Corhen Posted January 3, 2018 Report Share Posted January 3, 2018 Can i get some feedback for the below list? i'm looking to build a bit of a "beat-y" lineup, focusing on victory though fire power. my thought is to keep enough mini's on the table through the two death marshals, then focus on debuffing via Jury and killing through Executioner. I havn't played much Lady Justice, prefering Zipp, but want to diversify to keep things interesting. Any suggestions? should i swap out a death marshal, or use different upgrades? Crew Name: Lady J 50 point, JJ&ELeader: Lady Justice - Cache:(4) Vendetta 2ss Scales of Justice 3ss The Judge 9ss Unrelenting Leader 2ss The Jury 8ss A Debt To The Guild 1ss Executioner 9ss Plant Evidence 1ss Death Marshal 6ss Death Marshal 6ss Quote Link to comment Share on other sites More sharing options...
4thstringer Posted January 3, 2018 Report Share Posted January 3, 2018 1 hour ago, Corhen said: Can i get some feedback for the below list? i'm looking to build a bit of a "beat-y" lineup, focusing on victory though fire power. my thought is to keep enough mini's on the table through the two death marshals, then focus on debuffing via Jury and killing through Executioner. I havn't played much Lady Justice, prefering Zipp, but want to diversify to keep things interesting. Any suggestions? should i swap out a death marshal, or use different upgrades? Crew Name: Lady J 50 point, JJ&ELeader: Lady Justice - Cache:(4) Vendetta 2ss Scales of Justice 3ss The Judge 9ss Unrelenting Leader 2ss The Jury 8ss A Debt To The Guild 1ss Executioner 9ss Plant Evidence 1ss Death Marshal 6ss Death Marshal 6ss I think you are mixing up the death marshalls with the more expensive death Marshall recruiters. Also, my lady j doesn't hit the table without swotdfighter. Id trade the two death marshals for a recruiter and the effigy. Still themey but more effective. Id also consider trading unrelenting leader for a couple more debts, and give the executioner his free (0) instead of plant evidence. Quote Link to comment Share on other sites More sharing options...
trikk Posted January 3, 2018 Report Share Posted January 3, 2018 2 hours ago, Corhen said: Can i get some feedback for the below list? i'm looking to build a bit of a "beat-y" lineup, focusing on victory though fire power. my thought is to keep enough mini's on the table through the two death marshals, then focus on debuffing via Jury and killing through Executioner. I havn't played much Lady Justice, prefering Zipp, but want to diversify to keep things interesting. Any suggestions? should i swap out a death marshal, or use different upgrades? Crew Name: Lady J 50 point, JJ&ELeader: Lady Justice - Cache:(4) Vendetta 2ss Scales of Justice 3ss The Judge 9ss Unrelenting Leader 2ss The Jury 8ss A Debt To The Guild 1ss Executioner 9ss Plant Evidence 1ss Death Marshal 6ss Death Marshal 6ss What are your priorities? Fluff Marshal list? Competetive list? "I want Judge+ Jury+ Executionier"? Quote Link to comment Share on other sites More sharing options...
Corhen Posted January 3, 2018 Author Report Share Posted January 3, 2018 9 minutes ago, trikk said: What are your priorities? Fluff Marshal list? Competetive list? "I want Judge+ Jury+ Executionier"? More the third, with a list cohesive enough to have some fun. Think of it as more a learning list than competitive. I'll have to pick up Effigy and recruiter, don't have them yet. Quote Link to comment Share on other sites More sharing options...
trikk Posted January 3, 2018 Report Share Posted January 3, 2018 Then I would swap Vendetta for Badge of Office Plant Evidence for Ready to Work Add Swordfighter on Justice Next step is adding a Recruiter and Brutal Effigy instead of the Marshals. Also the list seems to be missing something because from what I see its 47SS 1 Quote Link to comment Share on other sites More sharing options...
Adran Posted January 4, 2018 Report Share Posted January 4, 2018 I don't like Vendetta as an upgrade, far to often you don't gain enough advantage from onslaught to replace Critical strike. Badge of Office is a great Upgrade for surviving which I think your crew will need This List I can see offering a threat during things like Turf war where they need models in set areas, but I think it would struggle in games such as head hunter and Reconnotre where model numbers and AP advantage are strong. I would probably also put Debt to the guild on Judge rather than Jury (or possibly as well as), especially with Unrelenting ruler, as you are then giving yourself the chance to get 8 damage off the debt use. (Its pretty card reliant, but at least with Jury its a little less suit reliant). I would also use the executioner upgrade rather than Plant evidence, but I am not a fan of setting my crew up to "need" to win initiative and so much prefer the bonus threat of the executioner that increasing walk and charging for a (1) action gives me. You may prefer the imitative win style. I agree that I would certainly prioritise buying a brutal effigy, because the effigies are great for their cost, and if you are looking at a killing list, you get a lot from the Brutals bonus anyway.Recruiters look like they will help the list survive attacks back, which is something that would worry me if I were playing your list, but I'm not sure how highly I would put purchasing them.I think i would play the list and see how much I think I could benefit from "not today lads" before I went out and bought them. 1 Quote Link to comment Share on other sites More sharing options...
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