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Hannah vs Lazarus


DanteJH

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It depends what else you hired. I almost always take Hannah - very ability to copy casts and friekorps (0) means she can copy the librarians attack, and heal, she can copy charge up from strongarm and self repair (or even assimilate) from Lazarus, Anna's attack, and finish the curtains from Von Schill. On top of that, a lot of Von schills thematic models want discards, so the extra card is handy, and it also helps ease the pressure on your limited cache. Sonic normally take Hannah, and then fill the other 10ss slot with strongarm, Lazarus or Anna, or possibly the emissary. I occasionally switch Hannah for anna. But basically the question for me isn't "Hannah or?" but "Hannah and?"

 

 

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2 hours ago, Raimu said:

Strongarm Suit 

That. 

 

Y use Hannah for carrying I Pay Better and sometimes bury things, but it's too expensive for only the  first option and even more expensive with the second. She eats a lots of SS for giving you an extra card and being a moderate beater with moderate/low resistance. 

 

Lázarus is a heavy tank, but a tank easily avolidable. Engage him an de would be near 3 turns exchangin punches. It's nice when you can shoot with him, but that's all. 

 

Strongarm by the other hand is a light tank. He's a little bit less durable, but faster. He's worse shooting, but still usefull at distance and very strong in melee. He cannot be nullified by being engaged with something you don't want, because he can simply charge to other place. 

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4 hours ago, WWHSD said:

What did you spend the other 40 soulstones on?

Current list is

schill

-survuvalist

-shirt comes off

-scout the field (neither terrain nor Los can stop the schill!)

lil box

librarian 

specialist

trapper

2x freikorpsmann

i like to stay in theme btw (so yes, ik that the specialist is trash)

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1 hour ago, DanteJH said:

Current list is

schill

-survuvalist

-shirt comes off

-scout the field (neither terrain nor Los can stop the schill!)

lil box

librarian 

specialist

trapper

2x freikorpsmann

i like to stay in theme btw (so yes, ik that the specialist is trash)

I would say librarian, trapper and 1x freikorpsman are the core (from what you have listed). The steam trunk, specialist and second freikorpsman are matchup dependent (though the steam trunk, and to a lesser degree the second freikorpsman, I will usually take for cheap activations).

For the remainder of the list I'll typically pick two from Hannah, SS or Lazarus (maybe Anna), plus upgrades, again dependent on matchup.

I'm only a newbie myself, but I have taken VS to 2x 3 round tournaments now, so take my advice with care. :)

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1 hour ago, DanteJH said:

Current list is

schill

-survuvalist

-shirt comes off

-scout the field (neither terrain nor Los can stop the schill!)

lil box

librarian 

specialist

trapper

2x freikorpsmann

i like to stay in theme btw (so yes, ik that the specialist is trash)

I have started with the VS starter box as well, so this is pretty much exactly how I built my first crews :lol:. VS crews tend to suffer from low activation count, and I found out that Hannah with Ancient tomes helps out with this quite a bit. It's very frustrating for your opponent when you put their key model into your pocket in your first activation of a turn. Being able to copy the Finish the cur-action is really good too, and with both survivalist and the shirt VS himself is not likely burning a bunch of stones to stay alive so Hannah can use them to bury stuff.

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They are pretty different:

Hannah is pretty good against casters and she is perfect IPAYBETTA carrier. I usually walk her twice and fire librarian's attack on the first turn - easy to kill some incorp stuff.

Lazarus, on the other hand, provides us another trick - save last activations for VS and Lazarus, activate VS, attack lazarus, place him 6'' forward, walk, place again. Activate Lazarus, shoot 3 times, patch yourself. Win initiative, shoot 3 times again. 

 

 

 

 

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On 11/30/2017 at 4:40 AM, gribble said:

I would say librarian, trapper and 1x freikorpsman are the core (from what you have listed). The steam trunk, specialist and second freikorpsman are matchup dependent (though the steam trunk, and to a lesser degree the second freikorpsman, I will usually take for cheap activations).

For the remainder of the list I'll typically pick two from Hannah, SS or Lazarus (maybe Anna), plus upgrades, again dependent on matchup.

I'm only a newbie myself, but I have taken VS to 2x 3 round tournaments now, so take my advice with care. :)

I think the librarian, trapper, steam trunk is kinda standard, along with Strongarm Suit (I personally perfer him over Hananh).  That leaves you roughly 25-30 stones to play with for models/upgrades.  The Specialist is not worth the stones, even for a fully thematic crew.  I recommend swapping him out for Sue, who is an absolute monster at damge (built in ram crit strike, along with auto positives on the attack, plus really good utility tools.

As for the question between Laz or Hannah, Hannah is better in my opinion, due to the extra card, her stripping of buit-in suits, and her copy of CA's.  That being said, she is a 10ss Henchie, for a master with only a cache of 1, and normally a very low stone total in game, while having a Df of 5.  She drops really really fast, unless you're spending all kinds of AP/0's to heal her.  She's also pretty slow, with an unimpressive charge, even w/reach 3in.

Strongarm Suit is just a stronger version, much greater threat range, strong attacks, and more survivable.

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On 11/30/2017 at 1:34 AM, apes-ma said:

It depends what else you hired. I almost always take Hannah - very ability to copy casts and friekorps (0) means she can copy the librarians attack, and heal, she can copy charge up from strongarm and self repair (or even assimilate) from Lazarus, Anna's attack, and finish the curtains from Von Schill. On top of that, a lot of Von schills thematic models want discards, so the extra card is handy, and it also helps ease the pressure on your limited cache. Sonic normally take Hannah, and then fill the other 10ss slot with strongarm, Lazarus or Anna, or possibly the emissary. I occasionally switch Hannah for anna. But basically the question for me isn't "Hannah or?" but "Hannah and?"

 

 

Ah yes, Von Schill's "finish the curtains" action.  So crucial when attempting to properly decorate...

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On 02/12/2017 at 7:22 PM, Hatter said:

Ah yes, Von Schill's "finish the curtains" action.  So crucial when attempting to properly decorate...

It's just AP efficiency - if you aren't using all your actions to score points, then you might as well use the leftovers to get a head start on the interior design of the hideout.

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I haven't tried Bishop yet, but he seems interesting.  My main hesitation is Wk 4, and no armor to support him.  I'm a huge fan of Strongarm Suit and in comparing the 2, I can't really see a reason to take Bishop over him.

How do you normally use Bishop?  

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12 hours ago, Jesy Blue said:

Scramble on Bishop does wonders, and flurry with that extra move is amazing.

or Oath Keeper to charge and charge or charge and flurry something big is impressive.

Whilst that's true, I feel like Bishop is way too easy to take down to feel good about the 12SS investment (in the case of Scramble - as a small digression does that upgrade REALLY need to be 2SS?!). I LOVE Bishop - I think he's such a useful and flexible model, but at the moment he is just one small tweak away from being a good take. His main problem, to my mind, is the ease with which he is killed. I think something minor like Hard to Wound would put him in a great spot.

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Bishop really excels when facing Ml based crews. His durability then is amazing, because he isn't going to be the target of speculative attacks. He is still decent against other attacks, Df 6 is no walk over. Even if you just use that extra Ap to go defensive some turns. 

Personally I find Oathkeeper is better than Scramble, unless the board has a huge amount of severe terrain. 

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12 hours ago, Freman said:

Scramble is overpriced, I think. You're already giving up options because it's a Limited upgrade. One stone seems to be a better price.

When Scramble is needed it is probably worth 2 stones, bur its value is hugely based on the board you use. The walk bonus is worth 1 ss. And when you need unimpeded, it is well worth 1ss, but if the board doesn't have large amounts of severe terrain which you will have to cross then you normally don't need unimpeded. 

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