f1amius Posted June 12, 2018 Report Share Posted June 12, 2018 Collodi+Vasillisa can hit reva from 22”, and also be safe from her attacks on turn 1, cuz u will have about 10 activations. U will make 4 attacks 7ca vs 7wp but u will get focus from ur puppets, or even 3 attacks and “my will” for runnig back. Also u can kill one other enemy key model and try to give slow to Reva. Also u can take stitched together and vasillisa and make 4+ attacks against reva (this combination also good vs niko with his 4 df) u can combines this. list is like: collod+3ss upgrades vasilisa+3ss upgrades stitched 4 marionets 2 effigy already 9 models and 10ss left for whatever u want. Take Aeslin for lure protection or widow for more wp threat or even our emmysary for more df damage and summon or barbaros for high survival. 1 Quote Link to comment Share on other sites More sharing options...
TeddyBear Posted June 18, 2018 Report Share Posted June 18, 2018 On 6/12/2018 at 8:34 AM, f1amius said: Collodi+Vasillisa can hit reva from 22”, and also be safe from her attacks on turn 1, cuz u will have about 10 activations. U will make 4 attacks 7ca vs 7wp but u will get focus from ur puppets, or even 3 attacks and “my will” for runnig back. Also u can kill one other enemy key model and try to give slow to Reva. Also u can take stitched together and vasillisa and make 4+ attacks against reva (this combination also good vs niko with his 4 df) u can combines this. list is like: collod+3ss upgrades vasilisa+3ss upgrades stitched 4 marionets 2 effigy already 9 models and 10ss left for whatever u want. Take Aeslin for lure protection or widow for more wp threat or even our emmysary for more df damage and summon or barbaros for high survival. I like much your suggestion, i just never thought about Collodi used in this way..probably could be work; even if Reva now can easily have 10 activations. I don't know very well uses and tricks of Collodi, i used him a long time ago and in my meta just a player use him, but occasionally. How can you do 4 or plus with stitched and vasilisa? When you say "3 Attacks" with Collodi and one "my will" for running back.. you mean one use of my will for walk again Vasilisa back? Thank you! Quote Link to comment Share on other sites More sharing options...
f1amius Posted June 22, 2018 Report Share Posted June 22, 2018 On 6/18/2018 at 7:22 PM, TeddyBear said: I like much your suggestion, i just never thought about Collodi used in this way..probably could be work; even if Reva now can easily have 10 activations. I don't know very well uses and tricks of Collodi, i used him a long time ago and in my meta just a player use him, but occasionally. How can you do 4 or plus with stitched and vasilisa? When you say "3 Attacks" with Collodi and one "my will" for running back.. you mean one use of my will for walk again Vasilisa back? Thank you! 1) "How can you do 4 or plus with stitched and vasilisa?" There are a lot of ways for that 😃 1. vasilisa's 0 cation on stitched + 3 action from stitched (take fast from upgrade) 2. use fast on vasilisa 0 cation+obey+ 2/3 action from stitched. 3. two ways before + lose 1 duel with stitched and get reactivate.... 2) "When you say "3 Attacks" with Collodi and one "my will" for running back.. you mean one use of my will for walk again Vasilisa back?" 3 action + my will on vasilisa for run back. also u can try to make vasilisa's 0 cation on ur puppet for shame marker and push a little bit back so u can take away collodi for 10". good luck 1 Quote Link to comment Share on other sites More sharing options...
DuBlanck Posted July 29, 2018 Report Share Posted July 29, 2018 How many Marionettes do folks run? I've had Collodi for a while, finally getting him to the table, but 12ss on Totems seems like a lot. Can I get away with three? Two? I'm not a big alpha-striker, and my local meta doesn't have too many push players, so I was anticipating summoning at least one first turn. Quote Link to comment Share on other sites More sharing options...
Adran Posted July 29, 2018 Report Share Posted July 29, 2018 I've seen solid arguments for none before, claiming the extra stone for an effigy is worth it, and there are 7 of those. So I would say yes you can get away with two or three depending on how you play Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted July 30, 2018 Report Share Posted July 30, 2018 I have seen two general approaches to Marionettes for the most part; The first is take all 4 because they are pretty solid cheap significant minions. Taking four of them for 12ss gives you 4 activations *5 counting Collodi* before you add anything else. The second is take none of them. Instead take the Primordial Magic and two Effigies instead. So for 10ss you get 3 activations *4 w/Collodi*. You get the Rush of Magic from the totem and both Effigies are significant minions and fairly durable for 4ss. Most don't go the route of taking marionettes and not four unless it is to make room for fitting something else in. Quote Link to comment Share on other sites More sharing options...
INXVI Posted July 31, 2018 Report Share Posted July 31, 2018 I tend to run 2 Marrionettes and 2 Effigies, the 2' push is surprisingly good as you aren't always guaranteed to get tied down, and pushing out of combat to drop a scheme marker for dig, or to interact with a recover evidence marker is great. Effigies are durable, especially at 4ss, with schemes like Punish The Weak, if the opponent is Min 3 without ignores armour or something like that, 2 AP isn't enough to sink into them. I can't really see myself never taking a Marrionette (or maybe I just don't experiment enough with Collodi as much as other masters) significant, Wk 5, 3ss totems that have HtK. Going fast if needed, pushing out of combat and proceeding to walk, drop a scheme marker and walk can be compared to a Silurid. Quote Link to comment Share on other sites More sharing options...
DuBlanck Posted August 11, 2018 Report Share Posted August 11, 2018 Has anyone tried using Vasilisa to deliver a Fast-able Hinamatsu (with FIVE attacks) into the enemy crew Turn 1? It seems like potentially great fun, but also dropping half your stones on a relatively fragile two model gimmick is probably terrible. It also probably denies Strum to the rest of your crew, as Vasilisa is probably left hanging in the breeze. Vasilisa (9ss) + A Friend To Talk To (2ss) + Strum the Threads (1ss) Hinamatsu (9ss) + A Thousand Faces (1ss) + Something else maybe, I don't know. I ask here rather than in the Hinamatsu thread because public opinion seems to be that you'd never play Vasilisa outside of Collodi. Quote Link to comment Share on other sites More sharing options...
Raging_Iggy Posted August 11, 2018 Report Share Posted August 11, 2018 18 minutes ago, DuBlanck said: Has anyone tried using Vasilisa to deliver a Fast-able Hinamatsu (with FIVE attacks) into the enemy crew Turn 1? It seems like potentially great fun, but also dropping half your stones on a relatively fragile two model gimmick is probably terrible. It also probably denies Strum to the rest of your crew, as Vasilisa is probably left hanging in the breeze. Vasilisa (9ss) + A Friend To Talk To (2ss) + Strum the Threads (1ss) Hinamatsu (9ss) + A Thousand Faces (1ss) + Something else maybe, I don't know. I ask here rather than in the Hinamatsu thread because public opinion seems to be that you'd never play Vasilisa outside of Collodi. I would never leave Collodi without Strum I think that 20-21 point are way too much for those 2 models, if you need to murder a thing (not to much sturdy) is probably more efficient point-wise a fast Coryphee + Collodi pushes (I like this for vendetta). Hinamatsu is ok and really good in Collodi but will go down if left alone inside enemy crew. Quote Link to comment Share on other sites More sharing options...
Ceodoc Posted September 6, 2018 Report Share Posted September 6, 2018 Can Collodi use Doll Collection to score Public Demo at the end of a turn? Both say 'end of turn' so not sure which comes first. Cheers in advance. Quote Link to comment Share on other sites More sharing options...
Adran Posted September 6, 2018 Report Share Posted September 6, 2018 5 minutes ago, Ceodoc said: Can Collodi use Doll Collection to score Public Demo at the end of a turn? Both say 'end of turn' so not sure which comes first. Cheers in advance. Doll collection will occur in step 1 of end of turn, vp are scored in step 2. See page 32 of the rules manual for the end of turn rules 1 Quote Link to comment Share on other sites More sharing options...
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