daniello_s Posted January 20, 2018 Report Share Posted January 20, 2018 Who would you choose for this strategy? I'm considering Mah (because she can push herself and others around and is quite tough), Somer (although Bayou Gremlins are not that good these days still we can spam and outactivate opponent and then get Ply with other models) and Zoraida (Obey would be a gold here). Quote Link to comment Share on other sites More sharing options...
Oz - Rampage Games Posted January 20, 2018 Report Share Posted January 20, 2018 Ulix with Corn Husks/Old Major/Penelope. Can summon loads of piglets and make them take the interact actions as a zero so can even double walk and zero interact. 1 Quote Link to comment Share on other sites More sharing options...
Pikciwok Posted January 20, 2018 Report Share Posted January 20, 2018 I'm not sure outactivation is the way to run this strategy. I would go for interact denial and activation control instead. As the Neverborn player I can assure you Pandora thrives in this strategy. If I were you I would take Trixiebelle, Maybe Fingers too. Interacts for 0 form Ulix Sound great. Quote Link to comment Share on other sites More sharing options...
Dominion Posted January 20, 2018 Report Share Posted January 20, 2018 Zipp + Fingers + Emissary with showboating GG easy 1 Quote Link to comment Share on other sites More sharing options...
daniello_s Posted January 20, 2018 Author Report Share Posted January 20, 2018 1 hour ago, Dominion said: Zipp + Fingers + Emissary with showboating GG easy Why Zipp? He can't interact himself so he can't do Ply. Quote Link to comment Share on other sites More sharing options...
Dogmantra Posted January 20, 2018 Report Share Posted January 20, 2018 1 hour ago, daniello_s said: Why Zipp? He can't interact himself so he can't do Ply. I imagine his pseudo-chatty that forces a 2 card discard or no interacts is to cover the areas Fingers can't. And probably stuff like Noxious Smoke and Up We Go to stop too many enemies from getting through. Quote Link to comment Share on other sites More sharing options...
Lokibri Posted January 20, 2018 Report Share Posted January 20, 2018 8 minutes ago, Dogmantra said: I imagine his pseudo-chatty that forces a 2 card discard or no interacts is to cover the areas Fingers can't. And probably stuff like Noxious Smoke and Up We Go to stop too many enemies from getting through. My first choice would also be Ulix, but i would chose Zipp 2nd. He cannot interact, but he can throw models to your crew and they can interact to gain those points. The aura makes it very annoying to do it themselves! Also, The first mate can lure them further in. Fingers is awesome here too! Just take good care of him :). Quote Link to comment Share on other sites More sharing options...
SAYNE Posted January 21, 2018 Report Share Posted January 21, 2018 I think Brewie has a place here too, as an opponent likely doesn't want to come too close, and moon shinobis can fling in and out of combat. Fingers is of course included to cover the retreat of the shinobis. Not a very killy list here, but highly defensive for Gremlins at least. The only masters I see struggling are perhaps Ophelia (but useless junk is helpful for pushes) and Wong doesn't have anything special to bring for it. He doesn't even specialize in doing severes, but he IS an answer to a spammy list like say Ulix. I don't think Gremlins really struggle with this one, all our regular tools are still there for interacting. Just surviving is tricky. 1 Quote Link to comment Share on other sites More sharing options...
PositronMike Posted January 21, 2018 Report Share Posted January 21, 2018 The best way I have found to score this so far is denial of interact actions. For this reason I would suggest Zipp and Fingers and you form a defensive position and lure the enemy in. Zipp can also go and fetch enemy models with Up We Go and retreat afterwards thanks to his mask trigger Quote Link to comment Share on other sites More sharing options...
Ikiwith Posted January 22, 2018 Report Share Posted January 22, 2018 Zipp and fingers playing un Bubble style are fun. Zipp can't interact but he can throw some models in the Bubble. I haven't tried Big brain yet, but removing the gathered Intel condition un enemy models has to be fun. Quote Link to comment Share on other sites More sharing options...
daniello_s Posted January 22, 2018 Author Report Share Posted January 22, 2018 22 minutes ago, Ikiwith said: Zipp and fingers playing un Bubble style are fun. Zipp can't interact but he can throw some models in the Bubble. I haven't tried Big brain yet, but removing the gathered Intel condition un enemy models has to be fun. I don't think condition removal actions work. Only severe damage and killing model remove this condition. Quote Link to comment Share on other sites More sharing options...
daniello_s Posted January 22, 2018 Author Report Share Posted January 22, 2018 I used Zoraida and Fingers last night and they work. Waldgeists were good too thanks to their 4'' engagement range and their survivability. Quote Link to comment Share on other sites More sharing options...
thatlatinspeakingguy Posted January 22, 2018 Report Share Posted January 22, 2018 25 minutes ago, daniello_s said: I don't think condition removal actions work. Only severe damage and killing model remove this condition. It does work. Condition says that it is removed when the model suffers severe, not that it cannot be removed otherwise. Quote Link to comment Share on other sites More sharing options...
daniello_s Posted January 22, 2018 Author Report Share Posted January 22, 2018 9 minutes ago, thatlatinspeakingguy said: It does work. Condition says that it is removed when the model suffers severe, not that it cannot be removed otherwise. Good to know. Thanks Quote Link to comment Share on other sites More sharing options...
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