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Australian Malifaux GT


Tiny

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Location: Southern Battle Gamers. The Sylvania Heights Community and Youth Club Box Road. Here

When: Saturday and Sunday 1st and 2nd of September.

Masters: Day One of the GT will be a single master story event.

Day Two will be fixed faction gaining grounds.

Soulstones: Day One will have you picking your crew from a 55ss pool for the games.

Day Two will be 30ss games.

Rounds: Both days will be 4 rounds.

Pairings: At the beginning of the day players will be placed into 2 groups these groups will play players from the opposing group only. The first pairing of the day will be a random draw. Pairings for the 2nd, 3rd and 4th rounds will be seeded and where possible same faction match ups will be avoided.

Scoring: Scoring on both days will be done using the Disparity format from Gaining Ground, which is scored DIFF/VP/TP.

Players: This event is capped at 50 players.

Tables: The tables will be 3’x3’ and will have at least half the table covered in terrain where possible, tables will be set up before the event. Special events and terrain will be used on day 1.

Book Four: Models from book 4 will not be allowed to be used in this tournament as not everyone will have had a chance to receive their models or read over their rules.

Proxies:Proxy's for models will not be allowed at this tourney. Conversions from other Wyrd models may be allowed provided it is not confusing and on a case by case basis.

Painting: All models must have 3 colours minimum. There will be prizes for best painted crews both days.

Cost: $25 for one day $40 for both days, with all money going back to the players in prize support, room hire and food. Payment should be made before the event. The money should be direct deposited into the following account with your name as the description, if you are only doing 1 day state which day in the description:

David Arrebola

BSB: 112879

Account number: 66623622

St George Bank

I would ask that everyone please sign up before the last week remaining before the GT as I will be getting prizes for everyone that attends (provided we have enough entries) and I would hate to be surprised last minute and have someone miss out. If you think you may only be able to sign up in that last week and you are definite, please let me know directly before the fact!

Prizes: All money from this tourney goes back to you, the players. The more players we have the more prizes we can give you! The prize scheme looks something like this:

1-7 players – Food supplied and Prizes for 1st, 2nd, 3rd.

8 -10 players – Extra room supplied and prizes for Best painted/Best sport.

11 – 15 players – Malifaux GT counters and More prizes i.e. the coveted 14th place prize!

16 – 20 players – a couple of drinks each supplied, prizes for trivia and wooden spoons added.

21 – 25 players – Trophies and more prizes for wackyness ie. flip a black joker on damage to a master, most overkill of a model etc

26 – 30 players– participation vouchers to use at the Dice Club Store for all players.

30+ - more prizes prizes prizes

Sponsor: I'm proud to announce that Dice Club will help to sponsor this event!!

Rankings: Both day one and day two will be on rankings HQ.

Winning: The winner of the tournament will have the next tournament named after the master they played the most games with.

Strategies:

Day One:

Game 1: Story encounter

Game 2: Story encounter

Game 3: Story encounter

Game 4: Story encounter

Day Two:

-Each player will be flipping individually from the individual strategies chart (page 69 rules manual) if both players flip the same strategy it will become a shared strategy as normal.

- All deployments zones for day 2 will be standard deployment.

Schemes: All schemes are unique and may only be taken once per day of the tournament.

Timetable:

Day One: Games are 1hr30mins.

8:30am Check in/registration

9:00am – Game 1 Begins

10:45am – Game 2 Begins

12:15pm - Lunch

1:00pm – Game 3 Begins

2:45pm – Game 4 Begins

4:30pm – Winners announced/ Prizes distributed

4:45pm - Trivia Contest / Prizes

5:30pm - All done for the day!

Day Two: Games are 1hr30mins.

8:30am Check in/registration

9:00am – Game 1 Begins

10:45am – Game 2 Begins

12:15pm - Lunch

1:00pm – Game 3 Begins

2:45pm – Game 4 Begins

4:30pm – Winners announced/ Prizes distributed

Version 2 cards will be used at this tourney if you’re not sure what the changes are please have a look here:

Version 2 Cards

Any questions at all feel free to PM me or reply to this thread

******NOTE: THESE STORY ENCOUNTERS WILL BE SET IN STONE MONDAY 27TH AUG AFTER I HAVE PLAYTESTED ALL OF THEM******

Game 1: Fight for the Observatory

Fluff: inc!

Game Type/Size: Scrap 25ss.

Setup: A 3x3 inch “Observatory” Terrain piece will be placed in the centre of the board. Players set up using diagonal deployment.

Special:A significant model may make an (All) action whilst on or touching an “Observatory” Terrain feature to “use” the Observatory. Insignificant models or models engaged in combat may not take this action.

Special terrain:Observatory (Foresight): After a player’s model has interacted with the observatory, if that player has a significant model they control on or touching the observatory after the initiative flip that player may discard a card from their control hand to reflip initiative. This may only be taken once per crew per turn.

Special Events: BOOOM!!! The area is rigged to blow! All models on or touching any terrain piece suffer an unmodifiable 1/2/3 Dg flip that ignores armour.

Victory:

If a player’s model interacts with the Observatory during the encounter, that player scores 1 VP.

That player scores +1 VP if they interacted with the observatory during the first four turns of the Encounter.

That player scores +2VP if the model that interacted with the observatory is still in play at the end of the encounter.

Game 2: Rush for Knowledge!

Game Type/Size: Scrap 30ss.

Setup: Players set up using Corner Deployment. At the beginning of the encounter each player places 2 “Ancient Text” 30mm counters within 6” of their opponents Deployment Zone and a 5th Ancient Text counter in the centre of the board. Ancient text counters must be at least 8” apart.

Special: A model may take a (1) action while in base to base contact with an Ancient Text counter to pick up the Ancient Text. Whilst holding an Ancient Text counter a model gains Arcane Reservoir, reduces its Wk to 4 and cannot have its Wk increased by any means. Spirits lose the ability to move through other models and the ability to ignore terrain penalties while carrying the Ancient Text.

Models lose Flight or Float while carrying the Ancient Text.

Models may only hold a single Ancient Text counter. Insignificant models or models engaged in combat may not take this action. If a model is killed whilst holding an Ancient Text counter the player that hired the model places the text in base contact with the model then removes the model from play.

REMEMBER: Abilities with the same name DO NOT stack.

Special Events: Dark Omens – From the beginning of next turn’s Draw Phase to the end of its Activation Phase, Fate Cards with a value of 1 count as value 13 and vice versa.

Victory: If a player’s model is carrying an Ancient Text counter at the end of the Encounter he/she scores 1 VP

If a player’s models are carrying 2 Ancient Text counters are the end of the Encounter he/she scores +1 VP

If a player’s models are carrying 3 Ancient Text counters are the end of the Encounter he/she scores +2 VP

Game 3: Brace for impact!

Game Type/Size: Scrap 30ss.

Setup: Standard Deployment. Note the number of models in your Crew at the start of the Encounter. Place one 30mm Meteor Shard counter in the centre of the board. Each player then places two Meteor Shard Counters on their opponent’s side of the board at least 8” from their deployment zone and 8” from any other counters.

Special: Insignificant models do count toward the Setup or Victory condition. Summoned models do not count toward the victory condition unless another friendly model was killed or sacrificed when Summoning the model.

Players may attach an Avatar to their chosen master without paying the Hiring Fee for this Encounter.

When any model is in base contact with a Meteor Shard and unengaged it may take a (1) Interact action and discard the counter mark it down as collected for your crew then flip on the following chart(this flip may not be cheated or modified in anyway):

Black Joker: Kill the model that took the interact action, no soul stones are added to your pool.

1-5: The model that took the Interact action suffers 3 wd, add one Soul Stone to your crew’s pool.

6-10: Add one Soul Stone to your Crew’s pool.

11-13: The model that took the Interact action heals 3 wd, add one Soul Stone to your crew’s pool.

Red Joker: The model that took the Interact action heals all wd, add two Soul Stones to your crew’s pool. (note: this still only counts as one Meteor Shard for Victory Point purposes)

Special Events: Aetheric Flux- In the start closing phase the last player to activate a model flips a card and applies the result to the following turn.

Black Joker: No players may manifest their masters on the following turn.

Red Joker: If a player chooses to manifest their master on the following turn they may do so as if they have performed an additional manifest requirement. (eg no requirements met counts as one, one requirement met counts as two, two requirements met gains no additional advantage)

1-5: Remove one instance the suit flipped from a model’s final cast value and increase the casting cost of all spells by 3.

6-8: Remove one instance of the suit flipped from a model’s final cast value and increase the casting cost of all spells by 1.

9-10: Add one more of the suit flipped to a model’s final cast value and decrease the casting cost of all spells by 1.

11-13: Add one more of the suit flipped to a model’s final cast value and decrease the casting cost of all spells by 3.

Victory:

If a player has at least 50% of the number of models he or she started the Encoutner with in play at the end of the Encounter and those models are at least 8” from his or her Deployment Zone, that play scores 2VP

If That player has at least 75% of the number of models he or she started the Encounter with in play at the end of the Encounter and those models are at least 8” from his or her Deployment one, that player scores +1VP.

The player who has collected the most meteor shards scores +1VP

Game 4: Impact!

Game Type/Size: Scrap 35ss.

Setup: Standard Deployment Zones are used. Place a 50mm Meteor Marker in the centre of the table.

Special: Insignificant models do not count towards the Victory condition. If a player interacted with the Observatory in Game 1, increase their Deployment Zone 2”.

A player’s Master may take a (1) or (2) Interact action whilst unengaged and in base contact with the Meteor Marker to immediately manifest regardless of manifest requirements. If it was a (1) Interact the Player makes two flips on the following table. If it was a (2) interact they make 1 flip. These flips cannot be cheated and are unaffected by Positive or Negative Twists. These flips are done after completing all the steps of manifesting (sacrificing totems, discarding soulstones to heal etc),

Black Joker: The Master model receives paralysed and poison 3.

1-5: The Master receives Poison 3.

6-10: The Master receives Slow.

11-13: Until the end of the masters next activation it receives -1/-1 Wk/Cg

Red Joker: Fully heal the master model. Gain one Soul Stone.

A Player may adjust the total of this flip up or down by the number of Ancient Texts his crew was carrying at the end of Game 2.

A Player may choose to Reflip a single flip for every Meteor Shard they collected during Game 3.

Special Terrain: Meteor Marker: Whilst in base to base contact with the Meteor Marker models gain a + to flips when resisting spells.

Special Events: Growing Fire (Random): At the start of the next turn’s Draw Phase, the player who activated this event places a 50mm Fire Marker (Ht 5, obscuring, hazardous (2/4/7)) in base contact with a terrain feature no closer than 3” from any model. If the marker cannot be placed, the event does not occur this turn. Another player then places an additional 50mm Fire Marker touching the first Fire Marker. This Fire Marker can be placed touching or overlapping model bases.

For the remainder of the Encounter, each time this event occurs, the player who activated it places an additional 50mm Fire Marker touching any Fire Marker already in play. After this marker is placed, the next player in activation order also places a Fire Marker. Any of these Fire markers can be placed touching or overlapping model bases.

Victory:

If a player has more models completely within 3” of the Meteor Marker than his or her opponent does at the end of the Encounter, that player scores 2 VP

If that player’s opponent does not have any models completely within the 3” of the Meteor Marker at the end of the Encounter, he or she scores +2 VP

Paid Players:

1. Brendan Murray - sat/sun

2. Daniel Hutchinson - sat/sun

3. Mathew Hickling - sat/sun

4. Timothy Bassett - sat/sun

5. Jay Rumble - sat/sun

6. Ashleigh Morrow - sat/sun

7. Adrian Scott - sat/sun

8. Reese Truscott - sat/sun

9. Terry Weber - sat/sun

10. Mark Williams - sat/sun

11. Jose Pastor - sat/sun

12. Tigh Ward - sat/sun

13. Damian Carter - sat/sun

14. Peter Schreuder - sat/sun

15. Peter Phillips - sat/sun

16. Nick Bate - sat/sun

17. Luke Henry - sat/sun

18. Damian Smith - sat/sun

19. Zoran Tillers - sat

20. Josh Petch - sat/sun

21. Damien Hennessy - sat/sun

22. Noel Leslie - sat/sun

23. Sally McCrohon - sat/sun

24. Sam Moore - sun

25. Matt Cole - sat

26. Sam Jenkins - sat/sun

Edited by Tiny
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8 WEEKS TO GO PEOPLE!

Very excited.. stay tuned for an update

nb: still waiting on Wyrd to wrap up the UK gig and then they'll tend to our questions

we have approx 30+ interested with many keen to go... could hit 50, get on board! will be good fun!

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updated paid player's list.

@ heartsbane, awesome! I completely missed your last event i'll definitely try and make the next one, any idea when you're thinking of having one? I went to an event at hall of heroes earlier this year as well think i came 2nd or 3rd was fun!

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