TeddyBear Posted February 14, 2018 Report Share Posted February 14, 2018 Just curious, only for nb players: what are in you opinion hardest masters from other factions to face and why? Quote Link to comment Share on other sites More sharing options...
Pikciwok Posted February 14, 2018 Report Share Posted February 14, 2018 Sonnia, but I play Dreamer and Pandora only. If I had Lilith she wouldn't be such a pain. She ignores all my defensive mechanics, guarantees a hit with her powerful attack no matter how high I cheat, and is immune to most of my attacks. 2 Quote Link to comment Share on other sites More sharing options...
INXVI Posted February 15, 2018 Report Share Posted February 15, 2018 I kind of feel like Saemus is one for me, when my oppnonent declares him, I kind of know what to expect. Maybe it is because I played against him a bit when I started learning, and Pandora died to a Red Joker on turn 2, during the 1st ever game I played her. The Hanged & Anna usually crop up in his lists, and recently, he shot Collodi, causing 4 wounds on the first activation of turn 1. He took a bit of a battering the next activation, but was soon carried away. Nellie is another one, she isn't really bad, but I still have nightmares about the time Mr Graves had 4 or more conditions on his card and literally couldn't do anything 😂 1 Quote Link to comment Share on other sites More sharing options...
Vorschlag Posted February 15, 2018 Report Share Posted February 15, 2018 Outcasts - my worst tournament results have been caused by outcasts-mainly Tara and Misaki but even Von Schill stuffed me in a local league. Though that was partially due to running Lucius and an armoured legion which was cut through like butter. 1 Quote Link to comment Share on other sites More sharing options...
Tendrepie Posted February 15, 2018 Report Share Posted February 15, 2018 I play mostly Dreamer and, before errata, Misaki with Storm upgrade really caused me lot of pain and migraines. Now she's more manageable (ie. she cause pain and headaches) 1 Quote Link to comment Share on other sites More sharing options...
chryspainthemum Posted February 15, 2018 Report Share Posted February 15, 2018 Player matters more than the master really. But masters that screw with our Ca actions can really be hard to approach. So people with counterspell auras placed well, or Mei Feng Venting Steam every turn. As soon as you turn off Ca/throw it into negatives, or take away our suits, it starts to really hinder a lot of our best pieces. 2 Quote Link to comment Share on other sites More sharing options...
Angelshard Posted February 15, 2018 Report Share Posted February 15, 2018 My issue is more with specific models than masters. Sue, yasanori, strongarm suit, mech rider and amina naidu all makes me sad, regardless of the master 1 Quote Link to comment Share on other sites More sharing options...
TeddyBear Posted February 16, 2018 Author Report Share Posted February 16, 2018 Others maybe? What do you think about Zipp? And Anna lovelace? Quote Link to comment Share on other sites More sharing options...
INXVI Posted February 16, 2018 Report Share Posted February 16, 2018 @TeddyBear One of my good mates usually always uses Anna against me. Mainly when I declare Collodi or Pandora, and sometimes when I run Lilith (usually with Graves and/or Lilitu and situationally a Silurid) She can be killed, but her stat line is really nice, plus she can stone. Vortex allows for pushing away beaters and in Neverborn we haven't got a tonne of shooting, but she can still be put down by a dedicated Nekima stampede. There was a lot of talk about Zipp in another thread, he is a tricky master to beat. He can bury (I haven't played against that style yet, it seems fun) displace your models and help with his own positioning. The first time I faced him, I used Pandora (which was like my 4th game with her) Pandora decimated his hand, then my opponent (who was new to Zipp) figured dropping her was the best option. It worked really well. His zipper zapper has some nice triggers and Zipp is slippery to kill with his triggers. I don't think I've ever killed him, but I feel like Lilith or the Rider stand a good chance at tying him down (with long charge ranges and rooted). 1 Quote Link to comment Share on other sites More sharing options...
Joel Posted February 16, 2018 Report Share Posted February 16, 2018 Zipp just needs to be hit hard once - after that he’s manageable Quote Link to comment Share on other sites More sharing options...
PolishSausage Posted February 16, 2018 Report Share Posted February 16, 2018 18 minutes ago, Joel said: Zipp just needs to be hit hard once - after that he’s manageable Exactly, he does not have damage mitigating abilities (other than taking stilts). This means you have to focus shoot/cast, as your typical "charge" will at best net only 1 attack. Zipp players are more than likely to cheat the highest card they have on the 1st attack to blast off using mask trigger. The problem comes if Zipp takes Stilts + Dirty Cheater, this way he can take 1 hit, blast off, followed by activating and healing through DC. This way he nullified one of your hits and re-positioned himself. Stilts give him the flexibility of taking a ML hit that "if" RJ he can dump stilts on. In all honesty I recommend anna lovelace and doppelganger as a zipp hunting squad. Quote Link to comment Share on other sites More sharing options...
so_diogenes Posted February 16, 2018 Report Share Posted February 16, 2018 6 hours ago, INXVI said: @TeddyBear One of my good mates usually always uses Anna against me. Mainly when I declare Collodi or Pandora, and sometimes when I run Lilith (usually with Graves and/or Lilitu and situationally a Silurid) Why is your opponent picking their models after knowing your master? You should only be declaring what faction you're each playing when you build your crew. 1 Quote Link to comment Share on other sites More sharing options...
INXVI Posted February 17, 2018 Report Share Posted February 17, 2018 @so_diogenes This was more in the past, maybe we didn't have much time or something. It is usually only for casual play anyway, never in a serious or tournament based atmosphere. But yeah I know what you mean, I don't mind my opponent knowing my master in casual, that way if they throw out a counter, I can probably learn from it and retaliate in the future. It isn't the right way to play, and I usually don't think about it but there's a few factors that impact it, for example if I'm dedicating time to learn a master. I'll probably stop that if it ever comes up from now on, I didn't think much off it, but thanks for pointing it out mate Quote Link to comment Share on other sites More sharing options...
Passenty Posted February 18, 2018 Report Share Posted February 18, 2018 On 16.02.2018 at 10:23 PM, PolishSausage said: Exactly, he does not have damage mitigating abilities (other than taking stilts). This means you have to focus shoot/cast, as your typical "charge" will at best net only 1 attack. Zipp players are more than likely to cheat the highest card they have on the 1st attack to blast off using mask trigger. The problem comes if Zipp takes Stilts + Dirty Cheater, this way he can take 1 hit, blast off, followed by activating and healing through DC. This way he nullified one of your hits and re-positioned himself. Stilts give him the flexibility of taking a ML hit that "if" RJ he can dump stilts on. In all honesty I recommend anna lovelace and doppelganger as a zipp hunting squad. Why doppel and anna? They dont seem to do much against Zipp, could you elaborate on this? Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted February 18, 2018 Report Share Posted February 18, 2018 4 minutes ago, Passenty said: Why doppel and anna? They dont seem to do much against Zipp, could you elaborate on this? Anna can stop his placement. Dopple to copy her gun maybe. Quote Link to comment Share on other sites More sharing options...
Ishkul Posted February 18, 2018 Report Share Posted February 18, 2018 Hamelin and his 8767823658726 rats give me nightmares 1 Quote Link to comment Share on other sites More sharing options...
Passenty Posted February 18, 2018 Report Share Posted February 18, 2018 22 minutes ago, santaclaws01 said: Anna can stop his placement. Dopple to copy her gun maybe. Anna dosent stop zipps trigger - he walks after the action, and doppel cant copy Anna's gun - because it has model name in the trigger. Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted February 18, 2018 Report Share Posted February 18, 2018 19 minutes ago, Passenty said: Anna dosent stop zipps trigger - he walks after the action, and doppel cant copy Anna's gun - because it has model name in the trigger. I said nothing about the trigger on up we go, I said his placement. He can't place away after getting attacked because Anna stops placement effects. Quote Link to comment Share on other sites More sharing options...
Freman Posted February 19, 2018 Report Share Posted February 19, 2018 Any lures would help, I guess. In Ressers I'd be using Belles to bring him in and do my damnedest to murder him. Quote Link to comment Share on other sites More sharing options...
-Loki- Posted February 19, 2018 Report Share Posted February 19, 2018 I primary Pandora, so definitely Zipp. He's fast enough that he's hard to catch, and his primary attack can really hurt Pandora since she can't resist on Wp and push away which is her primary defense. My next game I'm going to try the Mature Nephilim with Retributions Eye method. Possibly also with Voices Pandora to Paralyze him first or Lilith to Root him. 1 Quote Link to comment Share on other sites More sharing options...
Sergrum Posted February 19, 2018 Report Share Posted February 19, 2018 Just remember zipps limited upgrades allow him you remove conditions when he activates, while it does cost stones/cards he could remove the paralze Quote Link to comment Share on other sites More sharing options...
Shadowfane Posted February 19, 2018 Report Share Posted February 19, 2018 Changelings have fun with zipp, since they can copy his Ht attack, at a higher value than he uses with it, and he can't use his defensive trigger against it. Quote Link to comment Share on other sites More sharing options...
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