Khyodee Posted September 22, 2017 Report Share Posted September 22, 2017 Let us know what you think about today's episode. https://schemesandstones.podbean.com/e/episode-72-wave-5-arcanists-upgrades/ 1 Quote Link to comment Share on other sites More sharing options...
dancater Posted September 22, 2017 Report Share Posted September 22, 2017 Always good quality. One missed point was Colette's unresistable 1AP quasi-obey must target a enemy MINION model, which really is a strong limitation as the pool reduces for powerful models it can grab. So yes its unresistable but it must be a unactivated minion within 3" of a friendly scheme marker and within 8" of Colette and she requires (or can stone for) 7 to cast and then can spend 1AP on the models activation. Limited utility. That was the only real gripe I had. 1 Quote Link to comment Share on other sites More sharing options...
Jinn Posted September 24, 2017 Report Share Posted September 24, 2017 It was discussed on this episode and decided that the big limiter on Raspy's summoning upgrade was its range of 6, but as it is a Ca you can bounce it through FH models for a massive range boost. It isn't a projectile (obviously) so you can easily just target a scrap marker in a big clump of models where your Golem/Gamin died to resummon it. A range 16"+ summon is pretty ridiculous. Quote Link to comment Share on other sites More sharing options...
Dietrich Posted September 24, 2017 Report Share Posted September 24, 2017 What about this kaeris pushing and terrain blocking, can someone check it? Quote Link to comment Share on other sites More sharing options...
Dereikt Posted September 24, 2017 Report Share Posted September 24, 2017 Already checked, and I found the same section they mentioned, in the section on Pushes on page 46 of the rules manual- "A push is not a normal move, and it does not count as a “move” for rules purposes" This implies that since a push isn't a "move", the flight rule doesn't apply. Quote Link to comment Share on other sites More sharing options...
dancater Posted September 25, 2017 Report Share Posted September 25, 2017 Which kinda makes sense as if an enemy model pushes you why would your flight assist them, and it also means you could get 'surprise' pushed off a tall structure which fits. But sucks for the upgrade. Quote Link to comment Share on other sites More sharing options...
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