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Canada, ON, Sudbury: Story Encounter League


durek

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Story Encounter League


This league will begin the week of Monday, April 30th and end Sunday, June 24th. It will be 4 rounds each round lasting 2 weeks in hopes to avoid the scheduling conflicts.
Entry fee will be 5$ and will go towards prize support with a current max of 8 players.


Participants will be assigned one opponent each round of the league and they will be responsible to schedule their game with their assigned opponent during that round to be played at the Games Nook (1855 Lassale Blvd) or
Great Canadian Games & Hobbies (1410 Lasalle Blvd), terrain wont be as setting appropriate at GCGH unless you bring your own.

The winner will report results (VP score) to myself via email or Private Message.
If the players aren’t able to schedule a game during that time please speak with myself for solutions.


*In addition to the 1 assigned game per round, each player may schedule 1 extra game per round with a league player of their choice (including myself, although I will not participate in the regular pairings if we have an even number of players) that will count towards league standings and tickets.
They may only play an extra game with each player once (in addition to assigned games) during the League. That being said play lots of Malifaux; although those extra extra games won’t count towards the League. *

 

Each game in this Story Encounter League will be played using the Story Encounters from the Main book (or any other 2.0 printed book if both players agree). 
Each player will choose a Master before the league begins and will be restricted to that Master for the entire league, though their crew may be chosen as normal each game.
All games will be full 50 Soulstone games, so please be courteous to your opponent and arrive at the agreed upon time and ready to play.

- Winners of each game will have their names entered into the draw for one ticket.

- Each player, will have the opportunity to have their names entered into the draw for one ticket by completing one or both of the 2 painting challenges. For the miniatures to qualify they must be Wyrd or acceptable conversion as per Wyrd’s policy and previously unpainted as of April 16th 2018.

- Each player may have their names entered into the draw for one ticket if they purchase a Wyrd product from a local store (simple proof of purchase must be provided to myself) of 20$ or more before taxes. Maximum 2 times.

- Each player will have their names entered into the draw once for each 2 games they play.

Each player may only win one draw prize; all draws will be made after the league on June 25th.

Prizes include:

·         Each player will receive one Participation Guilder (Poker Chip & special redemption currency via Wyrd) https://www.wyrd-games.net/guilders/

·         2 Draws of Wyrd’s Small Mystery Boxes (a random special edition figure)

·         Possibility of more

Rounds:

#1 Monday April 30th to Sunday May 13th
#2 Monday May 14th to Sunday May 27th
#3 Monday May 28th to Sunday June 10th
#4 Monday June 11th to Sunday June 24th 

 

Painting Challenges:

#1 Paint 4 models to completion**
#2 Paint a further 4 models to completion**

**to completion = 3 colour minimum (with exception made by organiser if contacted) with completed bases (painted/sanded/flocked…). Large models may count as 2.
 

Players:

1- Kerrie (Seamus)
2- Josh (Nellie)
3- Pennie (Lilith) 
4- Sheldon (Mei Feng)
5- Larry ('Dita)
6- Jess (Reva)
7- Tricia (Von Schill)

8- Jer (Ramos)

***NB*** If a game doesn’t at least have 4 complete turns played (unless an opponent conceded) it will be considered a Tie for scoring purposes.
Many crews and Schemes in the game are late game focused. Meaning they excel in turn 4 and 5 of the game and its not fair for those players to be penalised for short games. 
his is an unorthodox, but proper solution for our local meta.

 

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On 7/11/2018 at 6:45 PM, azgadil said:

I am curious to hear feedback from playing story encounters. 

1) was it fun? 

2) How does this compare to GG? 

3) When choosing story Schemes were they allowed to choose faction specific schemes? How did that go? 

Very cool. 

1- I had a good time and from the comments I've received or heard through a 3rd party were very positive.

2- Our group is not competitive and now mostly with new players who've never played in a real tournament as it isnt to their liking. I haven't played in GG since around 2016; though when i did play a competitive at the end of 1st ed and start of 2nd ed I did enjoy it.
The real difference with Story vs GG is the balance. Story events that I run and my community prefers are not as balanced and have a very strong story theme to them. There is a primer, overall story arc and usually an epilogue that sometimes have led to a day of linked games or another story league. Other times its a massive multi player scenario that they can team up together against a common villainous force that i play. 

3- They have access to all the Schemes (even Factions ones) so that does make it a little harder for some than others. However there were no issues that were brought forth besides some players having a hard time dealing with Reva.

Hope that ramble helps?

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On 7/16/2018 at 3:57 PM, azgadil said:

Thanks for the feedback. 

Where do you pull the story encounters?  

Or if you’ve tried many of them, which story encounters have you seen to be the most enjoyable? 

I’m looking to introduce story encounters to our group. 

For the basic Story Leagues I mostly pull them from the core book (1) and flip for the deployment and random event for the week that way everyone has the same effects. They like that more as they can all talk about the way it help or hindered them.
Other more RPG based Story events that I weave a narrative through I mostly still take from the main book but may tweek them a little here and there others for end of big or particularity fun leagues I will draft myself like the large multiplayer scenarios i mentioned.

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