BruceStrange Posted October 18, 2017 Report Share Posted October 18, 2017 Hello. Wanting to put together wild ones box and build a crew using all models in box. What I'm thinking Rollins black 4ss cache glowing saber, badge of speed, promises Iggy pup (Luna) Cherri Bomb (Sidir) by your side Patti Ramone (Mounted Guard) Ell I Ramone (Mounted Guard) 2x guild hound witchling thrall What do you think? What would you run with box? Quote Link to comment Share on other sites More sharing options...
Alex_Vulfhart Posted October 18, 2017 Report Share Posted October 18, 2017 I use master queeg, and is very effective making the crew to make interact actions as 0 actions. Quote Link to comment Share on other sites More sharing options...
STO Posted October 18, 2017 Report Share Posted October 18, 2017 btw, could you please specify how do you usually use "interact actions as 0 actions" ? what models most benefit from that ? Quote Link to comment Share on other sites More sharing options...
Ludvig Posted October 18, 2017 Report Share Posted October 18, 2017 11 minutes ago, STO said: btw, could you please specify how do you usually use "interact actions as 0 actions" ? what models most benefit from that ? Guild hounds could use it in the suggested list. Any number of models would probably use it if mark for death is in the pool so you can mark and do two attacks or walk close, mark, attack. Quote Link to comment Share on other sites More sharing options...
BruceStrange Posted October 18, 2017 Author Report Share Posted October 18, 2017 3 hours ago, Alex_Vulfhart said: I use master queeg, and is very effective making the crew to make interact actions as 0 actions. I like Queeg better but I'm teying to use Cherri Bomb. Could add him and a hound foe her cost and upgrade though. Quote Link to comment Share on other sites More sharing options...
Alex_Vulfhart Posted October 19, 2017 Report Share Posted October 19, 2017 Bruce.....why no both? Queeg gave her the push to keep up with the rest of the crew. Quote Link to comment Share on other sites More sharing options...
Bucket Monkey Posted October 21, 2017 Report Share Posted October 21, 2017 On 19/10/2017 at 10:11 AM, Alex_Vulfhart said: Bruce.....why no both? Queeg gave her the push to keep up with the rest of the crew. We're not that short of mobility in a Mccabe crew. But with @BruceStrange wanting to use the Nightmare box as the core I think the points could be better spent elsewhere, unless you specifically want him for 'Welcome to hell..' I like numbers with Mccabe so id go for something like this. 50 SS Guild Crew McCabe + 4 Pool - Badge Of Speed (2) - Loot Bag (1) - Promises (1) Luna (4) Sidir Archibal (9) - By Your Side (1) Mounted Guard (7) Mounted Guard (7) Brutal Effigy (4) Guild Hound (3) Guild Hound (3) Guild Hound (3) Guild Hound (3) Its not as killy as id like, and I do like the Emmisary with Mccabe. But once you turn loot bag into the Saber turn 1. You can toss that around for some stopping power. You could swap 2 hounds and the effigy for a more killy model (like in the OP) that can be pulled along with the mounted guard, my first instinct would be Phiona. Have you considered the Monster Hunters, they can be given reactivate and can put out some hurt. 50 SS Guild Crew McCabe + 5 Pool - Badge Of Speed (2) - Loot Bag (1) - Promises (1) Luna (4) Sidir Archibal (9) - By Your Side (1) Mounted Guard (7) Monster Hunter (6) Monster Hunter (6) Brutal Effigy (4) Guild Hound (3) Guild Hound (3) Quote Link to comment Share on other sites More sharing options...
BruceStrange Posted October 21, 2017 Author Report Share Posted October 21, 2017 2 hours ago, Bucket Monkey said: We're not that short of mobility in a Mccabe crew. But with @BruceStrange wanting to use the Nightmare box as the core I think the points could be better spent elsewhere, unless you specifically want him for 'Welcome to hell..' I like numbers with Mccabe so id go for something like this. 50 SS Guild Crew McCabe + 4 Pool - Badge Of Speed (2) - Loot Bag (1) - Promises (1) Luna (4) Sidir Archibal (9) - By Your Side (1) Mounted Guard (7) Mounted Guard (7) Brutal Effigy (4) Guild Hound (3) Guild Hound (3) Guild Hound (3) Guild Hound (3) Its not as killy as id like, and I do like the Emmisary with Mccabe. But once you turn loot bag into the Saber turn 1. You can toss that around for some stopping power. You could swap 2 hounds and the effigy for a more killy model (like in the OP) that can be pulled along with the mounted guard, my first instinct would be Phiona. Have you considered the Monster Hunters, they can be given reactivate and can put out some hurt. 50 SS Guild Crew McCabe + 5 Pool - Badge Of Speed (2) - Loot Bag (1) - Promises (1) Luna (4) Sidir Archibal (9) - By Your Side (1) Mounted Guard (7) Monster Hunter (6) Monster Hunter (6) Brutal Effigy (4) Guild Hound (3) Guild Hound (3) Those look good. That kayak! I might have to look into monster hunters. Quote Link to comment Share on other sites More sharing options...
Bucket Monkey Posted October 21, 2017 Report Share Posted October 21, 2017 5 minutes ago, BruceStrange said: Those look good. That kayak! I might have to look into monster hunters. I've only played them in one game so far but they were solid. I'm looking forward to trying 2 with a rouge Necro in McMourning in a triple stalk list. This is the latest version of my go to list with Mccabe. You get the sword from the bag and the badge from the emmisary. Doesnt fit with what you want to start with but I though you might find it interesting. It's only got a few changes from my list above. Sidir for the Emmisary and Phiona for Jury (they're both really good so easy swaps). But with the Emmisary you can have 3 different nimble models in the first turn. Emmisary, his (0) target, Mccabe picks it back up for reactivate, then tosses it to another model. 50 SS Guild Crew McCabe + 4 Pool - Loot Bag (1) - Promises (1) - Cloak of Invisibility (1) Luna (4) The Jury/Phiona (8) - A Debt To The Guild (1) Brutal Emissary (10) - Conflux of Exploration (0) Monster Hunter (6) Brutal Effigy (4) Guild Hound (3) Guild Hound (3) Guild Hound (3) Guild Hound (3) Quote Link to comment Share on other sites More sharing options...
Clockwork_Fish Posted October 21, 2017 Report Share Posted October 21, 2017 Queeg isn't Mad Max enough for this crew. Maybe cut off his head, stick it on a Changeling. Throw in an Executioner, and he run barter town. 1 1 Quote Link to comment Share on other sites More sharing options...
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