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What masters catch your eye in factions you don’t play?

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21 hours ago, Bazlord_Prime said:

Just to play Devil's Advocate a little, what about Masters you reckon you'd never touch? Who just do nothing for you, aesthetically or otherwise?

 

Gremlins: Most of the Gremlin Masters and models don’t do much for me. I can’t see myself playing Sommer, Ophelia, or Ma.

Outcasts: The Viks don’t appeal to me mechanically or aesthetically. Levi’s whole creepy steamnecropedophile vibe isn’t really my bag.

Guild: I’m not a fan of guild in general but Nellie is the least interesting to me. 

Ressers: I’m not too into the rotting corpse looking models so Seamus, Nico, and Dougie are at the bottom of my list but mechanically I think all of the masters look like they could be fun.

Neverborn: All of the masters seem to have something interesting about them. I don’t think there’s any master here I wouldn’t want to try if I were to decide to commit to the faction.

Ten Thunders: I know he’s one of of the better masters in the faction but Shen Long doesn’t do anything for me.

Arcanists: I’ve already Pokemaned all the masters.

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Ressers: McMourning, Seamus, Molly, Niko.
Arcanists: MeiFeng, Marcus.
Neverborn: Lynch.

 

Quote

Just to play Devil's Advocate a little, what about Masters you reckon you'd never touch? Who just do nothing for you, aesthetically or otherwise?

Whole Guild.
Ramos, Rasputina, Sandeep.
Zoraida (as gremlin player i hate her allegiance to gremlins 😠).
Leveticus, Jack Daw and all that guro stuff like Yin (its realy disgusting).

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On 5/1/2018 at 4:30 PM, LunarSol said:

Gremlins - Zipp.  Sky Pirate is strictly better than any other character trait.

This is true. :D

On 5/5/2018 at 8:49 PM, Bazlord_Prime said:

Just to play Devil's Advocate a little, what about Masters you reckon you'd never touch? Who just do nothing for you, aesthetically or otherwise?

Nearly all the Neverborn (I make my peace with Lynch and Lucius). I tried out Dreamer once—once—to try to find a vulnerability in his kit, and got so enraged at how easily he could do what support he needed to do that I very nearly quit Malifaux. Incessant ping damage. Terrain damage, often while ignoring terrain. Killed off the armor-ignoring model, oh no, the armor ignoring upgrade only moved over there. Drawing cards for walking, for hitting, for merely existing. And after all that, cheating initiative as standard, which...again, after all else...I’m barely fussed about.

To set aside the mask of the Malifaux child, I’m actively glad the little mechromancer went to Outcasts instead. To play pariah is revolting and mined with pitfalls, but not intolerable. I don’t mind the necromancy.

In my own faction...that was...the original trio don’t interest me. Makes it difficult to talk to new Guildies, sometimes. In what I suppose is my faction now, I also have no interest in melee ladies or gunslingers.

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I'm seeing a lot of "No Guild" responses.  Please make your way to the reeducation center for a quick and painful presentation.

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Outside Ressers/Neverborn the only Master that really catch my eyes is Asami Tanaka. Awesome story, awesome miniatures, awesome gameplay. No doubt i will grab her eventually :)

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The more I play the more masters outside my two factions (Ress/OC) I like.

The Arcanists - with exception of that particular faction... they just don't click with me, for a reason I don't really know. Maybe Ironsides...

The Guild - not so much masters as other models (especially from the last two waves) make me want to play the Guilt. Jury, Investigators, Domadores, Monster Hunters, Quellers - great sculpts and strong mechanics. Among masters, Nellie is certainly the number one on my radar. Lady J has cool theme and nicely sculpted mini, but seems a bit one-dimensional to play. Lucius has both strong personality and interesting mechanics - and he allows for cross-faction hiring which I like very much.

Ten Thunders - Shenlong is extremely interesting to play, but I would never dare to compete with my brother in mastering Shen's mysterious martial arts. Asami seems interesting and not overwhelmingly strong, despite she summons out of nowhere - I would like to give her a try. Lynch has probably the coolest theme in the game.

The Neverborn - definitely the coolest faction, I could hardly name a master which does not appeal to my taste visually, maybe except Collodi and Lilith. If I were to play Neverborn, Pandora and Zoraida would be my first choices. I would like to buy Dreamer's box only to paint it and look at it all day long.

Gremlins - Wong seems to be a cheap introduction into the faction, as everything you need beside his box for semi-competitive play is McTavish and Swinecursed. Zipp is extremely strong and interesting to play and Mah has one of the coolest sculpts in the faction full of hilarious miniatures - that's something!

 

Masters I don't like:

The Arcanists - well, see above.

The Guild - Hoffman, because I don't like robots (no offence, stompybots lovers!).

Ten Thunders - Brewmaster. Also Yan Lo, one of my favourite masters in Ressers. Not sure how to make him work in Thunders.

The Neverborn - none.

Gremlins - Brewmaster and Ophelia, who seems predictable.

 

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as for masters i'd like to play there mostly ressers atm i'm mostly an arcanists but a beast heavy mcmorning build, either a showgirl or heavy terror inducing sheamus build, a Tara burying slingshot guild and a Reva flaming death pony build all seem fun for me! sadly i hardly get enough play from my arcanist models to make buying a 2nd faction worth while

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