darkendlight Posted February 28, 2011 Report Share Posted February 28, 2011 (edited) Saturday, April 16th Start Time: 12:00 PM Entry: $10 Location: Phoenix Games http://www.phoenixgames-atl.com Phoenix Games April 16th Tournament Format Number of Rounds There will be a minimum of 3 rounds. Strategy Selection 1st Round will be Random Core Strategy Tournament Each player flips for their Strategies from the Core Strategies Chart in the tournament package. If both players flip the same Core Strategy, they used the Shared version of that Strategy 2nd Round will be Random Expanded Shared Strategy Tournament One player per table flips for the Strategy from the Expanded Strategies Chart on p. 69 of the Rules Manual. The players then use the Shared version of that Strategy. 3rd Round will be Random Expanded Strategy Tournament Each player flips for their Strategies from the Expanded Stategies Chart on p. 69 of the Rules Manual. If both players fillip the same Expanded Strategy, they use the Shared Version of that Strategy. Deployment Type Standard Deployment will be used for all rounds. Round Time Limit 85 minute rounds with a 15 minutes setup time. Crew Construction 35 Soul Stone and Single Faction (Players will pick a faction at the start of the Tournament) Scheme Usage Players may use schemes listed in the Tournament Package or from p. 100 of the Rules Manual. A scheme may only be used once during the tournament. This overrides any rule the Scheme has about being select more than once [such as Assassinate or Bodyguard] Players are responsible for accurately listing their Scheme on their score sheet a the end of each Encounter. Models Proxies (substitute models) are not allowed under any circumstances, nor can a player enter a tournament with a model that has not been released to the general public. Models do not need to be painted but they do need to be fully assembled on the base of the appropriate size. How To Track Scores: At the end of each Encounter, players tally up the VP that they earned that round. The player that earned more VP than his or her opponent wins the game and the opponent loses the game. In case of the same VP count, the game is a Draw. Victory Points [VP]: This is the amount of points each player earned. Ex. Drew and Zee played a game, and Drew scored 6 VP while Zee scored 4 VP. Tournament Points [TP]: A Win awards 3 TP to the winner, a Draw awards 1 TP to each player, and a Loss awards 0 TP to the defeated player. Ex. Drew and Zee played a game, and Drew scored 6 VP while Zee scored 4 VP. Drew receives 3 TP, while Zee receives 0 TP Victory Point Differential [VPD]: Note the difference between the players VP at the end of the Encounter. The player with the higher score scores VPD equal to the positive amount of that difference, while the player that had the lower score receives VPD equal to the negative amount of that difference. Using the example above, Drew would have +2 VPD, while Zee would have -2 VPD. Combining the above statistics, at the end of round one, Drew has a score of 3TP/+2VPD/6VP, while Zee has a score of 0TP/-2VPD/4VP. Pairings The first round pairings are random, as described earlier in the packet. After the first round, the TO pairs up players based on their TP scores. Players will always play other players with similar TP scores. After round one, all the winners should be paired off against one another, while the draws and losing players pair off against one another. This continues for the established number of rounds Determining Tournament Winner At the end of the tournament, rank all of the players in descending order from highest TP to lowest TP. The player with the highest TP is the winner! In case of any ties in the TP, the VPD becomes the first tie-breaker. The player with the higher VPD wins the tie. If this is also tied, VP is the final tie-breaker, wherein the player with the higher VP wins the tie. Prizes 1st place is a Battle Foam Malifaux bag Other prizes will be based on participation Edited March 10, 2011 by darkendlight Quote Link to comment Share on other sites More sharing options...
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