Sniddy Posted May 13, 2013 Report Share Posted May 13, 2013 Ours was the 2nd game, we'd just seen Kaeris 'beat' Raspy but loose over half her force...it definatly coloured our game. Using the new campaign rules from the chronicals This was a 'fresh out of the box' game for me McCabe's 1st outing I had McCabe Archie Wastral Pathfinder Rifleman Took paired sabre and bridel leaving me 6 cach He had Vics 2x Ronin 1x Convict 1x Orian Corner deployment, with turf war shared I took stake claim and breakthrough, he too eye for an eye...and I think it was thwart but never got reveled I deployed McCabe down one flank, with archie and the wastral flanking, the rifleman off on his own, nearer the corner of the corner He deployed more clustered in the corner The pathfinder then deployed by my stake claim and dropped the traps down Turn 1 I burnt 3 activations on the above 3, having that abililty turn 1 and 2 to force the other player to make activations first great He moved the ronin and orian towards the centre the gun vic down one flank, I moved McCabe up 5.5 dragged the wastral and Archie 4" up the bombed him off 8" more (terrain was against me here as McCabe needed to get up the whole flank to pop out the top - or go solo along the bottom edge and swing up and round the crater in the middle....exposed...stupid large base) The sword vic moved in towards the centre The wastal double secret passages up (with the metal blade) Archie run up... the rifle man took his position where the whole middle of the table was his kill zone. Turn 2 - again I burnt 3 activations Ronins and orions clustered in the centre.... McCabe run in, shot the Orion tried to stone to get cheatable dmg flip- failed, slowed it and a Ronin, buggered off convict moved to menace McCabe/wastral Wastral moved up, sword vic moved in, gun vic moved down to rifleman Archie opens fire on a ronin as does rifleman...poor flips leave the non slow one on hard to kill Turn 3 I think I opened with Archie focus shotting the Ronin, flipped the black for injury so he'll be fine The gunvic attacked the rifleman, nearly one hitting it.... I moved McCabe up, McCabe equalled the convict and flipped the red....which was nice. no one else in blast, but para is always nice I think he then...buggered off again Orian lured wastral....wastral shot at the convict Rifleman dinged 3 wounds off gun vic traps moved up, other ronin headed past centre towards Archie Sword vic retreated.... Turn 4 Wastral reloaded twice at the convict blapping him, no injury but could have cheated Gun vic minced rifleman, and flipped an injury Archie went for gun vic, failed... Traps moved up to protect wastral McCabe charged ronin...dinged a little Turn 5 Vics called it So 8 - 2 1 artifact each held at that stage He got 5 script I got 6 I flipped...a 12 tomes for my injury If I can flip an 8 or higher he gets fast.....I flip a 6 He gets TWO injuries....both thankfully the same, so just minus 2 def I decide to buy a 2nd wastral...and my upgrade for 1 was field training or something similar, the wastral can now not be slowed or paraylised handy for reload twice or net gun targeting 1st thoughs on crew McCabe - Dudes on a horse...look at his awesomeness, fast, speeds up the army, the net gun dragged the vics into the mud and held the game down - barely touched what he could do but likeing so far Wastral - nippy, decent combat, not resiliant....that may factor a lot in the campaign and earth elixer and feather are both things I must consider Rifleman....he didn't shine solo, the dmg is ok the range is great but low cb on the gun, I'll likely buy him a partner next 5 script I get to see them in pairs but next game is raspy and a def 2 mod is asking to die Archie - Again he didn't shine, but I can see many many great uses, and I think terrain was against him and targets were not ideal - he'll see better games Pathfinder - made of win, even if he did stand there all game...he made my objective a no go zone Traps - They are free activations early and late game they mess with peoples minds - getting 2 free with the pathfinder is fantastic So yeh next game - Raspy, who has a slow silent one, movement 2 herself and a biomechanical orian (well she did get blown apart by an exploding Willie her injury flip made sense) Quote Link to comment Share on other sites More sharing options...
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