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Malifaux at Mox - Friday Night Fights (2/2 Seattle)


Mox_Henchman

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Hey everyone!

We're still helping people get acquainted to the 2018 rules, so we'll do another mini event with the new Strategies and Schemes.

STRATEGY:

  • Ours :crow A victor gives no quarter! Divide the table into four 18" by 18" table Quarters.
    Victory Points At the end of every Turn after the first, add up the Soulstone cost of all friendly non-Peon models in each table Quarter, not counting any models that were summoned this game or that are within any other table Quarters or 6" of the Center of the table. (Leaders count as having a cost of 10). The Crew with the highest Soulstone cost within each table Quarter controls it. 
    If a Crew controls at least two table Quarters, that Crew earns 1 VP.

SCHEMES:

  • Guarded Treasure
    What's better than guarding a big, fat, stack of loot. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. At the end of every Turn after the first, this Crew earns 1 VP if it has at least two Scheme Markers within 2" of the Centerline, at least 8" apart, and each have at least 1 friendly non-Peon, non-Minion model within 3". After scoring, remove all friendly Scheme Markers within 2" of the Centerline.
  • 5: Undercover Entourage It is vital that an important person be delivered into enemy territory. This Scheme may not start revealed. 
    When you choose this Scheme, note down one of this Crew’s Master or Henchman models. At the end of the game, if the chosen model is in the opponent’s half of the table, this Crew earns 1 VP. If the chosen model is in the enemy Deployment Zone at the end of the game, this Crew earns 1 additional VP. If the chosen model is in the opponent’s half of the table at the end of the game and has half or more of its Wounds remaining, this Crew earns 1 additional VP.
  • 6: Inescapable Trap Bring them all together, then spring the trap! It will work, trust me. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it.
    At the end of the every Turn after the first, this Crew earns 1 VP if two or more enemy non-Peon models are within 3" of one or more Scheme Markers friendly to this Crew. Then, remove one qualifying Scheme Marker.
  • 7: Show of Force Sometimes showing up well-armed is all you need to put down a riot. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. At the end of every Turn after the first, count the number of face-up Upgrades with a printed cost greater than 0 attached to each non-Master model within 6” of the center of the board for each Crew. Upgrades which began the game attached to a Master do not count toward this total. 
    If this Crew has at least one qualifying Upgrade and has a number of qualifying Upgrades equal to or exceeding the opposing Crew’s number of qualifying Upgrades, this crew earns 1 VP.
  • 8: Search the Ruins In order for the ritual to go off without a hitch, your crew has to harness the magical energies of the ley line running beneath the battlefield. This Scheme may not start revealed. At the end of the game, this Crew earns 2 VP if it has 3 or more Scheme Markers within 6” of the Center of the board and not within 2" of other friendly Scheme Markers. 
    If at least two qualifying Scheme Markers are on the opponent’s half of the table, earn 1 additional VP.

First flip is at 6:30pm!

Mox Boarding House

5105 Leary Ave NW

Seattle, WA 98107

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