Wulfen Posted August 23, 2009 Report Share Posted August 23, 2009 They seem to be a very strong crew, but is their lack of soulstones a real disadvantage? I've lost both games I've played with them; I know part of that is my being new to the game, but it seems that the other side always has a significant advantage in soulstones, and that can wreck a crew pretty quickly, even one as strong as Perdita. Any suggestions? I've been using Companion as much as I can when it seems appropriate, as well as trying to use some card control, but that only goes so far, especially when some factions/crews can have the full eight stones in a scrap, compared to Perdita's two. I'm sure there are ways around that, as well-balanced as this game is, so I wanted to get some thoughts on how best to use the Ortega crew. Quote Link to comment Share on other sites More sharing options...
beowulfthehunter Posted August 23, 2009 Report Share Posted August 23, 2009 You are not the only one, I played my first game yesterday with the Family and got smoked by Witchlings! I think it is the case of knowing everything you can do and then finding the perfect time to do it. Quote Link to comment Share on other sites More sharing options...
TheBugKing Posted August 23, 2009 Report Share Posted August 23, 2009 The Perdita crew is indeed very powerful but it is also really fragile. Beowulf has the right of it. Perdita and the Ortegas are really unforgiving of mistakes. They are in the mid to hard scale of crews to play as you really do need to make them work together as well know what ever member of the crew does really well. If anything, they were one of the major powerhouses during playtesting. There are quite a few folks that have some great strategies with them. Don't give up. The learning curve is worth it. Quote Link to comment Share on other sites More sharing options...
Angus Khan Posted August 23, 2009 Report Share Posted August 23, 2009 I won the first two games I played with them against Rasputina... and she had maxed out SS. As others have said, I think its just figuring out what each member does well and then using all the models together cohesively. Don't give up! Quote Link to comment Share on other sites More sharing options...
snakeking Posted August 23, 2009 Report Share Posted August 23, 2009 They seem to be a very strong crew, but is their lack of soulstones a real disadvantage? I've lost both games I've played with them; I know part of that is my being new to the game, but it seems that the other side always has a significant advantage in soulstones, and that can wreck a crew pretty quickly, even one as strong as Perdita. Any suggestions? I've been using Companion as much as I can when it seems appropriate, as well as trying to use some card control, but that only goes so far, especially when some factions/crews can have the full eight stones in a scrap, compared to Perdita's two. I'm sure there are ways around that, as well-balanced as this game is, so I wanted to get some thoughts on how best to use the Ortega crew. Wednesday you will get to fight some McM so maybe it will turn for you I dont know that any of us have really figured it out yet. Quote Link to comment Share on other sites More sharing options...
ShaunWoo Posted August 23, 2009 Report Share Posted August 23, 2009 Just have to up the soulstone count up to 30-35. That being a double-edged sword, with you getting more soulstones, but your opponent staying at his/her starting soulstones, and getting another model added to their crew. Of course, the added soulstones you have, makes your already potent crew more devastating. Quote Link to comment Share on other sites More sharing options...
nilus Posted August 24, 2009 Report Share Posted August 24, 2009 At 25 points for Perdita you are usually better off dropping someone and getting the stones. Papa Loco or Francisco are good choices to get the axe. You'll have trouble with some strategies with only running 4 guys but the soul stones make Perdita a lot more effective. In a 30 point game I would only add the totem to the gang and run them like that. They are a really effective crew but like others have said, they can fall apart quick if you make some bad moves. Quote Link to comment Share on other sites More sharing options...
AoM Posted August 24, 2009 Report Share Posted August 24, 2009 30 Stones is where that box shines. Like Nilus said, throw in a totem if you want, but not necessary. Perdita with a deep pool of stones is just ridiculous. And you don't even want to see Nino or Santiago with a way to access stones. I've been rocking Perdita since first part of the beta playtesting. TBK is right. The Ortegas went from overpowered and tubrocharged to toothless and weak for some of the models, and then back to overpowered. I think we've ended up with a really nice balance. The can be brutally efficient, but you've got to play them properly. You've also got to keep your strategy and your scheme in mind when you're playing with them. Keep playing with them. You'll seetle into the groove. 30 Stones feels really nice for games, especially if you want to go a tiny bit outside of the starters for other factions. Quote Link to comment Share on other sites More sharing options...
Isoulle Posted August 24, 2009 Report Share Posted August 24, 2009 I find the Ortega box does really well once you toss in a melee model. The army list really needs that good melee model to backup its shooting. And while Perdita is pretty good at that, she's rather fragile. I find tossing in an Executioner or a Judge rounds out the list rather nicely. Prevents speed armies like Liliths from just engaging huge chunks of your army quickly before you get a chance to shoot. Quote Link to comment Share on other sites More sharing options...
Wulfen Posted August 24, 2009 Author Report Share Posted August 24, 2009 I was thinking of adding the Convict Gunslinger to them at 35 points, since he seems to really help with card control, but maybe an Executioner would be a better fit, since the Ortegas don't really have a beatstick of their own. Quote Link to comment Share on other sites More sharing options...
nilus Posted August 24, 2009 Report Share Posted August 24, 2009 I find the Ortega box does really well once you toss in a melee model. Comments like these make Francisco cry. He's a pretty good melee guy. Quote Link to comment Share on other sites More sharing options...
AoM Posted August 24, 2009 Report Share Posted August 24, 2009 Fransisco's a solid melee model, for sure. Throwing in Johan gets another shooter with a hammer to swing. The Executioner brings some good times with the melee, and he's Guild! Quote Link to comment Share on other sites More sharing options...
Breten Posted August 25, 2009 Report Share Posted August 25, 2009 I usually drop Papa Loco in favour of the Ec\xecutioner. Sadly I've got my arese handed to me in both games. Game 3 finally tomorrow night. Quote Link to comment Share on other sites More sharing options...
Breten Posted August 26, 2009 Report Share Posted August 26, 2009 And Perdita loses again to Pandora. I'm at a loss as how to beat that chich right now. Quote Link to comment Share on other sites More sharing options...
Grimwolf Posted August 27, 2009 Report Share Posted August 27, 2009 Lady J and Blind Justice helps. Quote Link to comment Share on other sites More sharing options...
CaptMorgan Posted August 27, 2009 Report Share Posted August 27, 2009 And Perdita loses again to Pandora. I'm at a loss as how to beat that chich right now. Just remember Perdita does not need to test to hit Pandora...so use your terrain and bullet bend her to death! Quote Link to comment Share on other sites More sharing options...
Pensfan Posted August 27, 2009 Report Share Posted August 27, 2009 I've played a few games now with Perdita at 25SS... and it finally came together last night. The biggest threat for me so far has been using Papa Loco as a self destructive land mine. I have been running him up a flank, and once the battle gets hot a heavy somewhere, take him and chuck TNT for a turn before his next activation where he goes kamikaze. The key is to make sure you have a 12-13 in your hand to cheat fate on his CA flip so you get a better shot at taking out models in that 6" Pulse explosion! Quote Link to comment Share on other sites More sharing options...
Grammaton Cleric Posted August 27, 2009 Report Share Posted August 27, 2009 Can't wait to get my Perdita boxed set. Quote Link to comment Share on other sites More sharing options...
nilus Posted August 27, 2009 Report Share Posted August 27, 2009 The biggest threat for me so far has been using Papa Loco as a self destructive land mine.! He is fun. Personally I am really liking Nino. Hes got great range, a CB of 9 with a spell and deals good damage(and can hit a lot with his triggers). I also find Santiago fun because people that know about him tend to avoid doing damage to him, so he sometimes walks around the board with little interference. Quote Link to comment Share on other sites More sharing options...
Breten Posted August 27, 2009 Report Share Posted August 27, 2009 (edited) Just remember Perdita does not need to test to hit Pandora...so use your terrain and bullet bend her to death! Nevermind, I though it was negated but I just read the thread where they metion her other ability cancels it out. Edited August 27, 2009 by Breten Quote Link to comment Share on other sites More sharing options...
Wulfen Posted August 27, 2009 Author Report Share Posted August 27, 2009 Nevermind, I though it was negated but I just read the thread where they metion her other ability cancels it out. It is negated, ignored is probably the better word. Perdita does not test to target Pandora. Quote Link to comment Share on other sites More sharing options...
Wulfen Posted August 27, 2009 Author Report Share Posted August 27, 2009 My game last night with Perdita and crew went a lot better than previously, although I did replace Papa with the Convict Gunslinger and added the Executioner for some muscle in a 35 SS game. My plan was to use the Executioner to soak up damage, as well as body parts, from Doc McMourning and his undead legion, while using the Convict and Perdita for card control, allowing for the cool Headshot and Decapitate triggers to be put to better use. Of course it didn't go that way, I was pretty stupid with the Executioner and he died quickly to a Flesh Construct, doing no damage in return. And the poor Convict got sucked into hand-to-hand combat, voiding his cool Suppression Fire. I did manage to win the day with some really good shooting, timely card flips and lots of corpse counters that luckily were on the other side of the field. I really like Papa, but for me, he really has to be set aside from the other family so he can do his own crazy thing. His suicide run will really only go so far, so I'll have to look at ways I can get him in and use him effectively. Quote Link to comment Share on other sites More sharing options...
snakeking Posted August 27, 2009 Report Share Posted August 27, 2009 you definitely played a good game last night! I still say the executioner did his job because he was the reason i split my force! Quote Link to comment Share on other sites More sharing options...
MoonFever Posted September 4, 2009 Report Share Posted September 4, 2009 I had picked up Taelor as additional melee muscle for the Ortegas. Good Idea or bad? Quote Link to comment Share on other sites More sharing options...
nilus Posted September 4, 2009 Report Share Posted September 4, 2009 I had picked up Taelor as additional melee muscle for the Ortegas. Good Idea or bad? Honestly, I think at 9 points she is a bit pricey. She is a beast though but for two points less you can get the Executioner who is also a beast, just a little lesser of one. Quote Link to comment Share on other sites More sharing options...
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