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ITC 2018 Feedback

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Now that everyone has had a few days for the adrenaline levels to drop, I'd appreciate any feedback on this year's event, especially looking forward to improvements for next year.

I already have ideas for improving space around each playing space, though that will probably limit us to 20 teams (maybe not a problem). I'd also like to know if people thing that some form of limit on the Masters taken would be welcome (e.g. each team can only play any Master 3 times)???

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Hi Dave,

Overall the event was great. Only complaints I have were about the temperature of the bottom end of the room furthest from the bar, was sweltering.

I think next year the bonus points either need to be more equal to attain, no idea why it was 10 diff one way and 20 diff the other. Im aware it wasnt really you that thought them up though so it cant be laid on you. Confusion around if we had to declare faction on dual factioned masters aswell being cleared up for next time would be great aswell.

 

Timings and space were all generally great throughout the weekend and nothing could be improved there from your respect. What about a painting/conversion contest next year, there were alot of great models and crews not everyone got to experience due to no contest this year so it'd add another facet.

 

Cheers again for a great weekend

 

Lewis

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Event was great.

I think bonus points just should go away as they just feed teams which get easy parrings in the first two rounds.

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well being my first event it was realy realy good, very well ran, and realy enjoyable

the only complaint was the fact i ended up with 2 byes (one due to uneven teams, one for facing the team with 4)  but thats not something that could have been avoided realy 

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I agree with Passenty, the bonus points should go away. All they make is encourage you to crush your opponents more (which I don`t think is healthy from a human vs human perspectrive and can discourage players from coming) and give handicaps to teams that get easy pairings.

 

Fe. Krakowball (and I`m not taking anything from the guys, they totally deserved to win) got a 4 man team followed by a team that got a bye. This gave them 2 bonus points which in turn gave them a huge boost in the standings. Now this year nobody got really hurt by it but next year it might be different ;)

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What trikk said.

Bonus points, IIRC correctly, would still grant us 1st place (thanks to USA vs Polandball draw), even if we lost to Yorkfaux.

As for the event itself - nothing to complain really. Clocks were perfectly visible, David was perfectly hearable and always within reach, granting quick rules clarifications.

Love the pairing system.

All in all, perfectly run event, my bows to you.

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I'm with the general feeling, space and clocks were perfect so nothing to improve there, everything went smooth and on time so no room for improvement there. I really enjoyed it and I'm looking forward repeating next year!

My suggestions:

* Painting / conversion contest as suggested by @Oligan06, being the referent team tournament there has to be an acknowledgement to those who put so much effort to the artistic part. 

* This might be very unpopular but... in the rules was stated that all models had to be painted, but we saw quite a few unpainted models (or just primecoated). Since it could be uncomfortable telling somebody to remove a model for not being pinted as the rules said, and bearing in mind what Trikk said about the bonus points, maybe it could be changed so you get those bonus points if all the models are painted (although it would require the staff to check it).

* including a sheet each round so players would note down the schemes they chose.

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TBH it was brought up last year but I would highly recommend master bans. Like 3 per team, each from another faction. 

This would mean that a lot of players (me included) would have to at least bring more than 1 master ;)

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More of the same:

 

Remove bonus points, everything else was great.

 

I'm not sure that I like the "master ban" idea.  One thought I had was changing the pairing to be putting forward a pair of masters instead of a single master.  This way your opponent won't be able to take tech models with 100% certainty and you might see some of the more specialised masters being played.

I.e. Ramos & Sandeep for pool one.  Opposing team puts forward Collodi // Lilith, Sommer // Zipp.

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Having gone last year and looking to go again next year. As well as attending several team events in the States. Here is the question i have.

Why do we pair by master at all? I get it, it makes the pairing process mean a little more, but it really does force generalized masters that have trouble being countered. 

Why not just pair by faction and let the 2 play a normal game of malifaux? Or assign each player to a table blindly (based off strats/schemes/terrain) and let them play normal malifaux.?

Coudl help stop the same masters being player every round. If not, bans of some sort could at least make it more interesting than it is now.

 

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I think that team tournaments are about pairing. Playing 5 normal games of faux is boring. You can do that on any event.

I'm pretty sure the niche masters wouldn't be that more popular in the top. You'd still get Deeps, Nicos, Nellies and Hamelins

If we want to see more master diversity, I'd just go with bans or hope for a big errata

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Team USA Captain here. Overall the event was great!

Pros:

  • Everything ran on time
  • Highly visible clocks all around the room made time remaining clear
  • Beer available on-demand in the hall
  • Sufficient breaks between matches
  • Overall good terrain (though a handful had some giant pieces that skewed their board)
  • Everyone was nice and courteous and fun to play with

To improve:

  • Remove bonus points from the ranking system. (1) They encourage stomping people which is a negative play experience, (2) they reward early round skill mismatches, which is a random bonus to some teams, (3) They make it mathematically possible for a team with a lower win-path to win. E.g. A team that goes W-D-W-W-W could beat a team that goes W-W-W-W-D, when the later has a stronger strength of schedule win path
  • Switch to true win-path pairing and allow re-matches. With 5 games and fewer than 32 players it is possible for there to be no undefeated team. Given that, the top two teams should always play each other in the final even if they already played earlier in the tournament. If not, one team pairing down gets an unfair boost in the last round.
  • (Corollary to above) Implement a tie-breaker at the round level: Consider adding overall round tie-breakers so that there is always a winner or loser at the round level. That would make win-path pairing a lot easier.
  • If keeping the pairing system, have Team B put out master first - This year Team A had a definite advantage by both controlling the mission order AND guaranteeing master/mission matchup on tables 1 an 3 and got the advantage of having more information by seeing two enemy masters on table 1. It would be an easy tweak to have Team A set the mission order but Team B go first with master selection.
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Thanks for all the feedback, plus what I've heard on podcasts. Will consider fully when I sort out the next event, but my takeaways are;

  • More space per player and organise when it's cooler
  • No bonus points as a prime score
  • Fixed table numbers each row
  • Study limiting use of each particular Master e.g. Max 3 takes over the 5 rounds
  • Reward for fully painted and have a painting award

I know it' a team event but I would like to find a way to mix people up a bit more and ake it more sociable. Maybe Enforcer Brawls on Friday?

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