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Fictor

Best dmg on hit in our faction

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I try to explain that, I'm think on the highest dmg we can get with only one hit that we can get in one model of our faction.

Something like that:

  1. Snow can SS for :+flip:+flip and  try to get 6 dmg cheating (but this is invalid vs Impossible hound models)
  2. Ice Golem can cheat to hit his Smash and get 9/10/12
  3. Carlos with 3 burning on him, can Focus and hit to cheat severe and trigger to convert burning on dmg for 7dmg

Some ideas about that?

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4 minutes ago, retnab said:

I'm pretty sure an Ice Golem under an Ice Gamin's Bite of Winter who RJ's is the highest we can get at 22 (for a single hit).

For sure, but you need can cheat the dmg, have the RJ, and have an Ice Gaming near with his aura active, I'm not speak about that.

I'm search a reasonable dmg, for that reason speak about the :ram on snow, or the min 9dmg on the Golem.

For example in your case you need the Golem, Ramos with his :+flip Under Pressure,  the Mobile Toolkit to give :+flip on dmg and the Ice Gaming.

So much easy to push Carlos with his 0AP, 1AP for Focus and hit for 7dmg.

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Ahh, I misunderstood.  Reliable, expected damage I'd then say Envy for the ability to 0 for Focus and the crazy good ranged 2/5/6 damage track.

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12 minutes ago, retnab said:

Ahh, I misunderstood.  Reliable, expected damage I'd then say Envy for the ability to 0 for Focus and the crazy good ranged 2/5/6 damage track.

Yeeeeees, I'm looking for things like that, thx, something else? 😁

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Toolkit to give Langston positives to hit and imbued energies on Langston is very often a reliable source of damage. Ml 7 on positives will let you cheat last most of the time and you can brute force hits on almost any model. 

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11 minutes ago, Fictor said:

For sure, but you need can cheat the dmg, have the RJ, and have an Ice Gaming near with his aura active, I'm not speak about that.

I'm search a reasonable dmg, for that reason speak about the :ram on snow, or the min 9dmg on the Golem.

For example in your case you need the Golem, Ramos with his :+flip Under Pressure,  the Mobile Toolkit to give :+flip on dmg and the Ice Gaming.

So much easy to push Carlos with his 0AP, 1AP for Focus and hit for 7dmg.

Well the golem, Envy, or a student of conflict (or Colette 😉 ) or even just imbued energies to allow you to focus, and the ice gamin. No need for Ramos at all. (sure positive to hit may help but it makes it no more damage). 

I guess you are looking for a model in a vacuum of its own activation, although I would say using a (1) action to focus is almost cheating if you're not going to be allowing models to use mulitple attack triggers. Unless its all about trying to hit something with a run away defence trigger...

I'd happily include the imbued energies ice golem as the biggest damage dealer by a long shot against almost everything. 

Rail Golem doing locomotion whilst still on fire hits pretty hard , but a lot of its power is on the take locomotive again trigger, (which could be used to chase the enemy down as well)  likewise Maul on the Cerberus is what makes it such a scary threat, not its one hit damage. 

Ramos - Summon 3 spiders in base contact with an enemy, Focus, Clockwork fist and cheat for a severe 7. Pretty easy when you are in effect attacking with a ml8 positive flip. 

 

 

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Our highest reliable damage has to be the Ice Golem. Even on weak you are on 9 to 10 damage, that is hard to beat. And positive damage flips are not that hard to come by... Toolkit can do it, as can Colette with either Doves or Prompt for Focus. Or he can get fast from different sources.

Next should be Joss with his (2), who can use the same tricks to get his damage (5/8/10) in. Rail Golem can do 8 with Locomotion on severe.

Then there are quite a few models that can do 7, and even more with 6, not counting red jokers.

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Rail Golem gets up to a pretty fearsome 5/6/8 damage track if it gets the bonus for using locomotion and having burning, but I've found that a bit tricky to set up since I tend to need to spend one or two burning on locomotion to get into combat, and then another one burning to get the attack. Also MI5, even with :+flip makes it unreliable at scoring a hit at all, and it's horribly fragile for an 11 stone model. 

Large arachnid can hit pretty hard for a 6 stone minion if you have a scheme/scrap marker to spend for :+flip to attack and damage  so it can go for severe of 6 although again MI5 limits it. 

Shastar Vidaya Guard are one of my favourites for doing large hits, since they can discard for a free focus, then spend it to get a severe of 6, and with the right trigger ignore damage reduction or get an extra:+flipto damage.

Theoretically, Kaeris should be able to deal big hits by accumulating burning and using her engulf trigger but in practice, she's just not good enough at putting useful amounts of burning on her opponents.

 

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44 minutes ago, retnab said:

Ahh, I misunderstood.  Reliable, expected damage I'd then say Envy for the ability to 0 for Focus and the crazy good ranged 2/5/6 damage track.

I second this. When I take envy he pretty consistently can get that 5/6 damage. And if you get the tome or have a scheme marker near the target that moderate of 5 becomes very scary when you get the blast off. 

Joss' 5/8/10 is great but its a (2) action

But I think merc'd in Johana with Ironsides is the best. She caps at 6 damage with her relic hammer, but if you positioned her right and hit a construct/tyrant, you have :+flip:+flip to hit, and :+flip:+flip:+flip to damage (single :+flip if not a construct/tyrant). If you really want something dead, you can flurry. As long as you avoid black jokers, it is super easy to hit severe, and there are few things I've seen that can stand up to three of them from a relic hammer

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After think a little, Envy, Large Arachnid and Rail Golem have the same problem for me, Sh5/Ml5, its low and sometimes the enemy can avoid that, but Envy have :blast and it's nice.

And my bigger problem with Shastas Vidaya Guard, is the 3 miniature box xD, Wyrrrrrrrrd!!! xD

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I think that is part of the tradeoff. At least with Envy and Large Arachnid, they have very easy ways of getting :+flipfor attack and damage. So a high defense opponent can possibly avoid the attack (it would be unbalanced otherwise), but its going to hurt if the attack gets through. If you want the most damage + highest likelyhood to hit, I'd say its Howard with Ml7 min 4 (the decapitate trigger is nice too)

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One thing of Envy, if the enemy is near of and Scheme Marker get +1Sh and :tome or only + :tome?

In the card says +1 :tome and in my group have two opinions ^^'

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1 hour ago, Fictor said:

After think a little, Envy, Large Arachnid and Rail Golem have the same problem for me, Sh5/Ml5, its low and sometimes the enemy can avoid that, but Envy have :blast and it's nice.

And my bigger problem with Shastas Vidaya Guard, is the 3 miniature box xD, Wyrrrrrrrrd!!! xD

Are you trying to hit something in particular because the trade of between Ml 5 positive with a minimum 5 vs a Ml 7 minimum 4  is probably slightly in favour of total damage in the end coming from the Ml5, but you need to do a certain number of attacks for that to average out 

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To me, it's less a matter of needing to hit something in particular with the Rail golem, and more a problem of being able to reliably deal hits at all, which means being able to hit Defence 6 targets even if my opponent has high cards to cheat in.

For the 6 stone large arachnid, MI5 with plus flips is good enough, because for the relatively cheap cost it's worth it even if it has to go after a suboptimal target, or even to force my opponent to spend high cards from hand. Worst case scenario, if it fails to do anything that isn't a setback I can't recover from.

The Rail Golem, on the other hand, is 11 stones worth of pure melee specialist. With bad to terrible resistance and no support abilities, all I'm getting for those stones is the melee damage potential, and that's too many stones to spend on a melee damage that can be cancelled out as easily as my opponent having the same value of cards in hand as me. For such an expensive model, it simply isn't enough to force my opponent to spend a few cards, so in this case MI5 is a much more serious drawback. 

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