zKoTTe Posted January 17, 2011 Report Share Posted January 17, 2011 I have planned 2 demos tonight and i honestly don't know how to demo in this game, it's so complex compared to what im used to demo in (GW/PP). I have 2 Masters from my Neverborn and 136SS of models, It's Lilith and Zoraida, it's those i'm planning to use. But how to do it? How many models should i use? Which rules should i not use? What scenario? Basicly... How do you make your demos? It's kinda important i do it right, it's the store manager i'm going to demo, and if i succeed, he will sell it in his store! Quote Link to comment Share on other sites More sharing options...
Ratty Posted January 17, 2011 Report Share Posted January 17, 2011 Important thing is to make things die quick. I would probably go for about 15-20ss of models. As Lilith is so Close Combat oriented I would probably get some ranged models in Zoraida's crew to show more of the game. Quote Link to comment Share on other sites More sharing options...
Clousseau Posted January 17, 2011 Report Share Posted January 17, 2011 As Ratty says, use a small crew - and don't put in too much variety (My favoured demo crews for eally basic demos are LJ + 3 marshals, Sonnia + 3 witchlings or Rasputina + 3 gamins) (Just bough Lilith so we'll have to see what works with her) Keep things simple for an introductory game. Participants should get to understand actions (move, shoot, cast, melee) and triggers. Ignore strategies and schemes (but explain what they are and how they influence the game beyond the simple 'kill everyone' situation of the demo). If there's time, run the demo again with a strategy and maybe an additional model. Quote Link to comment Share on other sites More sharing options...
MunkeyKungFu Posted January 17, 2011 Report Share Posted January 17, 2011 As the guys above have mentioned. Try and keep it as simple as possible and bloody. I tend to use the actual starter boxes so that they can see what they get to play with straight away. Quote Link to comment Share on other sites More sharing options...
nilus Posted January 17, 2011 Report Share Posted January 17, 2011 Here is my con demo approach 1) Tell the person a little about the game. Both background and mechanics 2) Show them the basics of the duel with a small combat between two simple models. Just to show them how a duel works and how triggers work. 3) If they want more, from there I give them a quick game with a Master and two minions per side. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted January 17, 2011 Report Share Posted January 17, 2011 Aside from what has already been mentioned: Might want to play on a smaller table (2' x 2') that is preset with both models and terrain (to emphasize what you want, combat, triggers, etc). Also when I demo I try to emphasize the differences Malifaux offers (ability to win without the usual kill everything approach, recommended ammount of terrain and additional tactical challenges it provides, etc). Quote Link to comment Share on other sites More sharing options...
zKoTTe Posted January 17, 2011 Author Report Share Posted January 17, 2011 I demoed (SP?) a WM/H player today, i said $$$$$$$$ it, you have learn all the things about this game, so we took a complete 20ss game and spent 2 hours that way Because we did it that way, alot of audience came by and got interrested, in one game i recruited 4 people Quote Link to comment Share on other sites More sharing options...
Clousseau Posted January 17, 2011 Report Share Posted January 17, 2011 Sounds like a successful evening Quote Link to comment Share on other sites More sharing options...
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