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Tanukipult


Aegnor

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Hi. I love the new tanuki model and rules and i'm also a big fan of the pigapult.

And as you may know there is a very stupid combo you can do with both ( if i'm not wrong about the rules) :

Activate the pigapult and go reckless, throw 3 tanukis where you need them, then activate a tanuki and immediatly take a nap (if i understand correctly you can do that even when paralyzed) to drop a scheme marker and count double for strategy purpose.

This can be very game breaking in some pools, the perfect one would be Ours + set up + public demonstration. You just have to choose a legit enemy model for set up, send the tanukis within 4" and you can score 3+3 scheme point ( you took public demonstration on tanukis ofc). You do this turn 2 with ours and you also have 15*2=30 points on that quarter to deny/score.

 

I very want to try this in a game but as i know you can only do this in a brewmaster crew with the good upgrade. And it will cost 2(upgrade)+8(pigapult)+3*5(tanukis) = 25ss. so half your crew.

So i would like to know what you think about this combo and what kind of crew we can take with the remaining soulstones : beaters? lot of model to be sure that the combo goes after your opponent activated everything?

And if any of you kow a way to do this combo in another crew than brewmaster i would very love to know.

 

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If you don't out activate then you are placing 3 Df 5, 5 wound models in the enemies half. Don't expect them to be alive by the time you score points. So against an 8 activation crew (probably the typical amount), you need to have at least 11 models for this to work. So your last 25 points needs to buy you 6 models. Its certainly possible in gremlins, but you are probably lookign at 4-5 being bayou gremlins/stuffed pigs, so you then only have 1 or 2 other models to do anything in the game. 

Only Brewmaster will let you brign them into Gremlins at the moment, so its Brewmaster only to combine pigapult+tanuki (Although a few other models have other movement effects).

This might win you games, with the ideal set of schemes, but I honestly doubt you would score many points for Ours after turn 2. 

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Maybe we can take lenny with his upgrade. You hit the pigapult and try to make piglets. By turn 2 you have created (assuming you stone for card twice) : 0 pig (4%), 1 pig (14%), 2 pigs (23%), 3pigs (24%) or 4 pigs (35%) (maths are done only on the tn so it would be a little less because you need weak damages).

So usually 10ss on lenny will get you 3 activations on turn 2. And you have a lenny who can figth + some pigs for the pigapult.

That let us with 15ss and 3 activations to go.

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