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Doll maker- basic pursuit

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So as I have mentioned before here is my pursuit that uses dolls. let me know what you think. Also, this is the first draft so it is missing a lot of fluff.  This is meant to be connected to my advanced pursuit like the grave robber is connected to the grave servant and tinker to steamfitter.

 

Starting

gain rank 1,2, or 3 marionette  (not sure which yet)

On the pursuit

Fail artifacting draw a card. Epilogue increase any magic skill

Step

Talent

0

Puppeteer

1

Ventriloquism

2

General talent

3

Tripping hazard  or extra control bar

4

General talent

5

Wicked friends or Child’s Play

6

General talent

7

Life Like or special effects

8

General talent

9

master of puppets

10

No strings attached

 

Puppeteer- gain animate construct magia and if no current magical theory gain the imagination magical theory

 

Imagination magical theory- same benefits as the whisper but with prestidigitation magia

 

Ventriloquism- discard a card to see and speak through one of your subordinate constructs

Tripping hazard- when an enemy moves between you and one of your subordinate constructs they must make a tn 10 acrobatics duel or fall prone

Extra Control Bar- When you give an order command to a subordinate construct you can give another subordinate construct an order command as a 0 ap action

Wicked friends- gain 2 wicked doll subordinates and the ability to make more should one of them be destroyed.

Child's Play- you can cast animate construct on your constructs to heal them 1/2/3 damage, as well as when you make new constructs you can give them the Adorable Doll Talent.

Life Like - constructs animated by this characters animate construct spell now remain active for a number of hours equal to this character's steps in this pursuit

Special Effects- any magia both beneficial and harmful that are cast on this characters subordinate constructs have their duration immediately doubles however the increase duration immuto cannot be used on magia cast with the constructs as targets

Master of puppets- when you take the order action you can order two subordinate constructs instead of one.

No strings attached- Once per session you may discard a card to transplant your consciousness into one of your subordinate constructs this lasts until the end of the session.Replace all mental statistics of the construct with your own. Should the construct be destroyed your mind returns to your body but must make a tn12 horror duel due to the sudden shock that it causes  

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I took some time to refine this into something more refined. I've included flavour text and did some editing to make the talents a little more suited to the theme of the puppet master. It is fundamentally the same pursuit listed above, but again, more refined.

 

Doll Maker

 

Dolls with creepy movements, disturbing deformities, or dolls that come to life often seeking vengeance because they were possessed by some form of poltergeist are common ideas in the horror genre.

To some, the creation and manipulation of dolls is a far more innocent pastime then their sinister counterparts. These people simply enjoy constructing dolls and using them to entertain others, mainly children.

Unfortunately for the innocent doll makers, the advent of Collodi’s arrival made it difficult for honest puppeteers to make a living performing for the children of Malifaux.

The Doll Makers specialize in the creation and use of various dolls, mainly marionettes, but others do exist.

Doll Makers are often in the form of street puppeteers entertaining children, Collodi, skilled seamstresses creating toys for their children, or simply people with an unusual affinity for literally pulling strings.

 

 

Starting:

A Doll Maker begins the game with a Rank 3 Marionette as a subordinate character.

 

On the Pursuit: Pulling the Strings

Whenever this character fails an Artefacting or Stitching duel, he may draw a card. During the epilogue, a character on this Pursuit may advance in any Magical Skill in addition to the options presented by the Fatemaster.

 

Advancement:

At each step, a Doll Maker gains the Talent listed below.

Step

Talent

0

Puppeteer

1

Ventriloquism

2

General Talent

3

Tripping Hazard or Extra Control Bar

4

General Talent

5

Wicked Friends or Child’s Play

6

General Talent

7

Life Like or Special Effects

8

General Talent

9

Master of Puppets

10

No Strings Attached

 

Puppeteer

Manipulating a doll is simultaneously a simple, yet tricky process. To some, this comes far more naturally than others, and some simply cheat their way through this and use a little magic.

This character is always treated as having the Animate Construct Magia in her active Grimoire. Additionally, if this character doesn’t already have one, she gains "Imagination" as a Magical Theory

(Listed Above)

 

Ventriloquism

A ventriloquist is a master of an incredibly specific form of misdirection, in that he can make it seem like a puppet is talking for him. The catch here is that some ventriloquists actually are speaking for their puppets, but some puppets speak DO for their ventriloquists.

The Doll Maker may discard a card to make any subordinate Doll in his control speak for him for the remainder of the scene. The Doll Maker does not need to be in contact with the doll to do this.

 

Tripping Hazard

Something that inhibits doll based performances are the restrictions put in place by strings that make the puppet move. Many find this inherent flaw inhibiting to their performances. That being said, strings are certainly good for other things.

Whenever an enemy character without the Flight or Incorporeal ability comes between the Doll Maker and a subordinate Doll, they must pass a TN 10 Acrobatics Duel or fall prone.

 

Extra Control Bar

Some thing that makes puppet shows far more entertaining are the scenes where one puppet interacts with another, this is simply just the puppeteer operating a second control bar but it still makes show far more interesting to watch.

When the Doll Maker gives an order to a subordinate Doll, he may also give an order to a second subordinate Doll as a (0) action.

 

Wicked Friends

No matter how innocent they may seem, when placed in a dark, scary environment, the most innocent of dolls becomes associated with terror. Some dolls even live up to this reputation, gaining a semblance of life, and a chaotic nature.

The Doll Maker gains 2 Wicked Dolls as subordinate characters and may construct more should any of them be destroyed.

 

Child’s Play

Virtually indestructible is a term that’s often placed on toys to allow parents to know that they are unlikely going to need to get a replacement. When it comes to the Doll Maker’s puppets however, indestructible becomes a term that is more true than some like to admit.

The Doll Maker may cast Animate Construct on an already active Doll to heal 1/2/3 damage on it.

 

Life Like

Artists often strive for life like art. This is mainly because it sells better, and for more as well as strengthening the artist’s belief in his own skills. For puppeteers, this is no different, puppeteering is an art, and one that the Doll Maker strives to master.

Dolls animated by this character’s Animate Construct Magia now remain active for a number of hours equal to the number of completed steps in this pursuit.

 

Special Effects

Theatrical performances become much more grand with the addition of special effects. The magically adept find this to be an incredibly simple process, but those lacking magical skills can still replicate impressive special effects with just a little craftiness.

Any conditions both beneficial and harmful that effect this character’s subordinate Dolls have their duration doubled. However, spells with the Alter Duration Immuto will not work on this character’s subordinate Dolls.

 

Master of Puppets

This character is quickly becoming the undisputed master of puppets. Controlling dolls is now something this character can do with both hands literally tied behind his back. Potentially magical in nature, the Doll Maker’s control over his puppets is like that of a general and his army.

Whenever this character uses the Order action, he may control two subordinate Dolls instead of one.

 

No Strings Attached

The power this character has over his dolls is almost psychic in nature, every little movement is executed with perfect elegance and grace. Watching the puppeteer’s shows is like watching a ballet in an incredibly expensive theatre, yet it is reproduced with simple puppets.

Once per session, the Doll Maker may transfer his consciousness into one of his subordinate Dolls. This can last until the end of the session.

The Doll replaces all of its Mental Aspects with those of the Doll Maker, but Physical Aspects are unaffected.

Should the Doll be destroyed, the Doll Maker’s consciousness is returned to his own body. The Doll Maker must then make a TN 12 Horror Duel due to fact that the Doll Maker had just experienced death (and that is not a pleasant experience to most).

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