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Malifaux at Mox - Friday Night Fights (1/5 Seattle)


Mox_Henchman

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Happy New Year Everyone!

Due to the interest in the new gaining grounds for 2018, our next event with have some of the updated Schemes & Strategies.

DEPLOYMENT:

  • Standard

STRATEGY: 

  • Ply for Information :ram
    Knowing your opponent is half the battle.
    On any Turn after the first, non-Peon models may take
    a (1) Interact Action targeting an enemy model they are
    engaged with that does not have the Gathered Intel
    Condition to gain the following Condition until the end
    of the game:
    Gathered Intel: This Condition is removed if this
    model suffers Severe damage.
    Victory Points
    At the end of every Turn after the first, if a Crew has more
    models in play with the Gathered Intel Condition than
    the opposing crew, that Crew earns 1 VP. Then remove
    the Gathered Intel Condition from every model in play.

SCHEMES:

  • :ramAlways: Surround Them
  • Attack your enemy from all sides. This Scheme may not start revealed. At the end of the game, this Crew earns 1 VP if it has a Scheme Marker within 6" of a Table Corner in the enemy crew's deployment zone. At the end of the game, this Crew earns 1 VP for each other Table Corner with a friendly Scheme Marker within 6" (up to a maximum of 2 VP.) Only one Table Corner within this Crew's Deployment Zone may count towards this Scheme.
  1. Covert Breakthrough The Crew must push into enemy territory, but keep quiet about it! This Scheme may not start revealed. At the end of the game, this Crew earns 1 VP for each of its Scheme Markers within 6” of the enemy Deployment Zone.
  2. Dig Their Graves Or put their head on a pike. Whatever floats your boat. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. Once per turn, after this Crew kills or sacrifices an enemy non-Peon model that is within 4" of one or more Scheme Markers friendly to this Crew, this Crew earns 1 VP. After Scoring, your opponent may remove one Scheme Marker friendly to your Crew within 4" of the killed or sacrificed model.
  3. Set Up Get the enemy right where you want them and then knock them down. This Scheme may not start revealed. When you choose this Scheme, note down an enemy Master, Henchman, or Enforcer model. Once per game, at the end of any Turn, this Crew may reveal this Scheme to earn a number of VP equal to the number of this Crew’s Scheme Markers within 4” of the noted enemy model. Then remove all of this Crew’s Scheme Markers within 4” of the noted enemy model.
  4. Hold Up Their Forces The longer we can hold them here, the better chance our boys have of making it back home. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. At the end of every Turn after the first, this Crew earns 1 VP if at least one of your non-Peon models is engaged with at least two enemy models with no other friendly models engaging them.

First flip at 6:30pm

Mox Boarding House

5105 Leary Ave NW

Seattle, WA 98107

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