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three player malifaux?


Coyotebreaks

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There is enforcer brawl as well as a bunch of scenarios for three players. In the original schemes deck you get twp missions for three players and a few story scenarios are desig ed for three.

We mostly play normal games with schemes and strats that work on a three player board (so corner and try to avoid schemes that mention the center line).

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The modified deployment takes a bit of math but it gives everyone a centerline. Whoever gets the diagonal centerline has a longer walk, so don’t use Squatter’s Rights or Inspection (or whatever else the ‘endpoints of centerline’ scheme is called). All the rest work fine.

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From the story encounter index:

  • Joint Task Force in Crossroads
  • Persuade Your Forces in Ripples of Fate
  • Hold Ground in Chronicles 11
  • Piper's call from Brotherhood of the Rat box
  • Race to the Edge Point in Tortoise and Hare box.  You could probably do this scenario with any three Henchman hardcore crews, if people don't want to use the Tortoise and Hare models for two of the crews.

But it's probably easier to arrange a three player scenario as a team of two vs. a team of one.  

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