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Fauxmaha Holiday Tag Team Champions


LordZombie

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Location: Game Shoppe 4014 N 144th st Omaha, Ne 68116 (402) 991-8699

Dates: November 6th, 13th, 20th, December 4th, 11th, 18th

Encounters and pairing start at 6pm

Cost: A Wyrd miniature costing at least $11

The holiday are almost here, and it is time again for another Fauxmaha holiday event. This year will feature the not often seen Tag Team Malifaux rules. This is how it works:

All players will need to create a 25ss Master led list, a 25ss Henchmen led list, and a 50ss standard list. At the start of the each event day, players will be randomly paired with other players and decide who will be the master and who will be the henchmen. They will then play against another paired team, or if there is an odd number of people that is where that 50ss list comes in.

All encounters will be holiday movie themed story encounters picked out by three fellow henchmen.

The winning team will then get to pick one of three options: Exchange minis with other, exchange minis with their opponent, or exchange their mins for the mystery prize boxes. At the end of the event, you keep the mini you currently have!

Be sure to check here for the full Tag Team rules under Organized Play Formats:

https://www.wyrd-games.net/resources  

 

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  • 2 weeks later...

For those that want to follow along, here is the first encounter of the league.

 

Rudolph and the Misfit Toys

Suggested by @Malistrad

 

Deployment

Blind

 

Set up

Before Deployment, each player places 2 30mm Misfit Toys markers within 2” of the centerline. These markers are Impassible. Markers may not be placed within 4” of another marker. Then place a 30mm Rudolph marker in the center of the table. This marker is Ht1, blocking, Impassible.  

 

Unconventional Terrain

“Then one foggy Christmas eve…” All range and LoS is limited to 8”. No model may declare Interact actions during first turn.

 

Special Rules

Models within 6” of the Rudolph marker at the start of their activation ignore the unconventional terrain rules. During the Upkeep phase, the crew with the most models within 6” of the Rudolph marker, may place the Rudolph marker up to 6”from its current location, not into terrain or base contact with a model. Any model in base contact of a Misfit Toys marker may (1) Interact to place the marker on the model’s card. Any model with a Misfit Toys marker on their card may (1) Give Gift if within 1” of an enemy model to place the marker on the target model’s card. If a model with a Misfit Toys marker on their card leaves play, place the marker in base contact with the model before removing it.

 

Victory Points

At the end of every Turn after the first, a Crew earns 1 VP if it (1) Interacted at least one Misfit Toys marker in play that turn or if at least one model used the (1) Give Gift action to place a Misfit Toys marker on an enemy model’s card.



 

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Here is round two:

Home Alone

 

Suggested by @Dhampir

 

Deployment

Corner

 

Set Up

Before deployment, place a 30mm Kevin Marker in the center of the table. This marker is Ht1, Blocking, Impassible. Each player then places two 40mm Homemade Trap Markers within 6” of the center of the table. These markers count as Hazardous terrain dealing 1 / 2 / 3 damage.

 

Unconventional Terrain

“The wet bandits”- At the end of every turn after the first, after scoring VP, if a crew did not earn at least 1 VP for the turn it loses 1 soulstone.

 

Special Rules

Any model that ends their activation within 3” of one or more Homemade Trap Marker suffers 0 / 1 / 2 damage. Increase the damage by +1 for every other Homemade Trap Marker within 3”. Each crew’s Master gains the following Ability for the encounter, “More violent than it is slapstick: before a model flips for damage from a Homemade Trap Marker, this model may discard a soulstone to increase the damage by +1.” At the end of every turn, after scoring VP, push all models that are within 6” of the center of the table directly away from the center until the model is 7” from the center of the table.

 

Victory Points

At the end of each Turn after the first, a Crew earns 1 VP if it has at least one or more non-Peon models within engagement range of the Kevin Marker.











 

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  • 2 weeks later...

Round three we got two different story encounters. One that was suggested and one made for a visit from a local. Here is the suggested one.

How the Grinch stole Christmas

 

Suggested by @TheUnseemlyOne

 

Deployment

Close

 

Set Up

Place one 30mm Grinch marker in the center of the table. This marker is Ht2, blocking, Impassible.

 

Unconventional Terrain

“He thought up a lie, and he thought it up quick” Anytime a player cheats fate, they may do so by cheating the card face down.

 

Special

The Grinch marker has the following ability:

“His heart was two sizes too small: Models within 6” of the Grinch marker treat 1’s that are flipped as Black Jokers.”

During the upkeep phase, place the Grinch marker 6” toward the closest model with the lowest soulstone cost. In the case of tie, the First player decides.

 

Victory

At the end of every turn after the first, a crew earns 1VP if no models in the crew dealt damage to an enemy model during its Activation. Once one crew, or both, gain 3Vp from this strategy they gain 1 more VP and neither player can score from this strategy the rest of the encounter. The Grinch marker loses the “His heart was two sizes too small” and gains the following Ability “His heart grew three sizes that day: Models within 6” of the Grinch marker treat 1’s that are flipped as Red Jokers.”



 

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Here was the second encounter:

A Charlie Brown Christmas

 

Deployment

Standard

 

Set Up

Place one 30mm Sad Tree marker in the center of table. This marker is Impassible.

 

Special

On the first turn, the First player must place a 30mm Charlie Brown marker in base contact with the Sad Tree marker. This marker is Ht1, Blocking, Impassible. Any model within 3” of the Charlie Brown marker treat all 1’s flipped as Black Jokers. During the Upkeep phase, the First Player may move the Charlie Brown marker up to 6” toward the second player’s deployment zone.

All models in the encounter gain the following Ability, “Df (T) Good grief: after failing, push this model 4” away from the closest model.”

Once during the encounter, after Initiative is resolved, the First Player may declare the use of the following special, “Does anyone know the true meaning of Christmas?: No model may declare Attack actions or use Attack actions during this turn.”

 

Victory

At the end of every turn after the first, a crew gains 1 VP if at least one model uses the (1) Decorate while in base contact with the Sad Tree marker.

 

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  • 3 weeks later...

Here was round four for those following along

 

The Hogfather

Suggested by @Bakuriel

 

Deployment

Standard

 

Set up

Place one 30mm Hogfather marker in the center of the table. This marker is Ht2, Blocking, Impassible. Place 2 50mm Row of Teeth markers along the center line, 6” from the center of the table. These markers are Impassible.

 

Unconventional Terrain

“It doesn’t work here, there is no death here” Anytime any model is killed or sacrificed, it is not killed or sacrificed. Instead, heal all damage and remove all conditions on the model and then remove it. During the Upkeep phase, place the model in play anywhere in its crew’s deployment zone. Models removed this way leave no corpse or scrap makers in play.

 

Special

So long as there any Row of Teeth markers in play, the 6” area around the center of the table counts as Ht10, Blocking, Impassible. Any model may declare Attack Actions against the Row of Teeth markers, counting the TN of the duel as 14. If a attack is successful, replace the marker with a 40mm Row of Teeth marker. If a 40mm Row of Teeth maker is successfully attacked, it is replaced with a 30mm Row of Teeth marker. If a Row of Teeth marker is successfully attacked, is it removed.  

 

Victory

At the end of the every turn after the first, a crew gains 1VP if at least one model is within 3” of the Hogfather marker.

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