Le gob Posted January 6, 2018 Report Share Posted January 6, 2018 We found that the Physical / Mental enhancement spells were so strong it was broken to use them, so here is an alternate version. Physical / Mental enhancement Aspect :Charm, 1AP, TN 6 , resist: WP, Range: 1 When the spell is cast, the caster may discard a card to choose one Aspect. The target gains a condition wich improves that Aspect by +1 for one hour, to a maximum bonus of +3. The caster can discard an aditional card per margin of success to improve the same or another Aspect by +1. Exemple: Improved Grace +1: The character adds +1 to her Grace Aspect, to a maximum of 3. Quote Link to comment Share on other sites More sharing options...
Steamtastic Vagabond Posted January 6, 2018 Report Share Posted January 6, 2018 Another option is to just have it improve a single aspect each time it’s cast, or have it only effect a single aspect based on the grimoire. Example, a “strong man”s” belt buckle improves strength while a dilettante’s suit improves charm. Just ideas. Quote Link to comment Share on other sites More sharing options...
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