Pseudokinetic Posted September 16, 2009 Report Share Posted September 16, 2009 ok, i think i completely played him wrong last night (had just bought the box and was messing around in a 3 player game). i popped him up behind a guild player and charged lady justice (whacked her for 9 damage, and woulda killed her w/ a landslide had she not gotten a prevention flip)... but he technically counts as a summoned model, so should of had slow for that round, correct? i also waited for the last possible action i could, and summoned him and activated him at the end... guessing i should have summoned him right when i had an unactivated model on the table (realized that after rereading his card) so assuming i played both those wrong (pretty sure i did)... how do you pop him up and make him effective that turn? only thing i can think of is to use his one action to get close to the enemy and landslide. any thoughts anyone would care to share? (didn't see a tactica on this model anyhoot) Quote Link to comment Share on other sites More sharing options...
dboeren Posted September 16, 2009 Report Share Posted September 16, 2009 I don't have my book on hand to check the Slow issue. I've used him in just one game so far but what I do is summon him set up to charge an enemy model that's already activated. Either one important enemy model or a cluster of small ones if I want to Landslide them. If he really is Slow on the turn he shows up then I was doing it wrong and your plan of walking + landslide is probably good if you can get at least a couple of models. Otherwise just walk into position to maul something next turn. Quote Link to comment Share on other sites More sharing options...
WEiRD sKeTCH Posted September 16, 2009 Report Share Posted September 16, 2009 When Juju is deployed, he is beholden to the summoning rules. Thus he would receive Slow. Quote Link to comment Share on other sites More sharing options...
dboeren Posted September 16, 2009 Report Share Posted September 16, 2009 Well no wonder he was such a hoss then! So this would apply again every time he comes back to life I take it? I wasn't applying Slow to Nicodem's new buddies either, so that probably totally invalidates that game... Quote Link to comment Share on other sites More sharing options...
knightdrake Posted September 16, 2009 Report Share Posted September 16, 2009 Not everytime he comes back, when he is brought back you place in the end closing phase. Then he activates normally the following turn. The wording from how I read it has a staggered return also. If killed turn one you wait until turn 2 to use the 2 ss for the placement at end phase then activates turn 3. Quote Link to comment Share on other sites More sharing options...
WEiRD sKeTCH Posted September 16, 2009 Report Share Posted September 16, 2009 Well no wonder he was such a hoss then! So this would apply again every time he comes back to life I take it? I wasn't applying Slow to Nicodem's new buddies either, so that probably totally invalidates that game... He's only Summoned once when he's initially deployed with From the Earth. Eternal he is just placed. And remember how the timing of Eternal places him. If he's killed, at the End Closing Phase of the next turn, discard 2 Soulstones to place this model anywhere in play that is at least 7" from an enemy model. So that means you have a whole turn to play without him being on the table. That's a question I have to answer frequently. Some people think that you can just spend the stones & place him the turn he's killed when it is in fact the following turn. Quote Link to comment Share on other sites More sharing options...
dboeren Posted September 16, 2009 Report Share Posted September 16, 2009 Good point, that one should go in the FAQ then. Thanks for all the clarifications. I'm definitely going to have to rerun him soon getting all these points right. 2 soulstones is a harsh tax though, I may not always bring him back for round two... Quote Link to comment Share on other sites More sharing options...
WEiRD sKeTCH Posted September 16, 2009 Report Share Posted September 16, 2009 Good point, that one should go in the FAQ then. Thanks for all the clarifications. I'm definitely going to have to rerun him soon getting all these points right. I'll make sure to add it personally. Quote Link to comment Share on other sites More sharing options...
Zee Posted September 16, 2009 Report Share Posted September 16, 2009 Man, that sounds pretty expensive, and if you don't have the SS, he's dead? That makes him a lot more expensive that his printed value. BLEH. Quote Link to comment Share on other sites More sharing options...
knightdrake Posted September 16, 2009 Report Share Posted September 16, 2009 I would find it a calculated risk especially with certain scenarios or announced schemes. Could be benefical for a late game move to score the VP or help deny VP. Quote Link to comment Share on other sites More sharing options...
AoM Posted September 16, 2009 Report Share Posted September 16, 2009 It's not like he's a super chump in the first place. He'll take a good whack or two. Quote Link to comment Share on other sites More sharing options...
dboeren Posted September 16, 2009 Report Share Posted September 16, 2009 You get a big bad model for 10 stones. Then you get the option to take another half of the same big bad model for 2 stones when it should probably cost 4-5. It's really not a bad deal. Sometimes you might not be able to spare the stones, but if you CAN, and if he's in a position to do some good and not get immediately waxed again, then it's a good deal. If the situation isn't right, then you don't have to spend them. Imagine if the Mature Nephalim had an option where if you decided at some point in the game that you didn't need 3 of his health you could remove them and get a partial refund of the points you spent. I don't know about you but I'd be over the moon about having that option. Bad Juju does something similar, just in sort of reverse order - you pay for him on the installment plan but you can drop out if you want to. Quote Link to comment Share on other sites More sharing options...
Zee Posted September 17, 2009 Report Share Posted September 17, 2009 I guess I can see it that way... will have to try that out. Quote Link to comment Share on other sites More sharing options...
fildrigar Posted October 2, 2009 Report Share Posted October 2, 2009 Since he must be summoned "at least 7 inches" from an enemy model, you shouldn't be able to catch anyone with Landslide, unless they move one of their models closer to you. ( or you have some way of pushing him closer ) Quote Link to comment Share on other sites More sharing options...
Sushicaddy Posted October 2, 2009 Report Share Posted October 2, 2009 (edited) However if you summon him within 12" of Zoraida, and she hasn't acted yet, she can obey him to charge, then on his activation he can still take a swing, yes? EDIT: also, it's a little vauge... when you summon Bad Juju, do you still get to activate a model, or is that your activation turn even though no model was activated? Edited October 2, 2009 by Sushicaddy Quote Link to comment Share on other sites More sharing options...
WEiRD sKeTCH Posted October 3, 2009 Report Share Posted October 3, 2009 However if you summon him within 12" of Zoraida, and she hasn't acted yet, she can obey him to charge, then on his activation he can still take a swing, yes? Better re-read Juju. And the Immune to Influence ability. That ability won't allow him to be the target of Obey. It would be nice though. :thumb: Quote Link to comment Share on other sites More sharing options...
AoM Posted October 7, 2009 Report Share Posted October 7, 2009 You'd think that was done intentionally or something... Quote Link to comment Share on other sites More sharing options...
Sushicaddy Posted October 8, 2009 Report Share Posted October 8, 2009 You'd think that was done intentionally or something... ah... missed that. I guess Pandora and Hamlin could do it, but that's a bit much in the way of SS cost for that one trick... Maybe in a 35ss or more scrap, or a brawl. Quote Link to comment Share on other sites More sharing options...
DangerousBeans Posted October 8, 2009 Report Share Posted October 8, 2009 I might be wrong but I don't think Pandora or Hamelin can make him move either. Lilith's "earthquake" could, but you'd have to position her right so his target doesn't move too. Quote Link to comment Share on other sites More sharing options...
AoM Posted October 8, 2009 Report Share Posted October 8, 2009 ah... missed that. It's all good. Even without his abilities, he's an amazing model packed full of little details. He's worth putting in your crew just to put him on the table. Quote Link to comment Share on other sites More sharing options...
Pseudokinetic Posted October 8, 2009 Author Report Share Posted October 8, 2009 hmm.. a student of conflict could bring him back up to speed on his summoned turn also. run with lilith so you can transposition where he's needed for his (all) action and it wouldn't be too hard to pull off (though it might then be a sitting duck). Quote Link to comment Share on other sites More sharing options...
Sushicaddy Posted October 8, 2009 Report Share Posted October 8, 2009 I might be wrong but I don't think Pandora or Hamelin can make him move either. Lilith's "earthquake" could, but you'd have to position her right so his target doesn't move too. Pandora makes him lose "immunity to influence" when within 12" of her so that he is subject to "obey" from Hamelin. Come to think of it, she would also do this to teddy.... Quote Link to comment Share on other sites More sharing options...
WEiRD sKeTCH Posted October 8, 2009 Report Share Posted October 8, 2009 Pandora makes him lose "immunity to influence" when within 12" of her so that he is subject to "obey" from Hamelin. Come to think of it, she would also do this to teddy.... :thumb: Quote Link to comment Share on other sites More sharing options...
Pseudokinetic Posted October 8, 2009 Author Report Share Posted October 8, 2009 it didn't even occur to me that she did that to all models... was only thinking of how it affected enemy models >< aah, the subtle nuances Quote Link to comment Share on other sites More sharing options...
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