D6Damager Posted March 27, 2018 Report Share Posted March 27, 2018 Which TT starter box would be easiest for a new person and/or to demo with? 1 Quote Link to comment Share on other sites More sharing options...
Rillan Posted March 27, 2018 Report Share Posted March 27, 2018 The one that needs minimum knowledge and mechanics. I vote for Misaki Quote Link to comment Share on other sites More sharing options...
DonCheadle Posted March 27, 2018 Report Share Posted March 27, 2018 I think Mei and Lynch set players up well (Lynch being a bit less complicated than Mei). Yanny, Shen, Brewie and McCabe are weak because their box models are no good (and they're not simple to play either). Misaki should do fine honestly, and Asami could probably do surprisingly well even with just the Yokai (although nonetheless not the best starter just by virtue of being a summoner). Quote Link to comment Share on other sites More sharing options...
Tokapondora Posted March 27, 2018 Report Share Posted March 27, 2018 Lynch, Mei and Misaki, easily. They're all fairly straightforward, have a decent box of models and Lynch especially is incredibly forgiving. Quote Link to comment Share on other sites More sharing options...
wizuriel Posted March 27, 2018 Report Share Posted March 27, 2018 Going vote Misaki and just edge her out over Lynch. Both boxes come with good models and both are pretty easy masters/models to use. I feel Misaki aesthetics though is more representative of 10T though so going give her the edge over Lynch. Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted March 27, 2018 Report Share Posted March 27, 2018 Downvoted for leaving off Closing Time (Brewmaster). 1 Quote Link to comment Share on other sites More sharing options...
Clockwork_Fish Posted March 27, 2018 Report Share Posted March 27, 2018 I vote Mei Feng (don't have Lynch, so can't comment). While her trigger-salad attacks and her synergy with other models can seem confusing at first, I feel that it helps new players learn about an important part of the game without being too daunting in the same way as Shenlong or McCabe. There's something to be said for not oversimplifying things for new players. I remember when I started playing the Batman Miniatures game, and being cautioned about playing a Joker crew. He's easy as you please to pick up, because he basically ignores a core game mechanic (allocating action counters and being stuck with them for the rest of the turn). But it can ruin you for other crews if you get too used to it. Quote Link to comment Share on other sites More sharing options...
dancater Posted March 27, 2018 Report Share Posted March 27, 2018 I'd be divided between Misaki and Mei Feng. The others are all more complex and/or have weaker box sets and/or require essential support/summons models to really work. The strongest argument is Lynch but I think his interaction with Huggy is so unusual as to make him a poorer 'teaching the game' master (but he is a superb starting master for a new player, which I think is different). Between Misaki and Mei its a toss up. Misaki is probably slightly mechanically easier. Mei I think has more durability both in her (Misaki is a true glass cannon) and within her box set (which has a fair amount of armor). I'm primarily an Arcanist so I'd probably go Mei but think as much either of the options work I'd choose based on aesthetics and play-style preference (although they are similar, high maneuverability style, in play, Mei is more jab-duck-kill the weak, where as Misaki is more of a hit and run big target killer). So to demo - Mei or maybe Misaki or good, fairly simple and standard masters and box set crews. To have as first master for new player - Jacob Lynch is a great place to start with flexibility, a really solid box set foundation and forgiving enough to learn with. Quote Link to comment Share on other sites More sharing options...
Trample Posted March 28, 2018 Report Share Posted March 28, 2018 Misaki is pretty straightforward out of the box. She can do quite a few things, but can be a very simple combat master for a new player. The same is true with all of the models in her boxed set. 1 1 Quote Link to comment Share on other sites More sharing options...
Dr Mittens Posted March 28, 2018 Report Share Posted March 28, 2018 Additionally, many of Lynch's units focus on the Brilliance characteristic, which can lead to new players focusing to much on the mechanic or not knowing how to utilize it. The fact that Misaki doesn't rely on any specific synergy leaves players more likely to take something for its general use/flavor rather than thinking they should only get units with the same synergy. 1 Quote Link to comment Share on other sites More sharing options...
Cadaver_Junkie Posted March 28, 2018 Report Share Posted March 28, 2018 5 minutes ago, Dr Mittens said: Additionally, many of Lynch's units focus on the Brilliance characteristic, which can lead to new players focusing to much on the mechanic or not knowing how to utilize it. The fact that Misaki doesn't rely on any specific synergy leaves players more likely to take something for its general use/flavor rather than thinking they should only get units with the same synergy. This is exactly why I'm building a Misaki crew right now for my next master. I cut my teeth on a complex Brewmaster gremlin crew, evolved my gremlins into a complex Zipp lineup also, but now? I just wanna paint some dynamic ninjas jumping all over the shop and not stress too much how to use the crew. Quote Link to comment Share on other sites More sharing options...
Tokapondora Posted March 28, 2018 Report Share Posted March 28, 2018 1 hour ago, Dr Mittens said: Additionally, many of Lynch's units focus on the Brilliance characteristic, which can lead to new players focusing to much on the mechanic or not knowing how to utilize it. The fact that Misaki doesn't rely on any specific synergy leaves players more likely to take something for its general use/flavor rather than thinking they should only get units with the same synergy. The fact that Lynch has the Brilliance theme is what makes him the best starter/demo-er. It's fairly straightforward, but still gives people the feeling of "I made a play". The vast majority of masters are built around some degree of synergy - Misaki is pretty much the odd one out in that so using her is gonna give you a somewhat warped perspective of what the game will be like. Handing people a simple tool or mechanic that can enhance their damage and accuracy, even if the crew can do okay without it, gives them a look into the possibilities and themes the game can give you. And while they get to experiment with different approaches to tackling the problems on the board, the constant sifting for better cards can still catch them when they stumble. 1 Quote Link to comment Share on other sites More sharing options...
Dr Mittens Posted March 28, 2018 Report Share Posted March 28, 2018 @Tokapondora Fair enough, all I know is my brother looked at sonnia and thought they needed to avoid units that didn't inflict burning due to her synergy with it. 1 Quote Link to comment Share on other sites More sharing options...
Adran Posted March 28, 2018 Report Share Posted March 28, 2018 4 hours ago, Dr Mittens said: @Tokapondora Fair enough, all I know is my brother looked at sonnia and thought they needed to avoid units that didn't inflict burning due to her synergy with it. I can see why they may make that leap, but it is wrong. Sonnia can wok well without a single other model on the table capable of giving burning. Of course you can also put her in a crew where every model gives out burning. When I play Lynch, I largely ignore the Brilliance characteristic, and it doesn't matter. You can play him and focus it, and it can work well, but will play quite differently to the way I play it, even with only minimal crew changes. Back to the question Demoing, I would say Lynch, Misaki, Mei and McCabe are fairly good, and follow simple enough ideas of what you are trying to do with the built crew. Starting to play I would probably say Lynch is the most 'contained' box, closely followed by Misaki. But my suggestion on what starter would be what one do you like the look of, and what one do you like the play style. Self contained is fine if you are looking for minimum requirements to learn to start to play. Quote Link to comment Share on other sites More sharing options...
bedjy Posted March 29, 2018 Report Share Posted March 29, 2018 Shenlong is by far the easiest to play if you don't make any combo with the upgrades. I generaly don't demo with masters and I take Yu + 2 5ss models (tt bros/high river monks) + sniper vs Toshiro + punk zombie + 2 ashigarus, without using any upgrades. I let them play toshiro, it's a bit easier to have little support+beaters. I play Yu because he is harder to play but he can show that a model that actualy does NO damage can be a good model (which is pretty unique in skirmish games). Quote Link to comment Share on other sites More sharing options...
anencephalous Posted March 30, 2018 Report Share Posted March 30, 2018 I recommend against Misaki for demos. Her alpha-strike nature makes for one sided games. Which isn't great for demos. I like Lynch a bit more, but Huggy is hard to balance in low stone games. Mei Feng is good to demo, as long as you don't put her up against a gunline. Quote Link to comment Share on other sites More sharing options...
Hargus56 Posted March 30, 2018 Report Share Posted March 30, 2018 23 hours ago, bedjy said: Shenlong is by far the easiest to play if you don't make any combo with the upgrades. I generaly don't demo with masters and I take Yu + 2 5ss models (tt bros/high river monks) + sniper vs Toshiro + punk zombie + 2 ashigarus, without using any upgrades. I let them play toshiro, it's a bit easier to have little support+beaters. I play Yu because he is harder to play but he can show that a model that actualy does NO damage can be a good model (which is pretty unique in skirmish games). I agree with this 95%. Never demo with masters it is just too much. I also like having 2 duplicate minions for simplicity. Keep it to a henchman hardcore format without the time restriction. The other 5% I do disagree with is I like to see a shooter on both sides of table to show off that aspect and the cover system. If we are talking next level crew box only games then Lynch, Mei and Misaki in that order as they are straight forward boxes with some synergy/interaction. 1 Quote Link to comment Share on other sites More sharing options...
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