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Bakuriel

Gary's Grimoire Emporium and Notary Public!

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Aside from being a silly shop to include in ttb sessions, this post is intended to serve as a basis for unique Grimoire ideas, much like the villain coffee shop. After a cursory search of the forum I didn't see a place dedicated to Grimoires, so felt like kicking things off myself with one I just came up with today. 

And now, without further ado, I present...

 

The Epi-tome

Magical theory: Any

Magia: All

Immuto: All

Special rule: This item may only be used once per session for a single spell, but may declare any Magia and any Immuto for the spell, bypassing restrictions set by the user's current magical theory or any need to study beforehand. However, such a rush of magic all at once has negative effects, and imparts a :-fate to all mental and willpower duels for the rest of the scene. 

Appearance: The Epi-tome looks, for all intents and purposes, like a large medical syringe, filled with a thick, viscous, greenish purple liquid. This liquid reacts strangely when observed, absorbing, refracting, and emitting light in varying measures and intensity. Any potential user is given immediate knowledge in how to use the Grimoire: a simple injection of the liquid into the thigh grants full access to the magical properties. Afterwards the Grimoire becomes unusable until the plunger resets, at which point the liquid returns. This can take anywhere from a few minutes to several months, and is represented by the ability only refreshing at the start of a new session. 

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I've had these Grimoires laying around from a previous adventure. Thought I'd put them here.

Maguamahato’s Mask

 

    -A mask depicting an Oni from three kingdoms folklore. It’s orange in colour with large pointed teeth. Holding the thing gives the holder an ominous feeling…

Magia: Physical Enhancement (Self Only), Elemental Engulf.

Immuto: Fire[Locked], Focus Object (Oni Mask), Genus(Oni)

Special: Casting a spell from this grimoire inflicts the Haunted+1 condition on the caster. If the caster would be possessed, he is instead possessed by the Oni Magumahato. If a character gets possessed by Maguamahato, it gains the Oni Characteristic, the Smoldering Heart Talent, and the Saracaner’s Plight Talent while Maguamahato is in control.

Characters possessed by Maguamahato will occasionally lose control of themselves, and will instead be under the full control of Maguamahato. This is not a good thing.

 

Abandoned Snow Globe

 

-A glass sphere filled with water and a miniature wooden house covered with “artificial” snow. The snow globe is incredibly cold to the touch and has no paper trail.

Magia: Elemental Projectile, Elemental Strike.

Immuto: Ice[Locked], Increased Damage, Decrease Damage.

Special: The Snow Globe counts as a Negligible(1) character with the Construct characteristic and Frozen Heart talent.

 

Red Beard’s Telescope

 

    -A long metal rod used to magnify distant locations. The distinct smell of salt and gunpowder coat the telescope. The name Red Beard is inscribed on the side.

Magia: Divination

Immuto: Alter Range, Reduce AP, Increased Duration.

Special: Looking though the telescope causes the user to automatically cast Divination on wherever they’re looking at. Divination can only be used on a location which the Telescope can see.

 

Cloudy Crystal Ball

 

    -A cloudy sphere in which you can almost see images. Looking too deep into the crystal… wait, what am I doing here?

Magia: Forget,

Immuto: Additional Suit,

Special: The Crystal Ball can store 5 memories that are lost. Whenever the Crystal exceeds 5 memories, the oldest one is lost.

Any character may attempt a TN 8 Necromancy/Tenacity Duel to look into the Crystal Ball. On a success, the character can access one of the memories.

Causing a Margin of Failure causes the Crystal Ball to cast Forget on the Character. The Crystal Ball’s AV for the Forget Spell is 3(10)

 

Bramble Crown

    -A crown made with dried twigs and leaves weaved into a Celtic pattern, masterful craftsmanship.

Magia: Summon Gamin, Elemental Weapon

Immuto: Natural[Locked], Delay, Increase AP

Special: Character’s attuned to this Grimoire permanently gain the Fae characteristic. The longer any character is attuned to this Grimoire, the more faerie like they become, potentially causing more dramatic changes, like sprouting fairy wings, or having flowers grow where ever they go.

 

Undertaker’s Shovel

 

-A shovel that is well loved, no amount of cleaning can remove the grave dirt.

Magia: Bury

Immuto: Genus(Living)

Special: The target of the Bury spell must be standing on soft ground for the spell to work.

Special: The Undertaker’s shovel can be used as a melee weapon that deals 2/2/3 damage as has the following trigger:

C: Literally Touched Death: After damaging, the target gains Infection+1.

 

 

Impossible Geometry

-A totem made up of geometry that is mathematically impossible, but still exists. Mathematicians are horribly confused by the totem’s very existence.

 

Magia: Elemental Retribution, Elemental Weapon

Immuto: Increase AP, Madness, Maddening[Locked]

Special: Any character casting a spell from this grimoire may use the Madness immuto, doing so reduces the TN by 4 but causes the caster to gain the following condition “Madness+1: This character suffers -1 to all mental aspects, reduce the value of this condition by 1 every hour until at 0.”

Immuto: Maddening: "Elemental Immuto, after damaging, the Target gains the Crazy+1 Condition."

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I made one for a "not so terribly honest" magician, so it would be easy to borrow things from stores.

Top hat of Fanciness

Appearance: It looks like a fancy top hat that would appeal to most people. 

Magia: Conjuration, Invisibility, Forget. 

Immuto: Delay, Increase Duration, Increase AP.

Special: You must be wearing it on your head to make it work. It also changes appearance to either help you out with what you're doing if you draw well on skill checks (like slowly growing in size if you're trying to make gremlins do something or become a cowl if you're trying to stealth in the dark). Or it can make you fail even harder if you draw poorly (like starting to crack in the seams when trying to impress a rich man, or start to glow when you're trying to hide from guild guards).

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