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Aetheric Philosophy 101


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As with the Villains’ Coffee Shop, and Gary’s Grimoire Emporium and Notary Public, I have made this forum for magical theories because I cannot remain committed to a specific task and just end up tinkering with like, 10 projects at once. This forum is intended for Magical Theories as the Coffee Shop is for Villains and the Grimoire Emporium is for grimoires.

With the creation of this forum, I also post a few Magical Theories I have made.

Conduit of Anger:

Many of the Arcanists believe in careful study of their powers, or allowing it to flow out of them with elegant grave. The Resurrectionists share common methods on this matter, so does the Guild, and many a number of Malifaux’s other mages.

Some however, have other ways to wield their magical powers. The Conduits of Anger don’t have any control over their magical abilities. This is simply because their magic isn’t tied to study or skill, it’s tied solely to their anger. The more furious a Conduit of Anger becomes, the stronger his magical prowess becomes. Even the most inexperienced spell casters can rival Malifaux’s most powerful if they’re pissed off enough.

Many of these kinds of people discover their abilities by sheer accident, often being overwhelmed by uncontrollable anger and lashing out at the closest source of their anger. The problem here is that instead of giving them a good left hook, they instead gave them a necrotizing left hook.

The Witch Hunter protocol regarding Conduits of Anger is to take them out from an incredible distance, as angering or fighting them is surely a losing battle.

Conduits of Anger may add the value of their Fuming condition to their Sorcery or Enchanting Duels (Maximum+5). While the Conduit of Anger doesn’t have the Fuming condition, it suffers [-][-] to all Sorcery and Enchanting Duels. While the Conduit of Anger has the Enraged condition, it gains +R to all Enchanting duels and +T to all Sorcery Duels. This Magical Theory is strongly ill advised for those without the Rampager Advanced Pursuit.

The Endless Nightmare

This character sees magic as something that isn’t real, nor is it fake. Magic is somewhere between line between what is real and what isn’t. By this logic, magic exists between the line separating the real world, and the dreamscape, and the further the line is blurred, the powerful magic should become.

This Magical Theory is seen as incredibly dangerous by the Guild and is something that would fall under the jurisdiction of the Neverborn hunters rather than the Witch Hunters. Subscribing to this magical theory is usually enough to label someone as a dreamer and to attract everything that comes with it.

This character gains +1 to his AV for every Nightmare Character within the Spell’s range when casting a Spell or Manifested Power (To a maximum of +3). However, this character cannot target a Nightmare with a harmful spell action.

Equivalent Exchange

Often referred to as “the alchemist’s theory,” the character understands that literally everything around them is simply a composition of materials, to the houses around them to the spells that the Arcanists sling. Everything is composed of something, and it’s through that knowledge that a skilled alchemist can wield power over the entire universe simply by manipulating the materials.

The laws of chemical science are to this character what the holy bible is to a Catholic priest.

Rather than forcing fireballs into existence, this character simply changes the air around them into an open flame which he then hurls. Enchanting is even easier to this character because part of it is simple modification to existing substances.

This character may add any bonus to his Alchemistry skill coming from an outside source (Such as an Alchemistry Skill Toolkit, however its portability may prove an issue) to any Sorcery or Enchanting Duel save for the Chemist’s First Hand Experience Talent. However, whenever this character uses the Focus Object immuto, after resolving the action, the Focus Object is destroyed or otherwise rendered useless.

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