4thstringer Posted January 3, 2018 Report Share Posted January 3, 2018 So we have entered into 2018, with a new GG and new errata coming any day now. We have had the wave five cards for a while now, and I think we can agree that the new upgrades have created some interesting questions for Guild. Here are some things I'm looking forward to: 1. Bye FFM- you won't be missed by a faction known for their killy masters and excellent killer henchmen. 2. It seems to me that 2018 doesn't require a crew to get downfield as fast as 2017 did. I might be imagining that, but it is much better for a shooty crew. 3. The new errata I am hoping will help some of our unplayed models get to the table. Last years let me play the guardian, which I still really like. 1 Quote Link to comment Share on other sites More sharing options...
trikk Posted January 3, 2018 Report Share Posted January 3, 2018 1. FFM was ok but being on a suit was bad. 2. Symbols does. Other strats don`t. The biggest thing is that outactivations doesn`t benefit you that much in GG18 as GG17. You can`t block Claim Jump. Gather Intel can be collected mid-turn and you can`t get it from models that have it so you can play around outactivation by getting your forward models get it early. Public Execution doesn`t want a lot of cheap activations as you can score from them. Ours blocks summons. 1 Quote Link to comment Share on other sites More sharing options...
Regelridderen Posted January 3, 2018 Report Share Posted January 3, 2018 Getting my first games in, now models are starting to look ready for a fight Quote Link to comment Share on other sites More sharing options...
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