Stepfan Posted September 7, 2012 Report Share Posted September 7, 2012 True, arcanists are pretty varied(though they do seem to bleed together), but I still think that Ten Thunders could at least throw your opponent a bit of a loop. Not that they'll have no idea, but it's my current thoughts. Quote Link to comment Share on other sites More sharing options...
Da Git Posted September 7, 2012 Author Report Share Posted September 7, 2012 Alrighty, after listening to the Malifools Podcast, I've added their info to the first post (hoping I haven't gone too far!)... I have also made cards with all the info I have on them using ratty's card creater, if anyone wants these PM me. As far as tactics go, I want to try out a few things, an all misaki 10T (+ Oiran, I consider these ladies very themey). I also want to add in Wastrels & Traps, I reackon they have the best synergy with Misaki so far... I still can't wait to get the book to see what other combos you can pull by mix-matching minions to masters! Master wise I want Misaki, Yan, & Mei. Although for brawls I do like that idea of teaming up Mei & Jakob. In regards to Mei & Kaeris, I'm not 100% sure how good they would be together as both of them love lots of cards & SS, so they may be competing too much with each other. Maybe Kaeris early for range, the Mei for Combat?? Quote Link to comment Share on other sites More sharing options...
eBadger Posted September 8, 2012 Report Share Posted September 8, 2012 For fluffly / in-faction lists maybe. But if you're running declared 10T, any master can utilize Wastrels and Traps. Sure, and desperate mercs too, which I'm sure I'll be all over. But not much in the 4-5ss level that usually makes up the foot soldiers of crews. Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted September 8, 2012 Report Share Posted September 8, 2012 Until I find out what the special arrow spell is called (& probably still afterwards...) I'm calling it "Hawkeyes (think marvel) stolen arrow heads!" So I have been curious about what the arrows for the TT archers and such so I decided after reading all the fluff and what not of the book to take a look see to see if I can figure out what the stuff means. So first, the Yajiri. From what I was reading it appears to refer to the arrowheads as I suspected. The first special shot, Blessed, is kind of clear being the only one in english. Magical and what not. Hachinsou, while I could not find any arrowhead called this I did at least find out roughly the name means Beehive or something along that line of thought. I am guessing in Malifaux this is suppose to be some sort of arrow that shatters or breaks apart to create the blast templates. Karimata is a two pronged arrowhead. The two designs I saw were a V shape and a more U shape though wider. Apparently they were sometimes called Rope cutters though one did not use them to shoot at rope but rather for hunting and war. I am not sure exactly the value of this arrowhead but they do look kind of interesting. Watakushi seems to be Flesh Tearer or Barbed. From looking at a few they appear to be larger arrow heads often with some sort of prong or barb to make removal harder and more destructive. Overall just not very kind looking arrowheads overall. Quote Link to comment Share on other sites More sharing options...
smurfORnto Posted September 8, 2012 Report Share Posted September 8, 2012 If you wanna watch Asian movie about 'Archers' ,watch this,heck,you may even get idea how they shoot through models 'War of the Arrows' http://www.imdb.com/title/tt2025526/ Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted September 8, 2012 Report Share Posted September 8, 2012 Actually watched that a couple months back, not a bad watch Quote Link to comment Share on other sites More sharing options...
Da Git Posted September 11, 2012 Author Report Share Posted September 11, 2012 Well the mod's have made their pressence felt... Anyways, Thanks for the info on the arrows there eternal, I assume Yajiri is the name of the spell & the others are the types? Will check out that movie too... its rather amusing how this book has reinvigorated my enjoyment of Chinese movies (also saw Big trouble in Lottle China Town because of Bert!!) Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted September 12, 2012 Report Share Posted September 12, 2012 Anyways, Thanks for the info on the arrows there eternal, I assume Yajiri is the name of the spell & the others are the types? Yep, Yajiri is the name of the spell and the others are the effects you can choose from when you cast it. Quote Link to comment Share on other sites More sharing options...
FearLord Posted September 16, 2012 Report Share Posted September 16, 2012 Something I hadn't seen mentioned here previously - according to a thread in the rules forum, 10 Thunders Brothers not only gain dual faction (which I knew), bur also have their Companion changed to (10 Thunders model) which is potentially huge as it means you can make any two Ten Thunders models activate together if you also activate a Ten Thunders Brother positioned between them! Lots of possibilities there... Quote Link to comment Share on other sites More sharing options...
Hoyled Posted September 16, 2012 Report Share Posted September 16, 2012 Yeah ive been thinking they'll be a very solid basic minion thanks to the companion ability. At least for crews that run a lot of actual ten thunder models, like misaki. Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted September 16, 2012 Report Share Posted September 16, 2012 Something I hadn't seen mentioned here previously - according to a thread in the rules forum, 10 Thunders Brothers not only gain dual faction (which I knew), bur also have their Companion changed to (10 Thunders model) which is potentially huge as it means you can make any two Ten Thunders models activate together if you also activate a Ten Thunders Brother positioned between them! Lots of possibilities there... I have been thinking of this as well. Namely combining them with Torakage and another 10T model so the Torakage can advance and swap with the other model to get it further up the field and have it activate before someone has the chance to get away. The only problem with this I have seen is managing the ranges, as you want the Torakage a bit more foward but the model that will be swapped in with in 6" of the 10T brother. So that 10T brother will have to be between the two, with in 6" of each. Still it is another tool and one worth considering. I will not likely mess with it myself till I have gotten several basic games of 10T under my belt with Torakage. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.