Vorschlag Posted January 28, 2018 Report Share Posted January 28, 2018 Lucius' secret objectives -hidden weapons -discard scheme markers with 3 to generate 1 free attack per scheme marker. Litter the field with scheme markers with aeslin and Knights soaking activations with other models that benefit from scheme markers (I suggest guild hounds). Keep the emissary alive so you don't lose backstab and try to summon changelings to further sponge activations. Then Lucius charges key activated targets with back stab generating an additional 3-4 attacks if set up well (ideally against clustered models -Knights lures etc). If you need to you you can always 1pt charge the hounds instead but it allows Lucius to be a little more hands on. 1 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted January 28, 2018 Report Share Posted January 28, 2018 The hounds don't discard the markers so if youe knights did a decent job you can charge the hounds in first and still use Lucius? Sounds like fun. Quote Link to comment Share on other sites More sharing options...
Vorschlag Posted January 28, 2018 Report Share Posted January 28, 2018 Guild hounds are obnoxious with Lucius in general because if the hound has already charged you can order it to push out and charge again likely on positive flips from Lucius. When that 1ap isn't better spent of course but this makes them a great 3 stone hire for Lucius 3 Quote Link to comment Share on other sites More sharing options...
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