shield attached to its left arm squeezed into the living room and the guests were on the edge just in case something unexpected would happen. The machine greeted them with slightly metallic voice which they might have heard, but none of them could remember where they had heard it. Joanne inquired if they had met and invested said to be Sturm.He also told that lot had happened and how he would not want go into details. Soon old woman arrived with platter, carrying bottle of cherry brandy, four glasses and some sheets of paper. As Nana poured brandy to each glass, she told how burglars had one day broken to her house and taken nothing but an old pendant which she had received from a friend that had already passed on. She had found out that the pendant was in the hands of local scum, man named Michael Dodgers who usually spent his days at small club named Devil’s Den. As Nana talked, others shuffled through the papers and pictures that had the pendant in them. Then she continued how she could only pay them 3 scribd for each, but Nana promised that there were other ways she could pay them. And so the party left towards the Devil’s Den.
It took awhile for them to find the club, but within few hours they were at the door of Devil’s Den. Place was at the end of small alley, bit off the larger roads in the slum area, there was an sing that resembled small hill with devil’s horns and tail, with the club’s name written in red letters hanging above the door with closed hatch in the middle. Arnold went and tried the door, only to notice it was locked. He then proceeded to knock on the door, soon the hatch opened and a grumpy scarred man looked from the other side, asking for some sort of invitation. Joanne told him how they did not have any papers but they had come to see Mr. Dodgers, to which the doorman told them to leave and closed the hatch. It didn’t take long till the door came off as the musclebound man barreled through, surprising the doorman thoroughly. Inside of the club was gloomy with strong smell of alcohol and cigarettes, with six round tables and counter at the back. There were five people sitting in two groups, two at the table to left from the door and three in right back corner. While the rest of the team was getting in, Arnold walk right to most crowded table at the back, slammed his hands to table and demanded to know where Michael Dodgers is. One of the men stuttered and said that he had seen “sir Dodgers” somewhere in the back. Arnold struck his iron fist to table, almost breaking it, saying how he did not believe him. Tiny man that had spoken raised his arms and confessed that he was the man they were looking for. Dodgers had barely stopped talking when Arnold’s huge, plated fist was striking his cheek, sending him through the air and straight to the wall, knocking him unconscious. Other customers rose from their chairs and drew their pistols. Two who were sitting with Dodgers were quickly take out by quick strike from Arnold and dark magical bolt fired by Devar which also shattered the table nearby. Man in other table along with the doorman who faced metallic construct almost twice his size were beaten or shot in moments. Last one of them standing dropped his weapon and gave up, while Sturm took hold of him. Jeanne saw small glint in the corner of her to see the pendant fall from the pocket of Dodgers to the floor. It clicked open, showing gears inside as if part of clockwork mechanism. “When the gears turn upon the story best forgotten”
To be continued...
By the time this gets published, the #wtfaux podcast will be a thing!
This podcast won’t be me spouting opinions. I have Twitter for that, as I’m well aware that the only person who agrees with me is me. And even that’s only some of the time…
No, this show will be about Malifaux events. I love these days out, flipping cards and having a laugh with good friends. The best part about them is that everyone talks to everyone and there is always interest in how things go from those who can’t make it, and that's what I want to share with the world.
Each event will be an episode of itself. I’m hoping to convince at least one co-host to join me per episode, and that will probably be whoever is travelling in the same car. For that episode we’ll cover our games, what we played, who we took, and how we got on. There may be some deep tactical insight, but that depends very much on how things go on the day as I plan to do most, if not all, of the recording either travelling to and from events or at the event itself.
Alongside the progress coverage I hope to mix in interviews as the day goes on. Funny stories, interesting crews, maybe a Master you don’t see very often. And hopefully some painting advice from those who’ve got particularly awesome-looking crews.
As you’ve probably learned by now, this show will be reliant on me getting people to talk into a mic / voice recorder / phone and talk about Malifaux. That’s not normally a problem. We play a game that features zombie hookers, leaping mutant catfish, grannies in steam-powered wheelchairs and walking tributes to Johnny Cash. We should be talking about it because it’s awesome!
I think what I’m trying to say is, please don’t be afraid to grab me if you have something you want to talk about! This is an ambitious idea but if it works, it will allow potentially anyone at an event to have their say over the airwaves. It doesn’t bother me what level you play, whether you consider yourself a ‘name’ (I hate all this 'celebrity' rubbish at the best of times!) or even if you just want to sing the praises of a particular model. If it’s interesting, I’ll quite cheerfully slap it in the ‘cast.
The plan is to try the format out at a few events, put a few shows out and see if it works. If it does, great. If it doesn’t, oh well. It’s a gamble but not an overly expensive gamble so I’m happy to take the risk.
So. Thanks for reading, and hopefully you’ll give us a listen once the shows hit the Internet!
I've determined that these models and upgrades are essential to my version of the Neverborn Lucius crew.
Lucius +Legalese  +Secret Assets  +Suprisingly Loyal 
The Scribe  Doppleganger  +Useless Duplications  Guild Lawyer  Changeling  Changeling  Mr. Graves 
This allows for some interesting variations: featuring one of two high cost models (Candy or Mysterious Emissary) or a mix of mid to low cost models and upgrades (Beckoner/Tannen/Retribution's Eye or Beckoner/Changeling/Retribution'e Eye/+2ss cache).
There's something that gets under my skin, heh, when I theory craft my Lucius crew and I find non-mimics therein. Certainly, you can't go wrong with Austringers or Riflemen, or whatever you feel like taking. But, the point is, I don't feel like taking them. Personally, I feel that the sole purpose for Lucius to take 'Surprisingly Loyal' is to run Guild Lawyers under the Neverborn flag. Each Neverborn Master represents a facet of Neverborn culture and how it interacts with human society, usually as a manifestation of one of humanity's primal fears. I'm rather taken by the uncanny, kangaroo courts, and smiles that don't reach the eyes. That's the facet of the Neverborn that Lucius provides, and while taking Austringers may be the fashionable choice for the competitive, I'd rather not have the success of my crew depend on a model that represents everything my chosen faction despises.
If you take a look at the models with the mimic keyword, you'll find almost all of them aren't meant to be played straight. Neverborn Lucius needs some finesse, no doubt. Sure, other Masters may do it better, but this is about style and theme.
Just to let people know
As of the start of 2016 I will be taking over the management of the UK Malifaux Rankings, keeping these up to date, the originals are at www.malifauxrankings.com.
Before then though I want to start taking ranking scores for the rest of the world, specifically those regions mentioned in the Wyrd Forums Community Events area; North America, South America, Europe, Africa and Asia (as well as the UK).
I’ve set up example pages at www.potentiallylethal.co.uk/malifaux-rankings and I think the instructions are relatively straightforward, and to emphasise, these are not the completed areas as I will be breaking down the regions into countries as and when I get data.
If you want to start sending data for non-UK tournaments to me at email@example.com with the required details as stated on the instruction page I can start getting this started internationally.
If you see any glaring mistakes or have suggestions for improvement please let me know.
Stephen (Potentially Lethal)
So when I first got into table top gaming, kit conversions and kit bashing were a big part of what drew me to these games. At first, I started with bigger pieces that were easily "magnetizeable", and eventually started taking that with smaller models. My latest kit conversion is with the Coryphee, from the Arcanist Faction.
Being that they can be used as single models, or as a duet, I thought I'd take a try at magnetizing the legs to the stands. After about an hour of work with a fresh Exacto blade, and 6 Earthware magnets, I accomplished my conversion (Please see pictures).
For those interested in knowing how I accomplished this, here's a brief tutorial.
1. First I built the 2 Coryphee models without their bases.
2. Next, using my Exacto, I carved the slots inside the 40mm bases slightly wider, since the magnets were just a little too big to fit through. I then used a bit of putty, and slid it from under the slot of the base. Next, I fitted two magnets in from the top of the base, molding the putty into a shape that could fit around both magnets. Then using some left over plastic from the molds of the kit, I filled in the rest of the gaps with them, and applied some plastic glue to keep them in. Let sit for about 20 minutes for the putty to solidify some, and for the glue to bond the plastic pieces.
3. Starting with the Coryphee standing on one leg, I applied a small bit of super glue to the top magnet in the base, and then applied her foot to the magnet. Applied a small drop of Zipkicker (Glue bond accelerant), and then pulled the foot and magnet out gently. Next, I applied just a tiny bit of super glue to the magnet inside the base, to reassure that it remained in place.
4. Then replace the magnet that was glued to the first Coryphee with another magnet in the base, and repeat the process with the other Coryphee. On this one, I put the magnet just at the bottom of the hem of her dress, that covers it's left leg. A little unsightly, but when slotted into the base, the magnet is barely even visible.
5. Repeat the process with the other 40mm base, only instead of fitting 2 magnets into the base, attach another magnet to one of the Coryphees, and then insert the base magnet by putting the Coryphee where you would like it to stand on the base. Allow the putty to solidify some, and then carefully pull the Coryphee out. Keep your Exacto blade handy, in case you need to pry the magnet a bit off, since there's no glue holding the bottom magnet in place yet. Once you've taken the Coryphee out of the base, and have ensured that the magnet stays in place, apply some super glue to that magnet as well.
6. Lastly, taking your Exacto blade again, bore 2 small holes into the 50mm base. Usually, there are some molded hole etchings on the bottom of the base that you can use as reference. One of them should do well as a good starting point. After boring 2 holes big enough for 2 magnets to fit, apply some putty from the bottom, and mold the bottom of the holes into a form where it can hold 2 magnets. Allow time for the putty to set, and then carefully pry the Coryphee's foot out of the hole, (hopefully) leaving the bottom magnet behind. Once the putty sets, it shouldn't be hard to take the Coryphee out, but I always recommend applying just a bit of super glue to it, just in case.
Repeat this process for the second hole, and viola! You have 2 successfully converted Coryphee models and a Coryphee Duet. The best part about this conversion, IMHO, is that both bases are interchangeable with both models, and both models fit in either of the 2 holes bored in the 50mm base as well. Any questions, please feel free to ask. Hope you enjoyed reading my tutorial!