Davos Posted December 7, 2017 Report Share Posted December 7, 2017 I think Scramble is fine @ 2ss, it is very powerful to have unimpeded charging, along with a + to Wk and Cg. But taking it is certainly based on the board type you're facing. Anything that is even sorta empty, you're better off taking something else. But if theres a somewhat sizable amount of severe terrain, I've found it well worth it. I personally really like Scramble on A&D in my Levi list, since it gives him a Wk6, Cg 8 (if i remember correctly) and an insane threat range to get into your opponent face turn one, potentally killing something turn one, or being set to murder turn 2. Additionally, having A&D being unimpeded is gross as hell. 1 Quote Link to comment Share on other sites More sharing options...
Raimu Posted December 7, 2017 Report Share Posted December 7, 2017 Scramble for 1ss without Unimpeded would be perfect for me. Quote Link to comment Share on other sites More sharing options...
Davos Posted December 7, 2017 Report Share Posted December 7, 2017 Eh, scramble's strongest perk is the unimpeded (in my opinion). Being able to ignore terrain on a charge is amazing - its the main saving grace of Von Schill. Paying 1SS to get +1 to Wk and Cg is pretty meh Quote Link to comment Share on other sites More sharing options...
DXXXVIII Posted December 7, 2017 Report Share Posted December 7, 2017 7 minutes ago, Davos said: Eh, scramble's strongest perk is the unimpeded (in my opinion). Being able to ignore terrain on a charge is amazing - its the main saving grace of Von Schill. Paying 1SS to get +1 to Wk and Cg is pretty meh Doesnt schill ignore terrain during chareg anyway? o.O .... oh,nevermind. im justa bit slow >.< 1 Quote Link to comment Share on other sites More sharing options...
thatlatinspeakingguy Posted December 7, 2017 Report Share Posted December 7, 2017 7 minutes ago, Davos said: Eh, scramble's strongest perk is the unimpeded (in my opinion). Being able to ignore terrain on a charge is amazing It is indeed, but it's not the same as ignore severe terrain, which Scramble grants. 1 minute ago, DXXXVIII said: Doesnt schill ignore terrain during chareg anyway? o.O He does, that's precisely what Davos said. Quote Link to comment Share on other sites More sharing options...
DXXXVIII Posted December 7, 2017 Report Share Posted December 7, 2017 6 minutes ago, thatlatinspeakingguy said: It is indeed, but it's not the same as ignore severe terrain, which Scramble grants. He does, that's precisely what Davos said. 9 minutes ago, DXXXVIII said: .... oh,nevermind. im justa bit slow >.< Quote Link to comment Share on other sites More sharing options...
Freman Posted December 8, 2017 Report Share Posted December 8, 2017 Perhaps if it wasn't Limited. Quote Link to comment Share on other sites More sharing options...
Raimu Posted December 8, 2017 Report Share Posted December 8, 2017 8 hours ago, Davos said: Eh, scramble's strongest perk is the unimpeded (in my opinion). Being able to ignore terrain on a charge is amazing - its the main saving grace of Von Schill. Paying 1SS to get +1 to Wk and Cg is pretty meh Maybe you have a lot of severe terrain on your tables. In my expereince Unimpeded the most useless ability, which I I never had chance to use. And Schill terrain ignore is so much better than just ignore severe. Quote Link to comment Share on other sites More sharing options...
apes-ma Posted December 8, 2017 Report Share Posted December 8, 2017 7 hours ago, Freman said: Perhaps if it wasn't Limited. That seems to only really be a problem for Leve and Parker though, right? And I don't think Leve really wants it, and Parker doesn't want to take any generic upgrades that don't discard themselves (in my experience anyway). It IS weird that it's limited though - I like the limited mechanic for upgrades that dramatically alter a master's playstyle, but sticking it on Scramble of Badge of Office (I think that's the name of the guild one?) is more annoying than anything else... Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted December 8, 2017 Report Share Posted December 8, 2017 I'd consider it with Misaki. Probably with Von Schill too if I played him and he has negotiable upgrade slot. 'Ignore everything' charge is double plus nice if you get some extra distance for it. Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted December 8, 2017 Report Share Posted December 8, 2017 1 hour ago, apes-ma said: That seems to only really be a problem for Leve and Parker though, right? There's no way Hamelin is giving up The Pipes to walk quickly. Quote Link to comment Share on other sites More sharing options...
apes-ma Posted December 8, 2017 Report Share Posted December 8, 2017 5 hours ago, Jesy Blue said: There's no way Hamelin is giving up The Pipes to walk quickly. Oh yeah - I always forget that's limited. Quote Link to comment Share on other sites More sharing options...
thatlatinspeakingguy Posted December 8, 2017 Report Share Posted December 8, 2017 12 hours ago, Nikodemus said: I'd consider it with Misaki. Until you realize The Storm is limited too Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted December 9, 2017 Report Share Posted December 9, 2017 9 hours ago, thatlatinspeakingguy said: Until you realize The Storm is limited too That was in reply to Freman's comment. I would consider it, if it were made non-limited. You're absolutely correct that there's no way Misaki will take Scramble instead of her existing limited. Quote Link to comment Share on other sites More sharing options...
Davos Posted December 11, 2017 Report Share Posted December 11, 2017 On 12/8/2017 at 4:36 AM, Nikodemus said: I'd consider it with Misaki. Probably with Von Schill too if I played him and he has negotiable upgrade slot. 'Ignore everything' charge is double plus nice if you get some extra distance for it. Not worth it on Von Schill, since he already ignores terrain. I find its the best on either Johan or Ashes 'N Dust. Quote Link to comment Share on other sites More sharing options...
noahsheck Posted December 11, 2017 Report Share Posted December 11, 2017 I like Hannah. I tend to put in either the Strongarm Suit or Lazarus as the other big hitter (I’ve actually only used Lazarus once, but I think I’ll keep him). I like Hannah because I also use the librarian and she makes a good relay for the librarians spells. She can punch things up pretty good too when the time comes, though I’ve never had her survive the ensuing retaliation. Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted December 12, 2017 Report Share Posted December 12, 2017 11 hours ago, Davos said: Not worth it on Von Schill, since he already ignores terrain. I find its the best on either Johan or Ashes 'N Dust. I do because it gives him a 9" charge, plus the 2" cyber arm range, it gives him an 11" reach across the table, twice if Fast, so that's near the whole table. Quote Link to comment Share on other sites More sharing options...
Davos Posted December 12, 2017 Report Share Posted December 12, 2017 That does seems interesting. My main hesitation is paying 2ss for in essence a single inch of Cg and Wk. And while getting him up the board super fast is really cool, he doesn't necessarily do enough damage - even with the Cyberarm through and resulting shot, he's mostly likely still just doing 4 damage over those 2 attacks. Moreover, Von Schill can't stand up against an entire crew, and since he suffers so hard from being out-activated, throwing him in early is gonna wind up with a dead master, for minimum gain. Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted December 12, 2017 Report Share Posted December 12, 2017 I don't take the whole army, just the key weak support ones that hide in the back. I took out The Dreamer last weekend this way before he could summon Chompy. Quote Link to comment Share on other sites More sharing options...
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