What are the recommended new player terrain lay outs?
Is there a detailed ruling on how to build terrain? -ie Player one puts one piece. Player two puts one piece. Repeat alternating placement until both players pass.
What are the communities thoughts on making all terrain with height greater than zero impassable (or obscure with height zero)? Or can the community provide a clean way to manage the following; vantage point, avoid many odd climbing scenarios and other markers placed on/near objects of greater than zero height.
Thank you for those who contributed to terrain placement suggestions on PullMyFinger. I now ensure that terrain does not prevent scoring, such as avoiding terrain that covers a wide area in the center which might make it impossible to score in some thing like turf war.
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azgadil
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