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List of Status Effects


sandchigger

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So in our game last night, one character was knocked prone. Nobody was able to find the rule effects of this status in the core book or on the FM Screen. Does anyone have a compiled list of all the effects? Like prone, burning, poisoned and so on? I would love a rule sheet but a dang index would be awesome at this point.

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Most of the conditions can be found starting on pg. 306. in the Core book.

Prone is a callout box on pg. 294 under movement actions: A character who is Prone gains :+fate to her Defense flips against Projectile :ranged attacks but suffers :-fate to her Defense flips against Melee :melee Attacks.

Edited by Lithaine
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3 minutes ago, Lithaine said:

Most of the conditions can be found starting on pg. 306. in the Core book.

Prone is a callout box on pg. 294 under movement actions: A character who is Prone gains :+fate to her Defense flips against Projectile :ranged attacks but suffers :-fate to her Defense flips against Melee :melee Attacks.

Yeah, most. But not the one we looked for for a few minutes during a fight. Eventually we ruled (semi-correctly) that it gave a positive flip to hit the character in Melee and cost an action to stand back up. But still. This would be a fantastic thing to have on the FM Screen.

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The Fatemaster Screen was made back in 1st edition, before Prone was really a thing. There was a Drop Prone Action that did the same thing, but it wasn't quite the same.

The most important thing to remember about Prone is that it isn't a Condition, so you can't Shrug Off being on the ground, for example.

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