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6 hours ago, azgadil said:

I am skeptical of Vox Populi. To do damage am I right that the Net result is spend a Masters AP and The Captains AP to displace and damage?  That seems inefficient and with no guarantees it’s going to potentially cost cards. 

One of the reasons I like Ramos’ other upgrade uoptions is that they don’t require a card. (Looking at under pressure or leviathan core).

Cards are tight when playing Ramos. Vox and AirBustvboth requires a 6. The feels high  

 

 

 

i havent played it yet, but i guess the best way of playing it is throwing the vox down to force people to move through and take damage or go around terrain.

 

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I've played it several times, and it's not just damage on its own.  It's slowing down enemy movement, it's making any offensive pushes you have even more effective, and it's causing damage without Df/Wp flips which gets around a lot of shenanigans.  Try it out!

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Also, Vox doesn't only have the marker trick. Shout Them Down can be very powerful if used right. Both of those abilities on a 1ss upgrade in a sea of Ramos' 2ss upgrades is great

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I took the VoxPop core and, for unrelated scheme scoring shenanigans, a performer. It was less effective once the crews were locked in melee, but before then all those strike markers did a disproportionate amount of damage. (Who expects 3 + 4 damage out of a Malifaux Child’s action?) If I had been thinking a bit better in later turns, I would have laid them in front of Ramos in such a position that incoming melee attackers had to place upon them.

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Need some help to figure out how to get the most out of Ramos.

Yesterday I face Viks in Public Excecution.

Viks crew was; Viks, Vanessa, Malifaux child, 3 Ronins and Killjoy. The schemepool was; Show of Force, Eliminate the leadership, Dig their Graves, Undercover and Public Demo.

Ramos crew; Ramos, Joss, Howard, Slateridge mauler, Brass Arachnid and El creation. The slateridge was there cause I wanted to try something new.

Bad Things did happened, like flipping the black joker each round (ended at round 3). I got totally wrecked, Killjoy didn't even come into play (started buried).

I have played against Viks before, but with other masters so I know what they are they can do.

So my question is; how would you play Ramos in this strat and schemepool?

 

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From how this game went it sounds to me like public demo should be easy as hell against Viks with that particular opponent. Keep the minions unactivated turn one but bait Vik with a juicy high value target. Dig their graves is usually really easy for any crew. Claim 3vp for demo turn one. Turn two kill Henchvik for dig their graves and probably public executions. After that you run home, kill your own models that threaten to give strat points away, spread your crew out so no one remaining see each other and win 5 - 3 because they can't score the strat and likely took at least one scheme where they expected to actually do something involving your models. 

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If I was playing your list against that Viks list I would probably pick Show of force (assuming you have upgrades on Joss and Howard) and eliminate the leadership. 

I would walk the Electrical creation to a point of interest, and leave it there. (this might well be a point that just blocks the Viks route to me , or at least stops an easy charge into my deployment. I would try and reactivate Joss and Howard (By reactivating the Brass arachnid with rewire) assuming I had the hand to support it. Even if I could only safely do 2 reactivates, I would reactivate the brass arachnid and then hold off its second activation for a little and then hope I might manage a lucky flip.  A lot of the first turn is trying to hold back activation's. Ramos could activate quite early, magitise to the creation and then create 2 spiders from the scrap, again using them to block vik attack routes.  Ramos is unlikely to be killed on a Viks attack run because you are going to try and use his Df trigger to keep him safe.  The Bear would be used to block a different rout into my deployment, and I would try and position to minimise whirlwind capabilities. 

Hopefully the threat of 2 reactivating big threats will force the Viks to play cautiously on the first turn, helping you get into good positions for turn 2. And if the viks made a mistake try and get the reactivating Howard or Joss to kill a vik. 

 

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6 minutes ago, Ludvig said:

From how this game went it sounds to me like public demo should be easy as hell against Viks with that particular opponent. Keep the minions unactivated turn one but bait Vik with a juicy high value target. Dig their graves is usually really easy for any crew. Claim 3vp for demo turn one. Turn two kill Henchvik for dig their graves and probably public executions. After that you run home, kill your own models that threaten to give strat points away, spread your crew out so no one remaining see each other and win 5 - 3 because they can't score the strat and likely took at least one scheme where they expected to actually do something involving your models. 

The original list can't do public demonstration, which I would agree is probably a good scheme to pick against the viks if you can get the out activation. But you would need to drop Howard or Joss. 

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Dropping one of them does sound pretty bad, I hadn't really concidered that. Your plan probably makes more sense. 

Bonus points to @HadjiMurat because I read the shorthand for the electrical creation as "el creación" which makes so much sense considering Ramos is a spanish/portugese name. I guess everyone just got that bit wrong in apparently english-centric Malifaux when he got there. Thanks for that, it has improved my day. ;)

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