MackMcWicked Posted September 21, 2017 Report Share Posted September 21, 2017 Hi and sorry for all the basic questions but, How do Fatemaster characters generate suits for their triggers? Quote Link to comment Share on other sites More sharing options...
spooky_squirrel Posted September 21, 2017 Report Share Posted September 21, 2017 They generate suits off of the Fated players' flips and cheats. So if your NPC has a trigger on their action and the Fated has a on their flip, the Fatemaster character can declare their trigger. 1 Quote Link to comment Share on other sites More sharing options...
MackMcWicked Posted September 21, 2017 Author Report Share Posted September 21, 2017 Great thank you Quote Link to comment Share on other sites More sharing options...
spect_spidey Posted September 22, 2017 Report Share Posted September 22, 2017 To piggyback off this question, how is Fatemaster characters damage determined if they don't flip cards? Quote Link to comment Share on other sites More sharing options...
solkan Posted September 22, 2017 Report Share Posted September 22, 2017 45 minutes ago, spect_spidey said: To piggyback off this question, how is Fatemaster characters damage determined if they don't flip cards? When a Fatemaster character attacks a Fated character, the Fated character's player flips the cards for the duel. (The Fated is flipping their defense vs. the Fatemaster character's AV+Rank.) If that attack generates a damage flip, the Fatemaster flips damage (Core Rules, page 301) and gets to choose the card if there are positive fate modifiers on the damage flip. This is a fairly big change from 1st edition, but note that 2nd edition removed the rule about the Fatemaster touching the deck. You don't to draw twist cards because the Fatemaster character hit you and the Fatemaster flipped some cards. 1 1 Quote Link to comment Share on other sites More sharing options...
CrazyCatLadeh Posted October 5, 2017 Report Share Posted October 5, 2017 On 9/21/2017 at 10:23 PM, solkan said: This is a fairly big change from 1st edition, but note that 2nd edition removed the rule about the Fatemaster touching the deck. You don't to draw twist cards because the Fatemaster character hit you and the Fatemaster flipped some cards. We started session 0 using 2 of the 1st edition books. We not have 4 of the 2nd edition, so that most players (except 1) has the new rules. Would you recommend using the 1st or 2nd edition for this? Quote Link to comment Share on other sites More sharing options...
solkan Posted October 5, 2017 Report Share Posted October 5, 2017 17 minutes ago, CrazyCatLadeh said: We started session 0 using 2 of the 1st edition books. We not have 4 of the 2nd edition, so that most players (except 1) has the new rules. Would you recommend using the 1st or 2nd edition for this? There are enough improvements to justify switching over. But there are enough differences in the skills and core book professions that you'd be better off redoing any characters if you switch over to 2nd. So it probably depends on how far along you are, If you're still only one or two sessions in, I would switch over. If you're five or so sessions in, I'd probably finish the campaign under 1st. But it's ultimately your call. 3 Quote Link to comment Share on other sites More sharing options...
Sernus Posted October 6, 2017 Report Share Posted October 6, 2017 9 hours ago, solkan said: There are enough improvements to justify switching over. But there are enough differences in the skills and core book professions that you'd be better off redoing any characters if you switch over to 2nd. So it probably depends on how far along you are, If you're still only one or two sessions in, I would switch over. If you're five or so sessions in, I'd probably finish the campaign under 1st. But it's ultimately your call. Solkan speaks wisdom. 2 Quote Link to comment Share on other sites More sharing options...
spooky_squirrel Posted October 6, 2017 Report Share Posted October 6, 2017 17 hours ago, Sernus said: Solkan speaks wisdom. Agreed. Minimal disruption required for campaign continuity and completion. 1 Quote Link to comment Share on other sites More sharing options...
CrazyCatLadeh Posted October 6, 2017 Report Share Posted October 6, 2017 On 10/5/2017 at 1:24 PM, solkan said: There are enough improvements to justify switching over. But there are enough differences in the skills and core book professions that you'd be better off redoing any characters if you switch over to 2nd. So it probably depends on how far along you are, If you're still only one or two sessions in, I would switch over. If you're five or so sessions in, I'd probably finish the campaign under 1st. But it's ultimately your call. This is great! It's nice to know! Given that the majority is 2nd Ed might as well! I wasn't sure if it were possible to play between the two, but that'd create way too much confusion! Thanks! Quote Link to comment Share on other sites More sharing options...
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