EricJ Posted August 2, 2009 Report Share Posted August 2, 2009 Here are your friendly neighborhood Death Marshals...completely with the longest spell description in the game Enjoy! Eric Quote Link to comment Share on other sites More sharing options...
Sarrazon Posted August 2, 2009 Report Share Posted August 2, 2009 I love it! I can't wait to get my hands on these guys, and shove someone into one of their boxes. I have to ask, what's Slow to Die? Quote Link to comment Share on other sites More sharing options...
EricJ Posted August 2, 2009 Author Report Share Posted August 2, 2009 slow to die means that when the model is killed, it gets to immediately take one action before it's removed from the table Quote Link to comment Share on other sites More sharing options...
streetsamurai Posted August 2, 2009 Report Share Posted August 2, 2009 Those guy will be nightmare for low wp units Quote Link to comment Share on other sites More sharing options...
blkdymnd Posted August 2, 2009 Report Share Posted August 2, 2009 oh hell yes! Thanks Eric, much rejoicing today Quote Link to comment Share on other sites More sharing options...
redstripe Posted August 2, 2009 Report Share Posted August 2, 2009 Those guy will be nightmare for low wp units Eric is a low Wp unit, giving the people the exact previews that they want! Bah! Quote Link to comment Share on other sites More sharing options...
Silmarilias Posted August 2, 2009 Report Share Posted August 2, 2009 Thanks for posting this its nice to finally see their stats and how their coffins/pine box`s work, now to get my hands on the physical cards speaking of which are we able to request the cards we don`t have yet or is that after the games release ? . Quote Link to comment Share on other sites More sharing options...
Angus Khan Posted August 3, 2009 Report Share Posted August 3, 2009 Ditto. Can I "pre-order" the cards I need and then pick them up at GenCon? Quote Link to comment Share on other sites More sharing options...
Cacuin Posted August 3, 2009 Report Share Posted August 3, 2009 I love the look of these guys and the range aspect is great. Quote Link to comment Share on other sites More sharing options...
nerdelemental Posted August 3, 2009 Report Share Posted August 3, 2009 What's the rules regarding stacking same named effects? In this example, say three DM are standing next to one another. Can one activate, cast Finish the Job twice, the next activate and cast it twice, and then the third benefit from four stacked castings? Quote Link to comment Share on other sites More sharing options...
streetsamurai Posted August 3, 2009 Report Share Posted August 3, 2009 Eric is a low Wp unit, giving the people the exact previews that they want! Bah! haha,, greatness Quote Link to comment Share on other sites More sharing options...
EricJ Posted August 3, 2009 Author Report Share Posted August 3, 2009 Same effects with the same name do not stack. You can have the same effect twice (say +2Cb), and have it stack if the name is different. So in this case, a death marshal can not benefit twice from "Finish the Job" Quote Link to comment Share on other sites More sharing options...
DangerousBeans Posted August 3, 2009 Report Share Posted August 3, 2009 These guys are brutal, as they should be. Even against highish wp they can still lock them away for a turn. They're as badass as they look! Quote Link to comment Share on other sites More sharing options...
nerdelemental Posted August 3, 2009 Report Share Posted August 3, 2009 These guys are brutal, as they should be. Even against highish wp they can still lock them away for a turn. They're as badass as they look! They can be badass, but mostly with a gun that puts out pretty decent damage. The pine box is awesome, no doubt, but the ability takes (2) ap which means that the Death Marshal has to get into btb contact with the opposing model and then wait a turn. If that model hasn't activated or activates before the DM next turn, it'll be tough to pull off. It'll surely happen, but not with a ton of regularity. I'm banking on the threat of the Pine Box to do more work than the actual casting of pine box. Quote Link to comment Share on other sites More sharing options...
DangerousBeans Posted August 3, 2009 Report Share Posted August 3, 2009 I suppose, they're just waiting for that fluffed charge though eh? I also just noticed there doesn't seem to be any restriction on who (or what) they can lock in the box, does this mean they can bury my Mire golem should they get the chance? That makes them pretty scary. Just have to make sure they kill each other first I guess.... Quote Link to comment Share on other sites More sharing options...
redstripe Posted August 3, 2009 Report Share Posted August 3, 2009 The pine box is awesome, no doubt, but the ability takes (2) ap which means that the Death Marshal has to get into btb contact with the opposing model and then wait a turn. If that model hasn't activated or activates before the DM next turn, it'll be tough to pull off. It's proven a pretty potent ability, especially against units that won't stay dead. If the Mire Golem charges this guy and he survives, he can Pine Box the bastard and not have to worry about all that regeneration and crap. Quote Link to comment Share on other sites More sharing options...
nerdelemental Posted August 3, 2009 Report Share Posted August 3, 2009 It's proven a pretty potent ability, especially against units that won't stay dead. If the Mire Golem charges this guy and he survives, he can Pine Box the bastard and not have to worry about all that regeneration and crap. !!! If the Mire Golem charges this guy with a Df of 4 and 6 wounds and the DM survives, then the Golem deserves to be put in a pine box. It is a potent ability. Especially on a 4 SS model! It just won't happen a lot. Which is as it should be, I think, otherwise we'd all be clamoring that it's broken (and the opposing model does get to defend against it, don't forget). Also, no, there's no restriction on what you can Pine Box other than no Death Marshal can get boxed that we know of. Even Masters can get boxed. Charges also cost (2) AP so you cannot charge and Pine Box the same activation. Quote Link to comment Share on other sites More sharing options...
EricJ Posted August 3, 2009 Author Report Share Posted August 3, 2009 Yes, I agree, it's one of those things that will likely force your enemy to deal with the Death Marshal before anyone else, because with their high Wp, they have the ability to pull of pine box on anyone. But like said, it's tough to get off, as you can't even walk up to someone and cast it. Now if only there were some way to reactivate them....we'll have to look into that Quote Link to comment Share on other sites More sharing options...
AoM Posted August 3, 2009 Report Share Posted August 3, 2009 Still waiting to be pine boxed. Sarr, the challenge has been laid before you. I know it's only a matter of time until fate turns against me, but so far, I just laugh at the DM's. Well, unless they're in my crew. I find them to be much more useful than Witchlings most of the time. Quote Link to comment Share on other sites More sharing options...
nilus Posted August 3, 2009 Report Share Posted August 3, 2009 The pine box is awesome, no doubt, but the ability takes (2) ap which means that the Death Marshal has to get into btb contact with the opposing model and then wait a turn. If that model hasn't activated or activates before the DM next turn, it'll be tough to pull off. Or the Marshalls have to have a way to move outside there activation. Like Perditas obey spell. Quote Link to comment Share on other sites More sharing options...
Sarrazon Posted August 3, 2009 Report Share Posted August 3, 2009 Still waiting to be pine boxed. Sarr, the challenge has been laid before you. I know it's only a matter of time until fate turns against me, but so far, I just laugh at the DM's. And the challenge has been taken. Once I get my hands on the crew, it is so very on. Quote Link to comment Share on other sites More sharing options...
mechaace Posted August 3, 2009 Report Share Posted August 3, 2009 That looks very promising indeed. Can't wait to start pine boxing all my mates opposing crews. Muahahaha. Quote Link to comment Share on other sites More sharing options...
TheBugKing Posted August 3, 2009 Report Share Posted August 3, 2009 It's rather simple really. Just keep them in pairs. Most often one won't survive the charge. However if the other is inside of that magic 1" when it activates into the box the nasty goes! Quote Link to comment Share on other sites More sharing options...
Jokerohki Posted August 27, 2009 Report Share Posted August 27, 2009 It's proven a pretty potent ability, especially against units that won't stay dead. If the Mire Golem charges this guy and he survives, he can Pine Box the bastard and not have to worry about all that regeneration and crap. I thought you couldn't Pine Box the Mire Golem due to Immune to Influence. Has anyone thought of a use for Pine Boxing your own models? This might be a good (if not funny) way to get a friendly model from point A to point B without being attacked by your opponent. Quote Link to comment Share on other sites More sharing options...
WEiRD sKeTCH Posted August 27, 2009 Report Share Posted August 27, 2009 I thought you couldn't Pine Box the Mire Golem due to Immune to Influence. Has anyone thought of a use for Pine Boxing your own models? This might be a good (if not funny) way to get a friendly model from point A to point B without being attacked by your opponent. First part of your post is correct. No throwing the Mudman in the box. And it figures that you would think about that tactic for piggybacking a model in the box! :dance: Quote Link to comment Share on other sites More sharing options...
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