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dose armor +1 affect Critical Strike


Aaron Wolfe

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3 hours ago, Aaron Wolfe said:

I wasn't trying to avoid critical strike but if you're Opponent has more than one ram dose it  reduce damage taking from it

Armor is an Ability or Condition.  Critical Strike is a Trigger.  If you're trying to claim that Armor and Critical Strike appear to apply at the same time, then the General Timing rules tell you that Critical Strike is applied first because it is a Trigger.  (If you're trying to claim that Critical Strike applied after Armor, you're simply wrong.  Critical Strike is just as much a "modifying the damage by a fixed amount" effect as Armor is.)

So you determine the value of the damage flip, then modify it as specified by Critical Strike, then modify it as specified by Armor.  Then, after all of the other relevant effects are applied, you proceed to damage prevention and then apply the damage to the model.

 

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Why does it matter?

Crit strike is pretty loosely formulsted so ai would say they go at about the same time. Both are before soulston reducuon though so you can't reduce the initial damage to avoid crit strike's bonus.

When math happens at the same time it goes: multiply, divide, add, subtract.

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7 minutes ago, Ludvig said:

Why does it matter?

Crit strike is pretty loosely formulsted so ai would say they go at about the same time. Both are before soulston reducuon though so you can't reduce the initial damage to avoid crit strike's bonus.

When math happens at the same time it goes: multiply, divide, add, subtract.

I wasn't trying to avoid critical strike but if you're Opponent has more than one ram dose it  reduce damage taking from it

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On 10/13/2017 at 2:49 AM, solkan said:

Armor is an Ability or Condition.  Critical Strike is a Trigger.  If you're trying to claim that Armor and Critical Strike appear to apply at the same time, then the General Timing rules tell you that Critical Strike is applied first because it is a Trigger.  (If you're trying to claim that Critical Strike applied after Armor, you're simply wrong.  Critical Strike is just as much a "modifying the damage by a fixed amount" effect as Armor is.)

So you determine the value of the damage flip, then modify it as specified by Critical Strike, then modify it as specified by Armor.  Then, after all of the other relevant effects are applied, you proceed to damage prevention and then apply the damage to the model.

 

Thank you 

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