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Sandeep: Considerations for Errata

How Would You Like Sandeep Errata'd?  

60 members have voted

  1. 1. Choose as many as you'd like, how would you do the errata:

    • Reduce Beacon's range
      12
    • Increase Beacon's Ca penalty
      20
    • Increase Beacon's Ca penalty by more, but also increase Sandeep's base Ca's
      4
    • Limit who has access to Beacon
      9
    • Increase his actions' TN's
      9
    • Reduce his Wds
      5
    • Reduce his Soulstone cache
      30
    • Replace Student of All
      11
    • Replace Impossible to Wound
      16
    • Give Arcane Storm a [Projectile]
      31
    • Remove Arcane Storm's Mantra of Unraveling trigger (the +'s one)
      9
    • Replace The Path to Salvation (the place one)
      1
    • Replace As Your Deed, So Your Destiny (the interact one)
      3
    • Nothing, he doesn't need a nerf.
      13


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7 hours ago, LeperColony said:

An ability like Arcane Shield puts the question as to when the player should expose themselves to greater risk.  But ItW significantly reduces the consequences of that decision, which makes for a dynamic that is unattractive from a design standpoint.

Arcane Shield is a single point of reduction on a master that has a low enough Df value that he’s going to get hit by anything killy that wants to hit him.

Arcane Shield is a decent protection against things like Black Blood and the aura on Sorrows. For anything else it’s nice to have but it’s not a very strong defensive ability. Sandeep’s abilities make him a short to mid range master. He needs a bit more than Arcane Sheild and soulstones.

I don’t think that giving a model ItW lessens the impact of deciding when to activate and lose Arcane Shield any more than any other always on defensive ability does.

  • Agree 1

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2 hours ago, WWHSD said:

Arcane Shield is a single point of reduction on a master that has a low enough Df value that he’s going to get hit by anything killy that wants to hit him.

Arcane Shield is a decent protection against things like Black Blood and the aura on Sorrows. For anything else it’s nice to have but it’s not a very strong defensive ability. Sandeep’s abilities make him a short to mid range master. He needs a bit more than Arcane Sheild and soulstones.

I don’t think that giving a model ItW lessens the impact of deciding when to activate and lose Arcane Shield any more than any other always on defensive ability does.

I probably shouldn't have said "significantly reduces," just reduces.  My point is as a matter of design, I don't like stacking permanent abilities along with conditional ones in that way, unless it's the core mechanic of the model.

  • Agree 1

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